If you were to cut the Silent Hill 2 remake by about a third, make it first-person, and set it in Scotland, you'd be most of the way to Silent Hill: Townfall.
The latest game in the survival horror series is more of a traditional experience compared to last year’s Silent Hill F, returning to the sort of environments, puzzles, and gameplay you’d expect from the mainline entries.
A fog has engulfed the quiet fishing village of St. Amelia, trapping its residents inside. Simon Ordell answers a calling to return to the coastal spot to work out what’s going on and his own connection to the place, all from a first-person view — the first big entry to do so in Silent Hill’s 27-year history.

With that new setting and perspective, the more bite-sized take on the franchise crafts something entirely its own. Silent Hill: Townfall is another solid take on the franchise that does its own thing while retaining all the hallmarks of what made it a classic.
It executes on the vision well, but the more you play, the less important its most distinctive features become.
The game is most familiar in its structure: as Simon, the story takes you from one location to the next, each one presenting an overall goal to achieve while secrets, optional puzzles, collectibles, and combat provide intrigue off to the side. You’ll see St. Amelia along its beachfront, inland at a new housing estate, and far beyond.
Every scenario contains challenges of both the physical and mental kind, and the CRTV is at the heart of it all. This is a handheld device that can be tuned to display plot-centric videos, guidance clues, and the locations of nearby enemies.
In tandem with the map, you use the CRTV to get a sense of what you’re meant to be doing, then tune it to specific frequencies to gain context clues for puzzles. At that point, you’re let loose on an area and free to explore. This structural setup carries the experience through roughly 10 hours of terror, with shorter sequences and narrative reveals in between the main locales.

If you’ve played Silent Hill 2, you’ll already be well accustomed to the kind of situations at hand — they’re just on a smaller scale.
What sets Silent Hill: Townfall apart from its many predecessors, though, is the 1990s Scottish setting. Developer Screen Burn (formerly No Code of Observation fame) has embraced its home country and delivered a backdrop that honours both it and the time period.
It’s at its best at the very start: as you walk the deserted streets into the main square, you’ll pass local shops, telephone boxes, and decor of the decade. Some of the stores can be entered as you push the objective forward, revealing more of the everyday Scotsman from the 1990s.
Townfall then goes one step further — particularly as the story progresses to new parts of St. Amelia — as it opens up people’s homes for exploration. As if everyone had disappeared the day before, these lived-in houses ooze atmosphere and suspense, with all the furniture and household items still in place.

You almost feel bad rummaging through their cupboards and kitchen drawers to steal healing items and puzzle pieces — the homes don’t feel abandoned; it’s like the owners have just nipped to the corner shop.
One aspect I especially enjoyed was the use of old-school technology in many of the puzzles. Floppy disks are often the source of critical data and clues and printers issue paper instructions for machinery — just like the good old days!
I’m not Scottish, but I’m aware of “leckie cards” and how they were top-up cards used to run electricity boxes in people’s houses, so to see this minutiae brought to life was particularly cool. I grew up just before iPhones and the Internet were standard across every household, so interacting with diskettes again was a fun trip down memory lane.

This also speaks to the authenticity of Silent Hill: Townfall’s brain teasers: Screen Burn hasn’t gone down the route of making bizarre puzzles to gate your progress. Instead, you’re using a computer to fix a valve, you’re going to someone’s house because a set of keys was left there with a friend.
Things become a little more eccentric as you enter the Otherworld, but for the most part, the team’s commitment to keeping things grounded and centred around daily life pays off. I’ve never been so happy to find the right cassette tape in someone’s garage.
Combat, unfortunately, lets the title down.
With a first-person camera, Simon isn’t nearly as up for a fight as James from Silent Hill 2 or Hinako in Silent Hill F. A large aspect of Silent Hill: Townfall’s combat is avoiding it altogether — you’ll want to make progress while keeping out of a monster’s way. The CRTV helps here, as you can tune it to frequencies that track an enemy’s movements.

