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Topic: Crimson Desert

Posts 61 to 70 of 70

GirlVersusGame

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Ravix

@GirlVersusGame I updated my last post with something, bit late now, I guess, as your issue was something else. Why would some people be able to open the map and not others, that is what I don't understand. Its surely the same code. I don't understand that technical stuff, at all.

But yeah, that is disappointing for you if that's how it went. I haven't played long enough to form full impressions. But it seems to be going well, so it is unfortunate that there seems to be such a difference in people's experiences so far. I did test after the update and it didn't break the image either. Maybe my settings just happened to be right from the get-go. I really don't know.

So far the only 'issues' are it being a bit weirdly presented as a game, but I don't mind that. It's definitely a quirky game. I petted 2 dogs and a cat, arm wrestled, spoke to some weird people, got given an axe, a pick, found a usable shovel for digging, rang a bell to see what happened, chopped a tree down, tested what happens if you break the law. Just stuff like that, really.

I will add that I am a bit confused about your game crashing, as last night you were talking about it crashing other people's games, not yours, and you said you're not sure if you want to wait for it to crash yours, but today you said it crashed yours multiple times from the start. So i'm maybe not following your train of thought from yesterday to today, or the context of some stuff.

[Edited by Ravix]

When it seems you're out of luck.
There's just one man who gives a f*************ck
βš”οΈπŸ›‘πŸŽ

GirlVersusGame

@Ravix I'm glad you're enjoying it, I was thinking today 'did he lose his data too?'

I have no idea how one group of people can experience one major bug and the others don't. I'm sure someone has a better grasp of that. Over the years I've been lucky when missing what seemed like common bugs but I knew it would eventually catch up with me and I'm glad it wasn't a game I desperately wanted to play. It was like I said a social experiment and nothing more. We spent the morning sailing then I forgot all about the game. I'm easily distracted and that's not a bad thing, I have other things to focus on. Many balls of yarn and literal bells and whistles. I thankfully didn't depend on the game for anything fun like that. I wanted a raw challenge that would beat me down and force me to stand on my own two feet. That might sound blunt but you and I know each other quite well now and that's as they say how I roll, I can't feel anything in a game unless I'm being pushed or I'm pushing myself. I thought perhaps that might be one of those games to do it, by genuine difficulty not technical shortcomings. I was also there for the no hand holding, which I see as a luxury when I genuinely do hold someones hand when I'm in the real 'open-world', if a game can offer a realistic world/nature etc without that hand-holding? I gravitate to it, and if I could pet a cat or puppy along the way then great. Or if it has goats, even better.

I do love quirky games, it felt clunky like Outward. You probably don't know that game, they remastered it for PS5 but no one talked about it. I think the best description I can give Crimson Desert is an MMO but offline, complete with life-less NPCs and dialogue that for a non English native seems dated. I say this because I'm constantly learning languages and that means having to pay close attention to how language and dialogue is delivered. I found the games delivery very flat and quite similar to a decades old MMO. Which can be a charming experience too but in that game it felt more like a flaw. It seems like (and I'm no expert) but it seems like different systems from different time-lines (of the development cycle) were implemented and the result is a game that is kind of at odds with itself, which is fine too when you know that going into the experience (I did) I still don't understand how people hyped it up (to themselves) as a game of the year contender. That's the biggest mystery to me, I didn't see that original PC score as bad.

I don't like that their company shares took such a speedy hit, but that's business and if I was going to go into that side I'd need ten pages and I'd bore you to tears in the process. Nor do I like that people who were never going to play the game will descend on it and this site with absolute vitriol, that's not a balanced or honest approach and I can already feel it building. I'd like to return to it sooner or later, simply to be able to talk about it with you and others. I'm already feeling that compressed feeling of I don't know what to play next and in many ways that feeling is worse than any game bug or crash, those are out of my control by default, struggling to know what to play is it's own major malfunction and it can't ever be patched. I've tried. I'll probably look at what was added to Plus+ this month and do another eenie meenie miny moe, or go back to Cartel Simulator or buy some janky simulator from the PSN or Steam. I can't dwell on one bad experience, if others do then I don't blame them for it. What I saw of the base model was disgraceful, they'll need to fix that or risk even more backlash. Either way pet of all the things for me on your travels.

Also I might watch some reviews for Kingdom Come, it sounds a lot more stable and then there's that puppy companion too. Hopefully a bow too. I thought I had infinite arrows in Crimson Desert so I started to test my aim/arrows into many things. Got into a fight, went to draw my bow and there were no arrows left. It was kind of funny, if there was an arrow number indicator? I didn't see it.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Ravix

I'll leave these here in case they help anyone out:

Image quality:
Untitled

Map Crash:
Untitled

Hopefully actual information as to what issues exist and the fixes for them come soon.

[Edited by Ravix]

When it seems you're out of luck.
There's just one man who gives a f*************ck
βš”οΈπŸ›‘πŸŽ

Ravix

Have to say i'm really, really digging this game. (Aggregates be dammed!) I can see why a lot of people were giving it really high scores. It is completely random, but I keep just being hit with this sense of "wow, this is so ambitious and stunning" we knew it was when we saw those mad trailers, but the feeling of seeing all the landmarks and exploration areas and landscape and then being able to see the entire game world from above you really sense just how dense and detailed it is.

There doesn't seem to be any real need to follow the main quest that much (good thing) but after doing some random exploring and a bit of bounty hunting, and marvelling at how wmgood the game engine is for building landscapes, and the lighting, I did a quest that was mental in the sense that it basically just involves putting a brass pot on your head, and then I had to follow an, I assume, magical cat πŸ€·β€β™‚οΈ It is just the right kind of casual weird fun where you can play at your own pace.

