@nessisonett I mean, they're journos on Twitter.... Like.... Of course they'd think that dialog is actually good... That's exactly who is supposed to appeal to... š
If Rob doesn't do a P.J. and review it in the game's own writing style we riot.
@NEStalgia I have my doubts that they still couldn't have put something better in either of the DualSense controllers. With all of the tech in it, I know the battery wouldn't last as long as a more basic controller, but I highly doubt better batteries would have been that much larger to fit. I manage and thankfully it's really simply to recharge them with the Dual Charging Station, but I will always believe they could have done better.
PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386
@KilloWertz Definitely. There's no excuse. Nintendo's little fish stick controllers have better battery life and they ALSO have an "advanced" rumble (HD Rumble is one gen behind the "Sense" haptic module, they all buy the modules from Immersion, it's basically the same tech.) I think the lights on the controller drain battery a lot, I'm going to try with bright and dim on the edge. Those feedback triggers also do some damage. PS4 games don't drain them nearly as bad as PS5 games that use them. OF course they're just a switch away to disable on the Edge so that's a plus. I've found few games that benefit from them and a majority of games suffer for them. Those motors that have to resist your fingers definitely draw serious power from an already small battery. I suspect energizing the touch pad takes some juice too.
I don't use the charging station (used to use them on PS4 but they take so much space and always end up causing trouble) but I love the Elite v2 where the little clamshell case it comes with IS the charging cradle! It's great, you just put it in the case and it charges. Sony's more expensive Edge just comes with a velcro flap so you can stick your USB cable inside..... Sony really amazes me with how underdeveloped their "premium" products can be....
@Kidfried Hah, true to a point, but the Immersion tech is their own development and it's not really custom for PS or anything. Nintendo DID implement the latest Immersion offered with HD Rumble, and Sony then implemented the next iteration with the Sense. Both are the same lineage of newer enhanced rumble than last gen (which XSXS still uses, though it has 4 motors rather than 2 for the feedback triggers, so it does have a more varied feedback than at first glance.) Even on Nintendo's end the full size Pro Controller implements the same version of rumble but with larger motors for the larger controller. There's just no reason to believe PS's slightly more updated version of the motor has significantly more power draw than the previous version Nintendo has in the Pro controller which runs for days and days and days and days, or that the teeny tiny motors in the Joycon are that much more efficient it can be run by an even teenier battery so much longer than a DS5 let alone Edge.
Even for PS4 games that don't use the features though, PS controllers just have awful batteries.
But yeah, the adaptive triggers by nature just are huge power guzzlers, and not equipping a proper battery, especially in the Edge is kind of inexcusable. The motor has to resist human force. That takes some decent power. It's not just causing vibrations but counter-acting your applied force on the trigger using a battery that was already borderline. My feeling on the Edge is that they both expected that most "pro" players are running wired most of the time (which is somewhat true), and they expected most "pro" players would be using the trigger locks most of the time which disables the motors (which is also true.) But for a first party controller, I still expected better planning to provide an ideal runtime with all features, especially when their competitors offer MORE run-time in the battery on pro-controllers that have wireless.
@Kidfried LOL! Weeell.....Sega produced a controller one year after Dual Shock that had the left analog stick in the correct location, used Hall Effect sensors so that drift could never exist, and included a display screen to provide feedback and information.
25 years later Sony still has the left stick in the wrong position the rest of the industry decided was wrong in 1998, has a useless touch pad instead of a display, decided to stick with potentiometers and design over-engineered elaborate replacement modules to fix the fact they refused to use the Hall sensor Sega used in 1998, in a $200 controller. It glows blue tho....
In Sega I trust! The only thing they have in common is both require a cable plugged in to be able to use it
@nessisonett I have always thought Japanese games (and anime) have weird dialogue, but itās charming in a quirky Japanese sort-of-way and something Iāve just grown accustomed to. Thereās a tendency to have over-reactive expressions, exaggerated hyperbolic voice acting, and have strange narrative leaps and transitions. I think Forspoken seems to be a Japanese Isekai story wrapped in Western RPG aesthetics and setting, which makes it come across as so weird. Of course I say this as someone who hasnāt played the game but has definitely been put off by the cringy dialogue. It works when itās in a JRPG but grates when itās appearing in a WRPG.
