I've just installed the 2nd patch and the first planet i landed on was 'dessicated' with boiling storms of a day and freezing storms during the night. I dunno if this is because of the patch or just this particular planet but the weather affects, lighting and draw distance look amazing. I've narly died a few times from bracing the storms just to get some quality screenshots.
If you find a crashed ship, you can totes salvage it for metal without keeping it....
1) Park your ship right next to the crashed ship, within LOS.
2) take possession of new ship without transfering anything.
3) dismantle everything in the new ship that isn't bolted down.
4) transfer all the resulting parts to your exosuit, or as much as you can carry
5) walk over to your old ship, and interact with it, then select compare.
6) transfer the rest of the stuff you couldn't carry to your old ship from the crashed ship.
7) claim your old ship back...
8) profit! Also a great way to get Omicron (or however thats spelled)
I played a lot of No Man's Sky this weekend. I wanted to give it another chance after my original article. I did get into it a bit better, but all of my original points stand. It feels like the progression in this game is built around making things slightly less annoying, which I'm not convinced is a great structure. There's too much repetition, too. Yes each planet is unique in terms of flora and fauna, but you essentially do the same things on each one.
I think the bones are there for a good game, and I give them an enormous amount of credit for delivering the product they did, but it's no where near their ambition. And before people spout that "lazy" expectations nonsense — Hello Games and Sean Murray incorrectly set the expectations by showing/talking about a product that it ultimately didn't release.
@get2sammyb: That's completely fair, and I actually agree with some of your points to an extent. I can't quite put my finger on why I enjoy it as much as I do. There's just something about it. I can hop on to play for an hour, and I get utterly absorbed in what I'm doing and before I know it, the entire evening has gone. There's something in No Man's Sky that, for some people at least, makes it extremely compelling. Its faults still stand, however, as much as I like it. I think there's huge potential and room for improvement. I'm very interested to see what No Man's Sky looks like in a year's time after patches and content updates have been deployed.
I realise that doesn't change what it is right now, and right now, it's just about the most divisive game I can think of in recent times.
@Quintumply: There's definitely something in the loop, because I noticed this weekend I was aimlessly just mining and selling gold just so I could make lots of money. I don't really want to buy anything, but there was something monotonously satisfying about increasing my wealth.
Ironically, I find the loop addictive in the same way as AdVenture Capitalist. There's just something intrinsically entertaining about numbers going up.
The one place I will use the word lazy is the trophies. I'm almost at platinum (just have to warp around a bunch more times) and I've barely touched the "story". No trophy for obvious stuff like max inventory size, reaching the centre, talking to the Atlas, finding a crashed ship, etc. The trophy list seems unfinished.
@get2sammyb:
I've gone the other way and come around more to your original line of thinking. I no longer care to rename planets or species. What's the point at the moment? I grinded for hours looking for a crashed ship I liked with big slots, grinded again for several hours repairing or buying all upgrades. Filled up warp tank full of fuel and excitedly set a course for the class of star I'd been locked out of, only to find a "lush" planet devoid of animals, resources and alien presence. It felt like somebody punched me in the gut. So I flew to another restricted star, same thing. Then my game crashed, I haven't played it since. The art and music direction is fantastic but in Minecraft there was a payoff to building, or at least it felt like you'd accomplished something. Underneath the scope and beauty of the presentation, NMS just feels "lacking", the grind isn't as fun and the payoff just isn't there in doing so. Still glad I bought it though and I've had my money's worth but I can't see me grinding to the centre of the galaxy. Loading screen, craft fuel, loading screen, craft fuel just doesn't feel worth it and you you've stopped caring about the wonder of a new system, I guess the game has lost you, perhaps temporary, perhaps for good.
Fell asleep playing no man's sky on an aggressive sentinel planet- kept dying over and over. Lost all my inventory...42 slots worth...FML
Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece
PSA: If you dismantle all the upgrades in your current ship while in a space station, npc ships with similarly few upgrades will spawn reducing the price of ships drastically. I just bought a 38 slot ship for 15 million.