It is at least a step above an Outlast experience: Simon can use wooden planks and pipes to defeat enemies, and there are a few guns in the game, though ammo for them is extremely rare in the first half of the campaign.
Should a monster spot you, the clash will revolve around blocking and attacking. Enemies are extremely limited in their attack patterns, with only a few moves to call on to beat you down. Blocking them is easy, and then you simply swing your wooden plank to kill them.
I could count the number of enemy types on one hand, and I wouldn’t need all my fingers to do it, so the sort of battles you’re having at the start of the game are the exact same as the ones at the end.
While those encounters in the opening hours are indeed tense and dangerous, once you’ve learnt how the combat system works, all its stakes very quickly vanish. It’s so simple to master that enemies soon become mere annoyances rather than threats.

You’re supposed to remain hidden, create distractions by throwing bottles and bricks, and go about your task quietly. With a combat system so straightforward and harmless, you just don’t need to. It becomes stale all too quickly and a pillar of the Silent Hill experience is lost.
The same can be said of the CRTV, which becomes increasingly less important as your playthrough progresses. When enemies don’t pose any challenge, you ignore the frequency pings to track their movements. Then, most of the puzzle and direction-sensitive clues seem to dry up the more you play.
As one of the instalment’s defining features, it’s disappointing how useless it becomes as you reach the second half of the campaign. It’ll still play video clips related to the story, but as a gameplay mechanic, its usefulness only decreases.
Because of this, Silent Hill: Townfall becomes far more of an experience traditional to the series than it was probably intending. I used the map and Simon’s scribbles on it to progress along with searching the environments and applying common sense. Very rarely was I reaching for the CRTV to figure out what to do next.

Interwoven with all the environments, puzzles, and sequences is a story of Simon’s personal and complex attachment to the setting. There are very, very few characters in the game, but their actions affect the entire town of St. Amelia.
I’ll be honest: I didn’t fully understand all the events of the narrative by the time the credits rolled. This is the sort of plot you’ll need a YouTube breakdown to fully wrap your head around as it’s far from simple, especially with multiple endings to unlock. I enjoyed the journey it took me on, though, with many emotional sequences and gripping cutscenes exploring the underbelly of St. Amelia.
Altogether, it’s another solid Silent Hill experience that’s more familiar than it probably wanted to be. The Scottish setting is the highlight, and the conventional gameplay loop of a Silent Hill title means it still has plenty of tension and fun to offer.

Stunning, realistic visuals then give the town life where there wasn’t any before. Its streets and homes may be deserted, but searching them is a graphical treat. By default, the game is displayed with black bars on the top and bottom of the screen. These can be turned off during gameplay, and I did so for a full-screen experience. They still appear in cutscenes, though they make a lot more sense during cinematics.
I opted for the Quality Mode on PS5 Pro, which targets 30 frames-per-second. There’s also a Performance Mode offering a 60fps target, but I wanted to push the graphics as much as possible for this slower-paced experience. Despite the lower frame rate, I didn’t encounter any performance issues and enjoyed a smooth playthrough. To the naked eye, the title runs well.
Conclusion
Returning to the tried and trusted formula of the series’ roots, Silent Hill: Townfall is a more traditional entry in the horror franchise that succeeds most when replicating what’s come before it. The new Scottish setting is a standout, but its other new elements are a disappointment. Silent Hill: Townfall won’t go down as a classic. However, there’s still more than enough for returning fans to love.





