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Topic: Astro's Playroom > Matrix tech demo

Posts 1 to 16 of 16

nomither6

i decided to re-install and play it since i skipped it when i got my ps5 & turned off all the gimmicks on the ps5 controller . long story short i played it with the dualsense features enabled & its reeally good . i wasn't impressed by the matrix tech demo , but was surprised with astro playroom , is it even a tech demo ? it probably has to do with the presentation of the game & that there's more interaction/gameplay , either way its really good . idk if its next gen or not either but its really good at convincing you it is too.

[Edited by LiamCroft]

nomither6

MatthewJP

You do realise the whole point of astro is to showcase the 'gimmicks' of the dualsense?

MatthewJP

nomither6

@MatthewJP whats the point of the matrix demo , isnt that showcasing something too . i think astro playroom was more surprising

nomither6

JohnnyShoulder

@nomither6 It's a tech demo for Unreal Engine 5. And also a marketing tool for the new Matrix film.

[Edited by JohnnyShoulder]

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Voltan

Well they showcase different things. I initially thought the beginning of the Matrix demo was just using a scene from the original film. Turns out it was running in engine.

Astro, while being built around the controller functions, is just a very fun little game! In that regard it’s definitely better than The Matrix Awakens

Voltan

MatthewJP

The matrix demo is showcasing the new unreal engine. Were you not impressed by the open world section? The amount of traffic, reflections, lack of pop-in?

MatthewJP

nomither6

@MatthewJP i'll give it another chance . my initial playthrough of it was just ''meh'' , but ill try it again to see what im overlooking , if its really as impressive as people say it is .

nomither6

nessisonett

One’s a game. One’s a tech demo.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

BAMozzy

Astro's Playroom was built as a tech showcase and 'demo' for the new Dual Sense features. Its built as a 'game' first and foremost and also built specifically for the Playstation.

The Matrix was built as a advert and tech demo of the Unreal Engine, merging actual 'film' assets with an ultra realistic graphical presentation with unbelievable lighting, physics and AI on display - as well as incredible LoD management. Built in relatively short time considering it was built from scratch and ported to consoles and the size of the map and details/objects in it. You can't tell what is actual 'film' footage and which are being rendered in Real-time.

Astro looks great, but very 'gamey' and nothing really that wouldn't run on a PS4 for the most part. Yes its 'pretty' etc and it would feel very different to play without the Haptic Feedback but its not pushing the 'next gen' visual features at all...

There is no way the Matrix could run on a PS4. Certain aspects 'maybe' but even the on-rails section, with all those Physics simulations as cars crash, bits explode etc and of course with RT and even the shadows are reflected (which Spider-Man doesn't do). It maybe on rails, but its not 'scripted' or 'pre-rendered'. Walking/flying/driving around after the 'end' also gives us an impressive city to explore that is much more realistic looking than anything before. https://www.fxguide.com/fxfeatured/the-matrix-is-unreal/ makes for very interesting reading too if you are interested in some more information about the tech demo

Granted its not as 'fun' to play and the performance too makes it feel a bit rough as well. However, considering the 'time' spent on this, the amount of time spent to 'optimise' the experience for each platform before launch, its a remarkable tech demo. It makes me very optimistic for the future when actual Game Developers create 'games' in UE5. They will no doubt have more time, experience and knowledge of the Engine to create actual 'games'.

Its not about which is the best 'game' to play as that isn't the point. Astro's Playroom was designed as a game first and foremost but also built to showcase and demo the new features. It wouldn't be much fun if they hadn't expanded the levels into a more 'complete' game than just to 'demo' each new feature. It doesn't require you to experience the feedback of pulling a spring 100's of times, collecting all the pieces, coins etc to 'demo' and show off the technology so its much more of a 'game'.

What the Matrix is doing is literally showcasing the Engine and its feature set in a tech demo. That's why you get to switch between different views to see what Nanite or Lumen do, what the AI or physics can do, how an 'open world' constructed with billions and billions of Polygons can look with their Nanite handling LoDs all while AI is controlling traffic, pedestrians etc too. Its not a 'game' but a tech demo to show UE5 running on the Consoles for everyone to experience. So far, we only have 'video' of demo's (Lumen in the Land of Nanite for example) that were shown off running on Console, but that's not the same as seeing these running natively in your own home. Its designed more for potential developers to show them what could be possible on Console and to make gamers excited for UE5 games so for the 'average' gamer, Astro is going to be a lot more 'fun'. I don't get excited about on-rails game-play where the 'game-play' is boring but the quality of the physics, lighting etc and LoD management everywhere is.

