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Topic: Dualshock 5

Posts 41 to 59 of 59

KALofKRYPTON

@Ralizah
I find the Saturn pad a little bit too flat. If the already incredible Mega Drive 6 button pad was a smidge bigger, it would be perfect!

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

JJ2

I know its not very popular but Id appreciate the touch screen rumoured for ds5. Possibly having it smaller that the current touchpad to avoid accidental use. Basic functions and keyboard.

The crowd, accepting this immediately, assumed the anti-Eurasian posters and banners everywhere were the result of acts of sabotage by agents of Goldstein and ripped them from the walls.

JohnnyShoulder

@JJ2 I think that would be too expensive to have on every controller. I'd rather them concentrate on stripping stuff off, not adding more faff that hardly any devs incorporate into their games.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

themcnoisy

@Ralizah 'And, on PC, I can turn that damn useless lightbar off.'

Astrobot says hi.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

Ralizah

@themcnoisy It's useless if you don't own PSVR.

Currently Playing: Advance Wars 1 + 2: Re- Boot Camp (NS)

PSN: Ralizah

themcnoisy

@Ralizah buy a psvr mate. You are missing out on the game of the generation! You need the light for erm the light literally within game.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

JohnnyShoulder

@themcnoisy VR is not for everyone dude. You even said yourself we should have the option to turn off the light bar.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

themcnoisy

@JohnnyShoulder I was saying it wasn't useless, Far from it and Astrobot is the best example of that. For normal games (none VR) it sucks though, pointless in fact as you often don't see it. So yes being able to switch off the light would be a blessing and save battery. Then flick it back on for Astrobot and Statik!

Edited on by themcnoisy

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

themcnoisy

@KALofKRYPTON How come nobody has ever used the same d-pad as the 6 button megadrive pad? Surely Sega can't still hold the copyright for that?

Seems like a terrible waste.

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

KALofKRYPTON

@themcnoisy Doubt it was ever copyrighted.

Some pad's have lifted the Saturn design almost entirely. MadCatz did a range of decent Street Fighter pads a while back that were near identical. Their later ones had similar d-pads too.

I forgot to mention the DragonSlay Fightpad Elite I have. The d-pad on that is really good too. The hardware is the remnants of the stock of the second revision of the last MadCatz Fightpad Pro they released for SFV before they went bump. It's a very good pad!

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Ryall

It would be cool if it could split in 2 and act as 2 separate motion controllers.

Ryall

WebHead

@Ryall. Yeah could work plus you wouldnt have to buy extra controllers for certain VR games.

WebHead

PSN: JTPrime93

JohnnyShoulder

@Ryall You mean like MS are supposedly making?

https://comicbook.com/gaming/2019/07/12/xbox-one-scarlett-con...

I doubt highly we will see much change from the ds4 as it will need to work with PS4 games. Which is a good thing imo as it just needs a couple of qol improvements. I can see them updating the move controllers however.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

BAMozzy

@JohnnyShoulder That Patent though is most likely to be for adding a 'Xbox' type control to a tablet type screen - probably for the xCloud streaming use. They did show some attachment to a regular looking Xbox controller to hold a mobile phone (or similar size screen) in the xCloud concept video but that probably wouldn't hold an iPad (or similar sized tablet) so having some way of adding two halves of an Xbox controller at either end so you can play xCloud streamed games makes sense. You can't hold both a screen and play on a two handed controller and its not always convenient to prop up a screen on the go either.

Maybe Sony will also make some form of controller for Tablets too if they do streaming on the same scale as MS look to be gearing up for. However, I don't think either MS or Sony will be making any radically different controllers for the next generation of controllers. At most, paddles/buttons that have no 'extra' function and can be mapped to whatever button press you want but the core design being carried over. I bet the XB1 controllers will work perfectly well on the next gen too and for MS I think that is more important with their 'Elite', the Design Lab and the Adaptive controller models. Whether Sony's controller carries forward to, we will see but I would be surprised if it changes anything too much from the DS4.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

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Ryall

@BAMozzy The DS4 is a excellent controller it’s probably better than most of the PC pads at the same price point. But it doesn’t function effectively as a move controller.