Comments 64
This and Hellraiser will be my spooky games for October.
Keep the Silent Hill games coming. I'll keep buying them.
Hopefully, Silent Hill 1 remake next year.
I thought i read somewhere that the PS5 version had gyro controls. I'm assuming it's used for aiming guns? I don't see it mentioned in this review though...
81 on Metacritic. Fair to say this is the third good Silent Hill game in as many years.
Interestingly enough, the strategy of farming Silent Hill off to external developers was one Konami employed all the way back in the PS3 days. The difference between then and now though is that the developers that get to work with Silent Hill now are actually………good?
@ShadowRJ Let us not forget that they let Silent Hill Ascension be made and that was during the announcement of Silent Hill f and Townfall. Lets hope that they are extremely careful with choosing the next set of developers after these games.
@Nepp67 Correct me if I’m wrong but I believe Ascension was made by the same director of the first Silent Hill movie. A movie that isn’t great but some fans will defend. I suspect wanting to keep momentum up, combined with SH2 being the most famous game in the series was what made Konami decide to team up with him again.
As for games, the good news for Silent Hill is that there’s less cheap developers who specialise in licensed garbage anymore.
I hope I'll find the time to play this some day. I loved the developer's previous game "Stories Untold", which had some clever old-school tech puzzles.
Does it have a left handed control scheme?
I know 90% of the population are right handed but try playing with the thumsticks swapped - hard isn't it? Thats how lefties feel when games dont bother - the games are simply unplayable.
Please can we have a simple accessibility box around the review that says if certain basic options are available.
A first person game without left handed scheme toggles is simply unplayable for 10% of the community.
[and yes you can globally change sticks at the system level but then you have to change back for non first person games).
Pre-ordered Steelbook edition. Can't wait.
For the 2 mentioned Cons : in Silent Hill 2's later part of the game, they made some of the enemies walk on walls and ceilings... you could hear them walking above you in the darkness and they jumped on you from there when you least expected it.
That would have been a very cool feature to add here, and to use the CRT for.
10 hours is kind of short, would have preferred 15...20... but it is what it is.
I'll get the Deluxe edition for the 2 days early access - simply can't wait to play it he he.
They are 3 for 3. Great job by Konami. Got the steelbook
@Shinnok789 10 hours is pretty par for the course when it comes to horror games to be fair.
@Oram77 Adding extra content to Silent Hill 2 Remake to increase it's length from 8-10 hours to 16-18 hours was the best decision imo,.
Between 15-20h is the perfect size for me in this genre.
@ShadowRJ You're thinking of "Return to Silent Hill" which is the movie. Silent Hill Ascension was a video game "tv series" where you and other people would watch each episode and vote as a community what decision would be made for the characters. It was terribly done with the most garbage writing and voice acting. They even managed to include a battle pass into it.
@Shinnok789 I find a lot of horror games really drag it out to hit that 15, 20 hour mark.
A section where the story is reaching an apex and suddenly, you're diverted into a new setting just to wander around looking for a key for an hour
I personally prefer a tighter experience, especially if you're doing multiple runs
@lindos As a fellow leftie I have to say I’ve never even thought of needing the joystick controls swapped around! Maybe that’s because we normally have to be ambidextrous to get by normally 😁
@Shinnok789 Now see I actually disagree, as much as I love SH2R I think Bloober went a bit over board when expanding some areas, perfect examples being the prison and labyrinth, I will give them massive props for the actual Silent Hill town part as they truly captured the vibes there.
8 to 10 hours is perfect.
Longer than that, the horror and jumpscares, have become so predictable, that it just becomes a chore to finish. The Silent Hill 2 remake, added stuff, that could have been left on the cutting floor.
I find it hilarious, when I read about people online, complaining about the game not being set in Silent Hill. Plenty of games in the franchise, are set in another location. It's still part of the Silent Hill universe. It's like if they recycled Raccoon City, in every damn Resident Evil game, it would become boring 😁
I like the idea of a more condensed but atmospheric experience. I wonder though would setting the difficulty higher offset the issues with enemy challenge and give the CRTV device a further usefulness?
Didnt want to read the review as want to play without knowing too much, but glad its getting decent reviews! 10ish hours is more than enough for me to fully enjoy the game in this stacked end of the year. Hoping the physical arrives a day early!