Two very different 'demo's' with different audiences and objectives in mind. Astro was meant to be a fun platforming game first and foremost for any age to introduce them to the PS5 and DS5. Matrix was a demo to show some of the features of UE5 running on Console hardware and 'interactive' to show it is running in 'real-time' on that hardware. Its part advert too for the new film as well of course. But its purpose is to 'sell' devs on using UE5 for their 'next gen' project...

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BAMozzy

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nomither6

@BAMozzy i plan on replaying it today to give it a second chance . contrary to my initial post , i prefer realistic graphics and realism or semi-realism over cartoony graphics ANY day . astro’s presentation was just extremely well-done and that’s what captivated me .

‘ppreciate your detailed posts , i’ll take it into consideration when i play it again tonight .

[Edited by nomither6]

nomither6

BAMozzy

@nomither6 I wasn't referring to the cartoony look of Astro's Playroom either but what the demo represents for the next gen 'future' of gaming and 'running' on PS5/Series S/X consoles.

From a technical perspective, what Astro offered visually isn't a generational leap over the PS4 era - yes its 'prettier' in 4k but nothing 'ground breaking'. Its generational leap is more in the haptic feedback and possibly the audio too if you played on headphones but the game itself wasn't a technical 'leap' over what came before. As pretty as games like Last of Us 2, Ghost of Tsushima, God of War etc are, they look like 'games' - especially in motion when you can see the edge where the next level of detail or quality mode cuts in if you look for it.

As this is a game Engine demo running on these consoles, its a demonstration of the amount of detail you can have, high quality assets for miles but being managed in engine - no more making several different LoD models. Real Time Global Illumination - no more fake/bake lighting which takes a lot of developer time, Real Time hardware accelerated RT also enables really good reflections too and everything looks so on a different level and its running like that in 'real time' on this hardware.

That's why its really different. Astro was built firstly and foremost as a 'game' and so the first time you play your PS5 and experience the 'feel' of the haptics, maybe the Audio too all wrapped up in shiny 4k visuals, its a great introduction to what games may 'feel' like to play and its exciting for gamers.

The Matrix is part Film Advert and part UE5 advert/demo. Its more of an interactive experience which isn't really exciting from a game-play perspective but shows off the potential of the engine as its running in real time on that hardware - all rendered despite the free choice of where to shoot and having to calculate the bullets, the explosions the lighting, the level of detail etc. Then at the end, you get a perfectly playable open world city that you can freely explore - really boring as there isn't really any 'game' to it but imagine what a game developer could do in that world - maybe even a Matrix game with Bullet time, maybe flying through the city (try fly mode in the demo) with all those AI and potential streaming issue open world games pose running in real time...

Astro demo's what Playstation built into the hardware but not really what the potential next generation of game engines running on that hardware could be. So far, we've seen last gen engines with the settings dialed up more to take advantage of the extra CPU/GPU/RAM they have. What the Matrix represents is what the 'next' gen of game engines, with next gen 'extremely high quality' geometry and character models and LoD management, streaming those high quality, data heavy assets at speed as you fly across 'big open worlds', all with Real Time lighting, shadows, reflections etc and great physics, AI, etc to take full advantage of the next gen GPU's, and therefore the next gen of 'games' built on them can look like - maybe better if its designed and built specifically as a Game with proper optimisation, further improvements via updates and shared user knowledge, experience etc. So its not really meant to impress from a game-play perspective but to sell you on the next Matrix movie and maybe inspire you to create a game in UE5....

[Edited by BAMozzy]

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Octane

I personally don't see the difference. Astro's Playroom also has a ton of details rendered at a high quality, there's always a lot going on screen. The game also runs at 60fps in 4K. Is that possible on the PS4? No.

The Matrix demo puts more processing power into aesthetics, but runs at 24/30fps in 1440+p. Can you do the same on PS4? No.

Then what defines a 'next gen experience'? The fact that you can slash the frame rate and resolution of Astro's Playroom and make it easier to translate to PS4 doesn't mean that it's any of a lesser experience. You can't really do that with the Matrix demo, because it's already running the bare minimum specs. That would mean that any games that favours pretty aesthetics over high framerate and resolution are more next gen than those who focus on easier scalable factors such as framerate and resolution. And if that means 30fps/1440p is the next gen experience, then it's not very exciting.

Octane

BAMozzy

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