The current move controllers are of limited use you certainly can’t use a pair of them to replace the dual shock 4 for most PS4 games. They feel like there are couple of generations behind The current VR motion controllers for PC. What I want to see is a pad that has all the functionality of the dual shock 4 and can be subdivided to act as motion controllers without losing that functionality.

As @WedHead says that would remove the need for separate controllers for use with certain VR games.

Edit: Certain VR games really can’t work well on PS4 as neither of the available controllers has all the functionality they require.

Edited on by Ryall

Ryall

Ryall

@JohnnyShoulder That’s a spitting controller for remote play. It doesn’t appear to have the lightbar and gyroscope you would expect from a motion controller.

Ryall

NoCode23

My hope for the DS5 is for an improved DS4. No need for any radical changes. One thing that some may think a radical change is the surface. I rather have the bottom half surface be the same as the top half surface that is on the current DS4. I prefer smooth over the textured surface that the current DS4 has on the bottom half.

Improvents: battery life longer like the DS3, D pad and action buttons like the PS3, slimmer touch pad, much larger share and option buttons that protrude much more and are located on a flat surface, and a dimmer dim setting on the touch pad light. Obviously a slimmer touch pad would give space for larger share and option buttons.

My reason for DS3 pads over DS4 pads is how the DS3 pads have been more durable for me and feel more precise. Particulary the d- pad which on the DS3 seems indestructible compared to the DS4 d-pad.

Durability could be addressed by a design that will allow the pop out and pop in replacements of sticks, pads, and bumpers. Such a design would quickly fix contollers that would still be usable if only X, Y, or Z was still working.

Another issue is mapping. How nice it would be if all games provided full custom mapping like Fallout games do. The PS4 custom mapping feature is great, but why is it only one custom setting that can be saved? Five or more saved custom settings would provide saved settings for multiple games.

Last but not least. Just one, only one, please, just one simple press of one simple button to bring up the map.

Edited on by NoCode23

NoCode23

BAMozzy

@Ryall I am not denying how 'good' the DS4 is - its the first Playstation controller that hasn't given me hand cramp after an hour of gaming for a start but that wasn't the point. It was never meant as a 'Move' controller for VR and having a controller that can split into two for the very small group of players that have VR isn't necessarily the 'best' way forward.

It would be much better if Sony brought out a 'move' VR set that more resembles the HTC or Oculus controllers for better ergonomics purposefully designed for single handed use. It probably would compromise either the VR or the standard use. You would have to plug the two hands into a 'middle' piece - a piece that has the touch pad - with some electronic connection to operate and/or power the touchpad. You also need to have both the analogue thumbstick and d-Pad/buttons within easy reach. Batteries in would need to be in 'both' sides - maybe not necessarily in the 'middle' part that would house the touchpad as that could be powered by the two sides. You also don't want one side pulling/falling away when playing as a console type controller

Logistically it doesn't make sense for the 'main' controller for a console and it would drive the price up significantly. It makes much more sense to bring out a 'Move 2' or whatever Sony want to call their purpose built PSVR controller - something designed for optimum single handed use and keep the dual handed game controller as it is. The Switch does have an 'ugly' plastic thing to slide the switch controllers in but that is compromised because of the need to slot into the switch and used independently. Too small individually, ok when on the switch, not great when docked - certainly no where near as good as Nintendo Pro controller. Also, Nintendo don't need to worry about the touchpad, menu, share and power button either.

I can understand wanting some all in one controller that can split for VR use rather than have to buy both - but that probably wouldn't be (much) cheaper than buying separates and be a bit compromised by trying to fit two different applications.

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

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