"Silent Hill: Townfall won’t go down as a classic" I think thems are words that might come back to bite you! This is getting great reviews and (higher) scores everywhere.
@Thrillho Yeah, and also because if you started with the NES/MS, SNES/MD or PS1 pre-Dualshock, you had to use your left hand for movement anyway since they were all d-pad only. Even after that, when analogue sticks came in, you still couldn't typically switch sticks. I think the first time I saw the option was in Halo but that was a very rare thing.
I'd be absolutely crippled if I had to play with switched sticks. That said, on a PC I'd play an FPS with the mouse in my left hand.
Nothing wrong with a 7/10 at the right price.
I’m really into the era and setting and would like to avoid combat. SH2 got very repetitive in that regard.
SH2 also over stayed its welcome for me with too much filler (that cube section could have been removed entirely), so a more concise 10 hour experience is great for this late middle aged man with too many responsibilities.
I’m engrossed in Dawnwalker so will pick this up once I’m done. I don’t feel the need to wait for a sale, but if it’s reduced by then even better.
The rudeness of that naked, gesturing monster in that one still image is horrific.
10 hours sounds perfect! I finished SH 2 but felt it dragged, so a tighter experience sounds ideal. Great to hear the location lives up to expectations
@Exerion76 I think the thing about Silent Hill is that it’s named after the town. So seeing a Silent Hill game that has nothing to do with the town Silent Hill does feel a bit weird.
he most terrifying part is finding the battered Mars bar!!
As a regular to the country for both work and pleasure it's lovely to see a Scottish setting used that isn't the usual highland glens.
@Shinnok789 I can think of few horror games that benefit from being longer than 10 hours. Especially if you're expected to replay them to unlock stuff.
@lindos I wouldn't have even thought of that, fair point!
@ShadowRJ Which is why in Short message they came up with the Silent Hill phenomenon as the reason it's not always in the town, now is that an ass pull? of course it is but it does work because if we were just stuck in the actual town for every game then the franchise would have died...
I love a long game if it’s an RPG. But a game like this doesn’t need to be 30+ hours. So far this one’s getting pretty good reviews. That’s good for fans of the franchise.
@Oram77 fair enough, that sounds reasonable to me. But how many people have finished The Short Message. I was put off it after seeing all the bad reviews it got.
@Thrillho I'm left-handed and almost everything I do from writing, playing guitar and even kicking a ball is with my left hand or foot, but 2 things I've always done is play games with the traditional left stick for movement and right stick for camera control, and using a computer mouse in my right hand. I grew up with the SNES so had to learn to move the character with my left thumb and school only taught us to use a computer the standard way.
I think the amount of people that need "southpaw" controls even as left-handed people is absolutely miniscule.
At least, Konami understands to subcontract the silent hill franchise.
And we won't have to suffer those horrible "corridors" which were a real pain in the game during fights, in silent hill F.
The background is also "fresh" which is a good thing !!
@Swizzle This is exactly what I was wondering while reading this review. Hoping there's a hard mode!
Edit: Looks like you have to finish the game to unlock the hard mode... HATE when developers do this! >C
@ear__wig Yeah I'm hoping that will be the case. I read the nightmare / hard mode is actually available from the outset though.
@lindos
I feel bad for the younger left handed generation. Most games already had a left handed scheme available when they picked up a controller for the first time. I'm an older left handed gamer. I've been playing games since the Atari and first Nintendo. I don't even recall when they first started giving us a different control option, because I just learned how to play right handed. I couldn't even play left handed if I tried I don't think.
@Crimson_Ridley
We're from an older left handed generation where you just had to adapt. I never thought to complain or act like I needed special treatment. I'm a drummer and play right handed. That was NOT easy at first when you're 11 years old. But I wasn't going to tell my buddy who had the drum set I was learning on, to swap everything around for me. I was way too determined to play. I never once thought to give up or say I couldn't play because it wasn't set up for a left handed person. I've been playing for 32 years now. The same thing with golfing. When I first went to a driving range when I was a kid with my friend, he was right handed of course. So I learned to swing that way. The only thing that gets on my nerves to this day about being left handed, is writing and smudging the words with your hand as you go over it the further you go.
@lindos I didn’t know this was even a thing, so I asked my left-handed brother and he told me that he didn’t know that existed either.
Yet another Push Square review, that don't mention the bad performance. 30fps mode suffer from bad framepacing stutters, and 60fps mode, can dive down to 40fps.