I think someone posted that the game is selling quite well in Japan, so perhaps there was some intent there to keep to the strange Japanese styled scripting, despite the writers being Western.
Either way, the selective way in which review copies went out is definitely suspicious and thereās no doubt that the journalistic integrity of some responses is questionable at best.
āWe cannot solve our problems with the same thinking we used when we created them.ā
@RogerRoger Yeah, that does not sound like my kinda game if true! Youād have thought Crystal Dynamics would have learned from Avengers too, considering that even an IP of that size was scuppered by a beige multiplayer element.
@JohnnyShoulder It's my favourite official corporate account on Twitter, along with Devolver and a few others.
PlayStation AU is also better than most but not this good.
@RogerRoger Yeah, for sure! I decided to give Hogwarts Legacy an additional two months of patches before buying it (I have a feeling it will need it), and PSVR2 and SW were launching soon after anyway, but now April-May is looking incredibly busy! I may get Hogwarts Legacy at launch after all!
@RogerRoger Iām not sure why Iāve never considered that tactic but itās a good approach (prioritizing game order based on risk of seeing spoilers). Iām fairly lucky at avoiding spoilers though, seeing as Push Square users are mostly conscientious, especially in the launch period, and I rarely stray too far into the quagmire of other sites or YouTube unless Iām going straight there for a specific purpose. (Incidentally thanks for the spoiler warning on your recent MG Rising review. Iāll need to return to it after I get back with MGS2).
Iāve still mostly been able to stay naĆÆve to the stories of Horizon Forbidden West and GoW Ragnarok, despite their popularity. Still, I do think Iāll do SW Jedi Survivor at (or around) launch. Same for Hogwarts. Weāll see. The launch bugs are definitely a deterrent though. There are already people saying that the Hogwarts performance mode looks pretty bad in the early access version.
@Th3solution I seem to be OK on the spoiler front as I've managed to avoid them for so far on such games as Horizon Forbidden West and God of War Ragnarok.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@RogerRoger LMAO. There's little hype though for me. I like the world and lore, but the game doesn't look amazing IMO. I'm also afraid they will gamify it too much and it will look out of place. I remember how the old HP games threw in these weird platforming sections in these enormous rooms that were suddenly there in the castle. I want them to keep it realistic, but with plenty of secrets for you to discover on your own, from hidden passageways and shortcuts, to hidden spells. Imagine sneaking into the forbidden section in the library at night, and finding a new spell in a book you wouldn't otherwise learn. I think my expectations are just too high, but we will see. I haven't really the latest trailers and gameplay videos either.
Not digging the create your own character though. I rather have a premade one. The ones I've seen in the trailers have no personality, they all look so bland. Just give me an established character, I don't feel the need to play as an avatar of myself in the game. Gameplay aside, something like Forspoken has so much more personality, solely based on the main character alone. Character creators never live up to premade characters IMO.
@Octane I agree that sometimes an established protagonist lends itself to a stronger narrative potential than a player created one, especially story-heavy games, but for an RPG in an established universe I think it can be advantageous to have a ācreate-your-ownā character. I guess weāll see how it turns out, but I like the idea of having an avatar of my own creation that Iām attached to for a game like this. Plus I think it was important to build in the options to create transgender characters. (not to open up the controversy, but itās been explicitly clarified by marketing). Alas, we shall see, and sometimes player-created protagonists end up looking like they were dropped into a game and donāt belong there. However, I do feel like the world of Hogwarts will be the āstar of the showā rather than the actual protagonist, so I think it will work out.
āWe cannot solve our problems with the same thinking we used when we created them.ā
Forums
Topic: PlayStation 5 --OT--
Posts 3,941 to 3,960 of 4,578
Please login or sign up to reply to this topic