Do you think Sony should try and push developers to make better use of the DualSense's features, at least in areas where they make sense? The touchpad for example, is actually a great addition to a controller, bringing smartphone like gestures to a console environment, which when done right, is very useful and intuitive. Yet even when it'd make sense, such as navigating a map, most devs don't bother doing anything with it outside of using it as a button. Same with the gyro sensor. It's 2020, and we're STILL forced to use dual analog sticks to aim in shooters, when gyro has long since been proven as the superior aiming option?
I get it, not everything needs gimmicks shoe-horned in where they aren't needed. But Sony needs to lead by example start encouraging the use of these features in practical and useful ways, at least for their first party titles. I always feel that each new gaming generation, should not only consider improvements to graphics, performance, design, etc. But also to controls and inputs. As great as the standard controller is, there's still always ways to make it better, and that includes new inputs and features.
Sorry to necro this thread, but I've been looking all over for some info & I cannot find it, hopefully someone here will have an answer & what I want to know is this:
Will we have an option to turn off the haptic feedback & other controller functions?
I understand that a lot of people like the idea of them, but I don't, to me they just sound really annoying.
@JohnnyShoulder I saw a number of people (Reddit, Twitter, etc) mention they thought the rumble felt better in PS4 games after that last update. I didn't play that many PS4 games on my PS5 myself so I couldn't say for sure myself but looks like they were right.
@Voltan Yeah I saw that too, when I was playing FFXII recently on my PS5, the rumble did feel different after the update. What I read was more specific to TLOU2 and the adaptive triggers support from the patch, apparently you will be able to feel the tension when using the bow and arrow. But I've not seen it mentioned anywhere else. šš¤·āāļø
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@RogerRoger My thoughts exactly. I play Tony Hawk exclusively with the D-Pad and itās not as nice to use as the DS4 for that. I have no idea how you could use it for a fighting game to be honest.
@RogerRoger I actually donāt know if many eSports teams would use a controller. Racing games use wheels, fighting games use assorted fight sticks and such. And then shooters are usually mouse and keyboard. If anybody knows any controller-heavy competitive games then Iād love to know!
@nessisonett@RogerRoger
āSpongyā is a good descriptor of the D-pad. So far Iāve not had to rely on it either, and mine seems to register input appropriately, but it definitely doesnāt feel as snappy and precise. A bit loosey-goosey feeling due to the squishiness of it. I actually have two controller and one of them is spongier than the other, but neither are on par with DS4.
Also, interestingly, one of my controllers seems to have slightly stronger haptic feedback than the other. Itās very subtle, but I can only assume the motors in one of them is more solidly built. Of course, I did drop one of them so it might be that.
@Arugula Iāve not timed it, but 3-4 hours sounds low to me. I have put in two sessions in my current charge, each session about 1-2 hours and I still have two bars. Iām guessing I get 5-6 hours. I have full adaptive trigger, haptic feedback all engaged, but I do have the mic set to default off and I think I might have changed a setting to make the light around the touch pad at the lowest setting (...or am I dreaming that...š¤)
āWe cannot solve our problems with the same thinking we used when we created them.ā
@Th3solution The d-pad isn't amazing. When playing Rayman Legends I noticed that it would sometimes incorrectly register a d-pad press. For instance, it would occasionally think I was pressing left instead of down. Years of playing side-scrollers has me programmed to use d-pads for movement, but it irritated me so much I switched to the analogue stick. It's not quite as comfortable to roll your thumb over as on the PS4 d-pad, either. I sound rather grumpy as I guess it's not a major issue, and it's the only real complaint I can think of. When it was revealed I thought the increased size would be a problem for my hands, but I actually find it pretty comfy, so long as I rest it on my lap or gut.
@Arugula I find the battery to last a little longer than the DualShock 4, and have the light set to the dimmest possible. I've invested in a charging dock, which is a massive help so long as I can remember to slot it in there before bed. Before I got that it was really annoying having to charge mid-play session, as the console's supplied USB cable is so short!
@mookysam I was just getting used to the size and different weight balance of it and then I went back to my DS4 over the weekend for a little while and it felt so much better. Ah well, ...Iāll get used to it. Itās still comfortable enough for me. I do love how the slight texture of the DSe feels as opposed to the smoothness and glossy feel of the prior DualShocks. And I donāt mind the logo button for the main PS button in the center which Iāve heard some people complain about. I think itās a nice touch artistically and it is easy to find by feel since it has a uniqueness and isnāt just a round button
āWe cannot solve our problems with the same thinking we used when we created them.ā
@Chevyguy Apparently it only uses controller because Sony are partnered with the league and they literally demand that you have to use controller. Which is pretty silly.
Forums
Topic: DualSense controller
Posts 41 to 60 of 61
This topic has been archived, no further posts can be added.