Do you think Sony should try and push developers to make better use of the DualSense's features, at least in areas where they make sense? The touchpad for example, is actually a great addition to a controller, bringing smartphone like gestures to a console environment, which when done right, is very useful and intuitive. Yet even when it'd make sense, such as navigating a map, most devs don't bother doing anything with it outside of using it as a button. Same with the gyro sensor. It's 2020, and we're STILL forced to use dual analog sticks to aim in shooters, when gyro has long since been proven as the superior aiming option?
I get it, not everything needs gimmicks shoe-horned in where they aren't needed. But Sony needs to lead by example start encouraging the use of these features in practical and useful ways, at least for their first party titles. I always feel that each new gaming generation, should not only consider improvements to graphics, performance, design, etc. But also to controls and inputs. As great as the standard controller is, there's still always ways to make it better, and that includes new inputs and features.
Sorry to necro this thread, but I've been looking all over for some info & I cannot find it, hopefully someone here will have an answer & what I want to know is this:
Will we have an option to turn off the haptic feedback & other controller functions?
I understand that a lot of people like the idea of them, but I don't, to me they just sound really annoying.
The reason I'm not buying a second PS5 controller at launch is because, aside from money of course, I can't wait for them to release this controller in more appealing colors. Various fan stuff online has already shown how cool this thing can look in different color schemes.
@JohnnyShoulder I saw a number of people (Reddit, Twitter, etc) mention they thought the rumble felt better in PS4 games after that last update. I didn't play that many PS4 games on my PS5 myself so I couldn't say for sure myself but looks like they were right.
@Voltan Yeah I saw that too, when I was playing FFXII recently on my PS5, the rumble did feel different after the update. What I read was more specific to TLOU2 and the adaptive triggers support from the patch, apparently you will be able to feel the tension when using the bow and arrow. But I've not seen it mentioned anywhere else. 😑🤷♂️
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I'm starting to come to the conclusion that the DualSense's D-Pad sucks. I'm not even playing anything which demands its use in gameplay right now; this is just my frustration after using it to select options on a menu (or rather, trying to select options on a menu). Sometimes it doesn't respond at all. Other times, I'll tap a direction once and it'll register twice, skipping me past whatever I wanted. It just feels loose and spongey, and I have zero faith in it. Heaven forefend I get a game which needs me to rely on it.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@RogerRoger My thoughts exactly. I play Tony Hawk exclusively with the D-Pad and it’s not as nice to use as the DS4 for that. I have no idea how you could use it for a fighting game to be honest.
@nessisonett Whilst I'll admit, I'm somewhat glad to see that it's not just me, I'm mostly sorry to hear that you've had a similar reaction to it. Does make me wonder how some of those pro-gamer eSports teams are reacting to it, and whether leagues (or however they organise themselves) are gonna adopt the PS5 going forward, or stick with PS4 and / or other consoles.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@Arugula Mine lives in a dock, so it's hard to be exact, but I've been playing Mass Effect for three, maybe four hours at a time, and it's only dropped down to one bar the once. I've yet to see what the low battery warning looks like, put it that way.
That's with the microphone muted, and no adaptive triggers, but I do have vibration switched on.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@Arugula Yeah, I'd say less than four hours with the settings you describe is the lower end of the scale, but it's still on the scale. Seems like there's a big margin out there.
They'll make one to accompany the PS5 Pro, I reckon. Or if the eSports leagues get rowdy.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@RogerRoger I actually don’t know if many eSports teams would use a controller. Racing games use wheels, fighting games use assorted fight sticks and such. And then shooters are usually mouse and keyboard. If anybody knows any controller-heavy competitive games then I’d love to know!
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Topic: DualSense controller
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