Of course i'm going to start backing up my saves into the cloud and manually and using a ps5 as secondary storage (Sony, just let us put saves on a drive, ffs πŸ˜…) because it would really suck to get corrupted saves with no backup. Fear did set in when I loaded and had to renter my game settings, but my save files were still there.

[Edited by Ravix]

When it seems you're out of luck.
There's just one man who gives a f*************ck
βš”οΈπŸ›‘πŸŽ

Yousef-

@Ravix by the by, are the controls really that bad? People ragged on it cuz it’s similar to gta, but I love gta so what do I know. πŸ’€

I still basically know nothing about this game, I don’t even like who made it or what it’s about. πŸ˜…πŸ€·πŸ½β€β™€οΈ

But the screenshots looked rather pretty so I’m kinda intrigued by it. 😁

Like it says in the book, we are blessed… and we are cursed.
What ******* book?

GirlVersusGame

There doesn't seem to be any real need to follow the main quest that much (good thing) but after doing some random exploring and a bit of bounty hunting, and marvelling at how wmgood the game engine is for building landscapes, and the lighting, I did a quest that was mental in the sense that it basically just involves putting a brass pot on your head, and then I had to follow an, I assume, magical cat

  • People usually follow a white rabbit. And bounty hunts you say? You mean the game will reward me for Agent 47'ing random people? Also I saw that goblin with a shoe for a hat, he was sporting some fine handle-bars too. Was he friendly?

@Ravix because it would really suck to get corrupted saves with no backup

  • I'd disabled that save-sync because it had been conflicting with Anno which uses Ubi-something. Basically by disabling the save feature I was getting around that awful Ubi system and if I didn't the game would keep auto-saving then reach a point where the data caps/no longer allocates space for the save (they broke Anno on console) not only would my game no longer save, it would make my old saves inaccessible. So that's why my Crimson Desert situation was so bad, there was no back-up.

@Yousef- Jumping in because I experienced the controls too. I don't think the controls were that bad. The menus required some mental gymnastics but I think a lot of Folks are accustomed to a very standard type of control system and (checks) I thought so, people said the same thing about Kingdom Come Deliverance. I found both combat inputs to be very similar and we all have a brain which is capable of learning and mapping/through muscle memory how to operate a character. Other than the melted wax graphics on the base model and that crash/save issue? The game is fine, it's shared hysteria and a lot of that is fueled by 'it's not 10/10 it's not game of the year material', it doesn't need to be. I'm not fond of the tap X to run thing but I often hear people saying that clicking in a stick to run (on most games) is the number one cause for stick-drift, I'm looking at it from a couple of angles and as someone who has played it. There is a lot of overreaction right now, most of it is unnecessary.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

Bluesky: justkoshechka.bsky.social

Yousef-

@GirlVersusGame thank you for such a detailed answer friend. 😁
I should consider playing it.

Like it says in the book, we are blessed… and we are cursed.
What ******* book?

Ravix

@Yousef- it's nothing like GTA that is just one of those weird internet being weird and having to compare things. I think because you press x to start sprinting people thought you have to hold it like you do in old GTA, but you literally don't have to, so πŸ€·β€β™‚οΈ

I'm guessing because you can do moves by pressing more than one button at a time people are confused, and it does utilise l3 and r3 a lot. But Ghost of Tsushima takes a while to learn having to switch stances and hold buttons to initiate differnt moves and skills, and using all the tools and bows and items is pretty fiddly when in intense combat in that game, too. But once you get a feel of it it's still like any other game where you have to learn things. Will it get complex, probably. Does that matter? I don't think so.

It could be a mix of it being quite technical, and people wanting all games to have the same simple controls.

I don't know, i've just played Spider-Man 2 and the controls in that are quite fiddly when you're building 100+ hit combos and swinging and using all the special moves and unlocked abilities. But you just get used to it by doing it.

You'd have to ask someone who has spent a good amount of time on CD who is also objective with their views and still doesn't like the controls to get an idea of what the issues actaully are. I'm personally not seeing issues yet, but can kind of guess based on my experience so far what people may struggle with, but it didn't take me long to get used to what I have done so far, either so maybe i'm missing something πŸ€·β€β™‚οΈ

I'd welcome a hotkey for lighting the lamp and switching between weapons and tools without having to do a worse RDR style wheel, they could maybe improve the usability of that thing. But again, you are limited on a controller the more complex a game gets and the more tools there are.

@GirlVersusGame I mentioned a thing and maybe you will know if you felt this about tapping x. All you have to do is press it once and it runs. Tap twice and it sprints. I can imagine a bunch of people defaulted to GTA-brain and assumed you had to keep tapping it non-stop to sprint (I did for a minute) and hold x to jog, but you don't have to. So i'm wondering if people are playing it like GTA and making it needlessly harder (it doesnt even jump if you hold x and tap square which is funny and led to my first death, which is how I realised it wasn't the same as GTA/RDR controls) if a million people are all doing that, it would be crazy, right 😁


Fun game is fun, impressive scope is really impressive. So that is my main thoughts on the game.

Shoe-Hat seemed friendly, he was just leaning on a fence.

Here is the kitty cat for you

Untitled

And this is why I like the game

Untitled

There's a thing (there's lots of things) in the distance. And at some point, when I feel like it, I am going to go up there and see what the heck it is 😁 and that tower is literally just what is near to me, there's so much stuff on many further horizons. What is over that hill behind there, too? Who knows.

[Edited by Ravix]

When it seems you're out of luck.
There's just one man who gives a f*************ck
βš”οΈπŸ›‘πŸŽ

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