https://youtu.be/AtJi2JVpIZU?is=eUjWPVom9dxbI4XS
Even the Control Resonance review, don't mention the boss battles, where the framerate dips down to 40fps, even on Pro.
Maybe this will be ironed out, with day one patches, but it should still be mentioned in the reviews, instead of saying "smooth performance".
@Exerion76 If I don't encounter performance issues, what do you want me to do? We are not Digital Foundry.
N.i.c.e. I enjoy horror games. So silent hill downfall look cool.silent hill is back with all those games doing good.word up son
@lindos I'm left handed but honestly never had an issue with it in games. I honestly would probably find it less playable to use the left stick for camera movement and right for player movement.
That said, as an accessibility feature, I wouldn't be against the addition for an lefties who can't play the standard way.
Perfect game to play during spooky month.
@lindos Strange, I'm left handed and have never once had this issue
@Swizzle I hope that you are correct!
@LiamCroft Any chance you can weigh in on difficulty options available for first playthroughs? Wondering if hard mode is available on first attempt, or unlocked after finishing on normal. Thanks!
I tried the 2 remake on Plus, but it seemed so generic in modern design compared to the original. I liked Shattered Memories on Wii for what it was, Homecoming I thought was really poor. For all these newer 'Silent Hill' games, wish they would give us an easier way to officially play the originals again. I did have the PS1 version on PS3, but that HD Collection was something else. This looks quite interesting for what it is.
I saw some live walkthrough there, some strange figures in bedrooms like they’re wrapped in cellophane mysteriously illuminated by a red light. YouTube what’r ya givin me
@DTfearTheBEARD We gonna have the same October! I'm gonna top it off w the new Castlevania....
@Ganon821 Ah, I forgot about Castlevania. I'll have to pick that up as well.
Just got RE Requiem (£40 on sale), so this and a Silent Hill F replay (and Castlevania!) will sort me for October. I’m okay with it being 10 hours if there’s also multiple endings. I usually take 30 or 40 hours for Silent Hill 2 because I poke into every corner
Were there pictures of naked monsters earlier today or did I imagine that? I'd like to think I didn't.
@GirlVersusGame They're still there, just above where the review mentions Outlast. Monsters struggle to find clothes in their size.
@Crimson_Ridley I see them now after doing a refresh, I wonder did the first three not load properly. They did earlier, also who's that character in your picture?
@GirlVersusGame The screenshots are randomised. We upload a collection of images, and then the review pulls a random selection; you should get a different set most of the time.
@LiamCroft Thanks Liam, I thought I'd seen two Silent Hill games in one day, and then wasn't sure if someone complained about some naked monsters so they were replaced with other shots. More power to anyone who plays that game and puts themselves through it, I'm good with still images. I bought Hellraiser to support Saber but I'll be watching someone else play it.
@GirlVersusGame She's a character from Bravely Default, called Agnes.
I set it as my profile picture years ago when first playing the game on the 3DS, and still to this day have never actually finished the game. Life gets in the way sometimes.
@Crimson_Ridley It does, so do other games, she's definitely cool and I was just reading about her.
Agnès is a polite, caring young woman. She is slow to open up to others, having social ineptitude from living a calm and sheltered life, though once she does, she's a kind – if reticent – person.
Loves
Sweet treats
Hates
Crowds, being lost
Game is downloaded and ready to go, tomorrow night will be sleepless one 😎
Huge Silent Hill fan but I played some of Townfall on PC and imo it's not very good. I'll be playing Hellraiser: Revival, Tenebris Somnia, Silver Pines, and End of Abyss for my October games.
Is this a sponsored review? It's been stuck to the top of the homepage for almost 4 days now.
@NielsNL Obviously not, it's a new release that comes out today.
I played a bit more and I'm not even going to finish this garbage. "Silent Hill", my ass.
" To the naked eye, the title runs well. "
Funny... Many report stuttering with this title... NO problem at all ?? I don't get why people play at 30 fps... WE used to play at 30 fps with Xbox 360 or PS2.. But in 2026...
As always now : I wait and see for tons of patches.. and maybe a discount....
For me, Silent Hill Townfall is fir the Silent Hill series what Resident Evil 7 was for the Resident Evil series a masterpiece of a reinvention and evolution
@Charbelmk With that statement, I'm not sure you've even played it yet. Silent Hill f matches much more with your statements than borefest Townfall.
@lindos I use a mouse left handed, write and play cards left handed. I've never had an issue with the default playstation layout. I didn't even realise it was an issue for some. Interesting!
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