I cheated (sort of) for the sentinel trophy. Found an extreme planet, got cosy in a shelter and left my game running for hours whilst i popped off to do other things. I did have to keep returning every 1 or 2 hours to top up my life preserve levels but i got there in the end. The things you do for trophies eh? I've also just found the formula to craft an Atlus Pass v2 from a research centre. Now i dunno whether this is a coincidence but just before i busted in there, i crafted a second Atlus Pass v1.
After around thirty hours or so I'm totally over No Man's Sky.
I was going for the Platinum because I'm really close, but honestly, I just can't be bothered to get to the centre of the galaxy. I finished the Atlas Path about 40 systems ago, and no matter how many systems I jump to I don't seem to be getting any closer. I don't even know if I'm getting any closer. I have no idea how far from the centre I am. I'm just mining, building as many warp cells as I can, jumping, jumping, jumping, running out of warp cells, and starting the whole process again. I don't really have anything left to do in the game beyond reach the centre, and get the trophy for being on the extreme planet for eight hours, but I just can't be bothered any more.
I noticed a lot of people are accusing Sean Murray of being another Randy Pitchford and just being an outright liar. Promising all sorts of content, much of which was shown in trailers and which simply wasn't present in the final product.
I haven't played it so can't comment but there seems to be a lot of evidence to support the accusation.
Here is a pretty good list someone put together:
What do people think? Harsh to compare it to the controversy of Aliens Colonial Marines, or is it in the same league?
@Kidfried: It depends what the updates would be. They'd have to be massive though.
It's not that I didn't enjoy the game, because I did. To a point. But after so many hours of play, and to still have no end in sight or even any idea how far from the end I am, I've just got better things to do. It's a case of the game being far too big with far too little to do in it to sustain thirty hours plus of play.
So.... Just my two cents - at the end of the day I put about 10 hours into the game, and in no way feel compelled to do much more with it. So much so in fact, that I will be trading it in this week - less than two weeks since I got it. The initial impact of the game is wondrous, no doubt. But the flavor of this gum faded fast, and it's time to spit it out. ... For those who stick with it, and I sincerely mean this, I commend you - I'm just not that patient and hopeful.
@LieutenantFatman: That comparison (Alien Colonial Marines) and the lies are highlighted in the Angry Joe review of this. He does make a very compelling argument about it - especially as he uses actual video of Sean Murrays comments before launch as well as video footage that was 'used' to promote the game that no longer appears in the finished product...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
@LieutenantFatman:
Ironically, the last two games I pre-ordered, maybe the last two I ever do!
I feel that NMS suffers from "over ambition" from a small team who got carried away with possibilities (More Molyneaux-esque), whereas the Aliens : CM really felt like a "bang it out as cheaply as possible to rabid fans who will eat it up to fund more borderlands, ha ha suckers". I see the parrallels, but i just feel the intention was different.
@RPE83: I see your point. Sean does seem like a nice guy. But I think the challenge does need to be made regardless. To show things in videos and state various possibilities and then cut that out of the game without clearly communicating that has happened is very poor behaviour to put it nicely.
@BAMozzy Good to know someone well known has brought attention to it. We shouldn't pretend that this is all fine and that it's perfectly acceptable to mislead customers.
I'm now at the stage in the game where there are about 163,000 light years to the core, and I only have to stop for fuel, and not very often. Each jump takes you about 400 light years closer, or a black hole 1500 (which breaks something on your ship). So yea, gameplay now is basically waiting for the yellow hyperspace animation or the black hole animation.
To be clear, I still give the game top marks, and since I've put well over 40 hours into it I certainly would say I got my money's worth. But the distance to the centre is somewhat silly.
How do you find out how far from the core you are? I've done over 120 jumps and I haven't reached it yet. If I found out that it was like just around the corner then I might go back in and finish it.
@johncalmc: When you open the galactic map, it tells you in that stat box how far from the centre your current star system is. It's a ludicrous distance, though.
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