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Topic: Metal Gear Solid V OT

Posts 361 to 380 of 507

Th3solution

@KratosMD Although PW is a huge upgrade from PO, it does have some of that repetitive nature to the missions, with small limited stages and restricted exploration, if I recall correctly. It incorporates other more fun mechanics from other MG games and is much deeper than PO , but I feel like you wouldn’t care for the game nearly enough to warrant the 30 or so hours it might take to plow through just to get the story. And fultoning / recruiting soldiers is a big part of its gameplay, and also a large part of TPP as well, but it is much more fun in the larger open world setting of TPP.
I forgot about the ‘backstory’ option in GZ. Given Peace Walker’s poor sales, I assume that the vast majority of people that played MGSV didn’t play PW, I think you’d be fine just using the backstory mode to learn about how Snake starts off in the position he’s in, who Paz and Chico are, etc. MGSV is the much, much better game, so I’d advise to skip PW, in my opinion. When you finish MGS V, I would recommend to go on to play MGS 4 at some point, but just be ready for a lot more cutscenes. It wraps up the story and the game plays very well in the parts where you actually get to “play” rather than watch

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@KratosMD Well, I think it is just the limitations of the PSP that those games were developed for. In MGSV you really see more of the full vision of what the gameplay was intended to be. The open world is much funner to muck around in, and building Mother Base I found to be a nice distraction as well. Despite TPP’s open world, the missions are more limited, but the way they can be approached is quite varied.
Also, GZ is very, very small compared to TPP, so don’t fret if you don’t enjoy it. The gameplay is a lot more limited too, but it’s not that long of a game and so even if it doesn’t seem fun, finish it out to its climactic conclusion before moving on to TPP. You won’t regret it.

“We cannot solve our problems with the same thinking we used when we created them.”

belmont

Well I may be in the minority but I liked both PO and PW. I played them on their release dates on PSP though and I understand that they may not have aged well. Anyway both are Vita compatible and look good on its screen. For PW there is an HD version on PS3 also.

I liked the story and characters in both games. I also loved the way the cutscenes are presented! PO and PW suffer from this recruit thing but this is present in TPP as well. I don't particularly recommend PO and PW as "requirements" for GZ and TPP, just watch the cutscenes online.

[Edited by belmont]

belmont

Octane

So, I'm wondering, is there any penalty in killing enemies?

Octane

Octane

@kyleforrester87 I see, thanks. So killing a soldier once in a while isn't an issue then.

Octane

Octane

@Kidfried Yeah, I can be like that too. A skull popped up on my screen when I killed a guard and then I read about Snake/Big Boss(?)* growing horns.

*while looking it up, I saw that these are two different characters? It's even more confusing now lol.

Octane

Octane

@KratosMD Hah, I know. But a good game should be playable on its own I think. Same applies to a good story.

Octane

Octane

@KratosMD Well, if you're going to use names like Snake, The Boss AND Big Boss without context, I'm going to look up who is who

Octane

themcnoisy

@Octane Its different with MGS the story is functional as a stand alone game. However due to its convuluted and intertwined narrative based on fictional factions and characters over 30 years of games you would miss the importance of throw away sentences during an exchange.

in mgs 5, without prior knowledge of the series you have no idea whats the big deal with Ocelot, the effect and versions metal gear takes in the latter games, The backstory with major tom. The original big boss and her relationship as a triple agent, mother base and its relationship in mgs 2 etc etc. So you wouldnt have the same context as someone who has played through most of the games and would have to take it at face value.

There are also 4 different playable Snake characters who are all different people in the series all the way back to the msx original. But dont look too far into it as the games take place over 70 years and when originally conceived Kojima didnt necessarily believe the series would still be running so many years later. You are best playing a few games in the series in order to start making sense of whats going on.

Forum Best Game of All Time Awards

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PSN: mc_noisy

Th3solution

@KratosMD Glad to see you’re still liking the game. You’re making good progress and I’m enjoying seeing the game through a first timer’s eyes, and one who really appreciates MGS games and lore.
It’s funny because I opened this thread to see your recent comment and then saw our exchange 9 months ago about the game and now I feel bad for suggesting for you to skip PW because you ended up really liking it 😅
But you can see now how I view TPP as the evolution of PW’s gameplay. It took some of its roots and just amped it up enormously.
Keep the impressions coming. As you get to the end I am really curious what side of the fence you fall on. But take your time as you’re really enjoying the world it seems. I suggest as long as you’re enjoying it to be sure and play all the missions, even those which aren’t required to get the end.

“We cannot solve our problems with the same thinking we used when we created them.”

kyleforrester87

I played TPP for like 80 hours and loved it, then just stopped enjoying it almost straight away for some reason! I wish I'd just pushed ahead with the story and not spent so much time fultoning everything.

I read the ending on Wikipedia in the end.

kyleforrester87

PSN: WigSplitter1987

Thrillho

Nothing will ever beat finishing an MGS5 mission by riding a crate as you fulton it out of the area.

Thrillho

JohnnyShoulder

@KratosMD Don't apologise for your 'ramblings', they are very intresting to read!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@Thrillho Absolutely! Once you can wormhole Fulton, it’s so much fun. And it’s the best way to S-rank missions usually because it saves so much time.

@KratosMD The narrative really does carry some weight to it, which I also quite appreciated. I don’t like dark themes just for the sake of being dark, and like @RogerRoger I have always played my MG games as nonlethal as possible (I extracted so many soldiers over the course of my one with TPP it was ridiculous) but I like a story to resonate and make me think, and this game certainly does that. Tales of self sacrifice and rising from obscurity toward notariety get me every time. I think it’s a cool feature how Snake starts to appear more bloodied and the shrapnel in his skull grows to look sort of like a horn the more lethal you play. I always tried to keep my Snake clean and heroic.

“We cannot solve our problems with the same thinking we used when we created them.”

Gremio108

@KratosMD Those 'ramblings', as you call them, are really making me want to play the game again..... Beginning to seriously think I was overly harsh on it.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

Thrillho

Yeah, it's funny to read someone playing it for the first time so long after I played it, particularly as my overall memory of the game is one of slight disappointment even though I probably agree with what @KratosMD says about it most of the time!

Thrillho

JohnnyShoulder

@KratosMD Have you made D-Horse poop in the road yet? I think you might find it is a viable tactic in certain situations!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@KratosMD Man, Quiet was pretty useful at times. If I recall correctly, she can scout the area first like D Dog. And like was said, once you get the tranq sniper rifle for her, she can just put the whole camp to sleep before you even have to lift a finger. And there were times when she saved my bacon as I was discovered and about to be attacked from behind and she’d fire without a command and take someone out without being ordered to do so just to save my life.
I don’t remember funds being an issue, and didn’t go into the red if I recall correctly.
But yeah, the game seems long, but honestly, with the wealth of options in gameplay, I actually didn’t end up having enough time to fully play around with all the buddies, weapons, and tactics before it ended.
And yes, try leaving a little horse poo on the road and hide out and watch the next vehicle pass by.
Gotta love how Metal Gear Solid games have all these wacky Easter Eggs.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

I don't think I ever used D Walker as I always play as stealthily as possible. And extracting did feel like a bit of a cheat mode at times to stop the enemy waking up or being discovered.

[Edited by Thrillho]

Thrillho

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