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Topic: DualSense controller

Posts 41 to 60 of 68

TheMisterManGuy

Do you think Sony should try and push developers to make better use of the DualSense's features, at least in areas where they make sense? The touchpad for example, is actually a great addition to a controller, bringing smartphone like gestures to a console environment, which when done right, is very useful and intuitive. Yet even when it'd make sense, such as navigating a map, most devs don't bother doing anything with it outside of using it as a button. Same with the gyro sensor. It's 2020, and we're STILL forced to use dual analog sticks to aim in shooters, when gyro has long since been proven as the superior aiming option?

I get it, not everything needs gimmicks shoe-horned in where they aren't needed. But Sony needs to lead by example start encouraging the use of these features in practical and useful ways, at least for their first party titles. I always feel that each new gaming generation, should not only consider improvements to graphics, performance, design, etc. But also to controls and inputs. As great as the standard controller is, there's still always ways to make it better, and that includes new inputs and features.

TheMisterManGuy

Jessiex

Yes, I think that developers should use the dualsense controller to it's full advantage.

Can't wait for PS5!

Coldsteelblue

Sorry to necro this thread, but I've been looking all over for some info & I cannot find it, hopefully someone here will have an answer & what I want to know is this:
Will we have an option to turn off the haptic feedback & other controller functions?
I understand that a lot of people like the idea of them, but I don't, to me they just sound really annoying.

Thanks

Coldsteelblue

Kidfried

@Coldsteelblue We don't know yet. Unfortunately Sonuyhas not made any announcements yet, and we haven't seen the UI either.

I totally expect them to let you disable them, because they also do so with rumble features, but no official word yet.

Expect most games to implement this choice on the options menu regardless of what Sony does.

Edited on by Kidfried

Kidfried

Kidfried

The reason I'm not buying a second PS5 controller at launch is because, aside from money of course, I can't wait for them to release this controller in more appealing colors. Various fan stuff online has already shown how cool this thing can look in different color schemes.

@ShootFirst yuuup

Kidfried

BowTiesAreCool

Great little insight into the dualsense (and dualshock 4) from a dev

BowTiesAreCool

JohnnyShoulder

@BowTiesAreCool I did wonder about this, as I read it one site but nowhere else, so just thought it was a mistake.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Voltan

@JohnnyShoulder I saw a number of people (Reddit, Twitter, etc) mention they thought the rumble felt better in PS4 games after that last update. I didn't play that many PS4 games on my PS5 myself so I couldn't say for sure myself but looks like they were right.

Voltan

JohnnyShoulder

@Voltan Yeah I saw that too, when I was playing FFXII recently on my PS5, the rumble did feel different after the update. What I read was more specific to TLOU2 and the adaptive triggers support from the patch, apparently you will be able to feel the tension when using the bow and arrow. But I've not seen it mentioned anywhere else. 😑🤷‍♂️

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Voltan

@JohnnyShoulder I don't think PS4 games can use the adaptive triggers and this tweet doesn't mention it either.

Voltan

JohnnyShoulder

@Voltan I think I was getting adaptive triggers mixed up with haptic feedback! 🤣🤦‍♂️

That is what i thought too, would it have to be a native PS5 version to be able to use the more snazzier features such as the adaptive triggers?

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

RogerRoger

I'm starting to come to the conclusion that the DualSense's D-Pad sucks. I'm not even playing anything which demands its use in gameplay right now; this is just my frustration after using it to select options on a menu (or rather, trying to select options on a menu). Sometimes it doesn't respond at all. Other times, I'll tap a direction once and it'll register twice, skipping me past whatever I wanted. It just feels loose and spongey, and I have zero faith in it. Heaven forefend I get a game which needs me to rely on it.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

nessisonett

@RogerRoger My thoughts exactly. I play Tony Hawk exclusively with the D-Pad and it’s not as nice to use as the DS4 for that. I have no idea how you could use it for a fighting game to be honest.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

nessisonett

@Arugula Maybe about 3 hours with all them turned on? I dunno, I do feel like I charge it a lot.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

RogerRoger

@nessisonett Whilst I'll admit, I'm somewhat glad to see that it's not just me, I'm mostly sorry to hear that you've had a similar reaction to it. Does make me wonder how some of those pro-gamer eSports teams are reacting to it, and whether leagues (or however they organise themselves) are gonna adopt the PS5 going forward, or stick with PS4 and / or other consoles.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

@Arugula Mine lives in a dock, so it's hard to be exact, but I've been playing Mass Effect for three, maybe four hours at a time, and it's only dropped down to one bar the once. I've yet to see what the low battery warning looks like, put it that way.

That's with the microphone muted, and no adaptive triggers, but I do have vibration switched on.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

@Arugula Yeah, I'd say less than four hours with the settings you describe is the lower end of the scale, but it's still on the scale. Seems like there's a big margin out there.

They'll make one to accompany the PS5 Pro, I reckon. Or if the eSports leagues get rowdy.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

nessisonett

@RogerRoger I actually don’t know if many eSports teams would use a controller. Racing games use wheels, fighting games use assorted fight sticks and such. And then shooters are usually mouse and keyboard. If anybody knows any controller-heavy competitive games then I’d love to know!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

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