
Final Fantasy Tactics is widely regarded as one of the best strategy RPGs ever made, and with The Ivalice Chronicles now confirmed — an enhanced remaster of the PS1 classic — we wanted to find out more about this long overdue revival.
Fortunately, Square Enix gave us a chance to get in touch with three of the project's key staff members: Producer Shoichi Matsuzawa, original writer Yasumi Matsuno, and director Kazutoyo Maehiro.
Here are their responses to our quickfire questions...
Push Square: It's great to see Final Fantasy Tactics being revived after all this time. How long has Square Enix been thinking about bringing the series back, and why now?
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Shoichi Matsuzawa (Producer): It all started when I worked with Matsuno-san on Final Fantasy Tactics crossover content for Final Fantasy 14 called “Return to Ivalice”, and after that, it was Maehiro-san, the director for The Ivalice Chronicles who had the idea of resurrecting Final Fantasy Tactics.
However, at the time, members of the development team were working on Final Fantasy 16 and updates and expansions for Final Fantasy 14, and Matsuno-san had his hands full with Tactics Ogre: Reborn. Because of that, development work only started in earnest thereafter, which is why we are releasing the title at this time.
For those who may be unfamiliar with the original game, can you give us a brief overview of Tactics' themes and story?
Yasumi Matsuno (Original Script, Scenario Writer and Editor): Final Fantasy Tactics is set in the medieval kingdom of Ivalice during a conflict known as the War of the Lions. It explores themes of truth and lies, class and discrimination, and asks the question, "What is justice?". In doing so, it depicts another, lesser-known version of history.
The protagonist, Ramza, comes from noble heritage, but he is confronted with the contradictions of the society in which he lives, and breaking out of its confines, he sets out to pursue his own form of justice. At the same time, Ramza's childhood friend Delita rises through the ranks of society, and makes his own mark on history, as king.
Through these two contrasting characters — Delita, who was lauded as a hero, and Ramza, who faded into obscurity — the story questions the nature of justice and truth.
The Ivalice Chronicles includes both an enhanced version of Final Fantasy Tactics and the classic experience. How important for you was it keep the game playable in its original form?
Kazutoyo Maehiro (Director): We knew that there would be fans of the original who felt that it didn't need a lot of extra polish. It's a title that means a lot to them, so they don't want it to be ruined by heavy-handed developers but would just be happy for it to be playable on modern systems with quality-of-life upgrades.
No matter how faithfully a game gets remastered, the more you consider yourself a fan of the original, the more you will find to be unhappy about a newer version. I have felt this way about a number of the remastered titles that have been released in the past.
Because of this, we knew that it would be important for fans of the original Final Fantasy Tactics that we create a classic version of the game based on the original.
That being said, the original game is around 30 years old. We felt that if we kept things exactly as they were in the original game, then people would likely just boot up the game to feel the sense of nostalgia and then quit after a few minutes without actually playing it — we didn't want this.
We wanted fans of the original to actually play the game, and we wanted them to be able to play to their hearts' content on modern platforms, so we added many quality-of-life features, such as autosave, and fixed a lot of bugs, so that players would get the same feel as they did from the original game.
When making The Ivalice Chronicles, were there any particular parts of the original game that still impressed you, all these years later? Any gameplay mechanics or story beats, for example?
Matsuno: Final Fantasy Tactics is a title that enjoys a deep level of support from fans, even all these years since its release. The story touches on complex themes, such as class structure, political intrigue and religion, and it has been worked in such a way that the gameplay gradually reveals these themes to the player.
I think that even Ramza's portrayal as a figure who has been forgotten by history adds depth to the story. When the game was first released in 1997, many video game protagonists were still your stereotypical strong and powerful heroes. Yet we have Ramza, who perseveres through suffering to achieve his goals, but is ultimately struck from the history books — while this is tragic, I do think it leaves an impression.
As a tactical epic, it combines the job system from the Final Fantasy series with combat that is affected by height differences and direction, all of which enhances the satisfaction of planning out your battle strategy. I think that within the genre, it is a more well-rounded game than Tactics Ogre, if I were to say so myself.
Can you tell us about some of the main enhancements in The Ivalice Chronicles? Are there any specific additions or improvements that you're proud of?
Maehiro: When it comes to the story, we've added voice acting for all dialogue and made adjustments to the script accordingly.
We have made a number of UI updates to make the game more suitable for modern platforms and audiences, including a job tree to aid users in the fun of advancing their characters, and a feature equipment. We have also made enhancements to the Chronicle feature, which helps players to understand the story.
For combat, we have added a number of features that weren't in the original game, such as the ability to cancel movement, a combat timeline that shows players the character turn order at a glance, and we have also added a tactical view, which gives players an overview of what is going on within the map.
And on top of all of this, we've made so many improvements in the Enhanced version that I wouldn't be able to list them all here.
We've included a lot of additional features and improvements, but speaking honestly, there isn't one standout feature that I could say is better than the rest. By gathering all of these elements together and balancing them so beautifully, I think that we have created the ultimate solution for anybody wanting to play Final Fantasy Tactics in this day and age.
Huge thanks to Matsuzawa-san, Matsuno-san, and Maehiro-san for taking the time to answer our questions. Special thanks to Tom Goldberger and the team at Square Enix for making this interview possible.
Are you a big Final Fantasy Tactics fan? Are you happy to see the game being revived after all this time? Gather a small army and march into the comments section below.





Comments 29
SE trolled everyone this SGF 😒😒 no kh4 no new nier no dq12 news where tf is ff9 remake
Not gonna support this if they're too lazy to include the War of the Lions content. Honestly, why does anyone support these re-releases when they purposely leave out stuff that was in prior versions? If you've somehow never played it before, just emulate it. And yes I'm condoning such action as someone who's played through it before multiple times. If the dev has already made a ton of money on prior versions, and can't even merely include content that was already there, they are asking for it
@Ultros It wasn't laziness though was it? The director said he wanted to release something as close to the original vision as possible. SE have form with this - they did the same thing with the FF pixel remasters.
Its an odd decision to be sure, but I don't think it comes down to laziness. Im personally thankful that we are getting a version of this game on modern platforms with some nice Qol features, but disappointed it won't have the WotL extra jobs.
No other languages support no buy.
@Jey887 and yet they are adding new weapons and cosmetics for pre orders and deluxe editions...
Meanwhile they remove 2 characters with ties to other beloved games, the entire multiplayer and several side story content fleshing out other characters.
All while deciding to actually use the war of the lions dialogue for the classic English translation...
Just an incredibly incongruous set of decisions
I'm sad Matsuna hates pixels and went w/ that same ugly smear from Tactics Ogre...
@Ultros Dude, calm down. It's just a joke job (onion knight) and Dark Knight job and 2 guest character. Luso and Balthier.
It's not reason enough to boycott the game.
Leave your feedback. They may very well patch them in with enough feedback.
@Nem I love the game too much not to get this but it is much more than 2 characters and 2 classes. There are 9 additional battles with varying rewards and content. And the beowulf, reis and meliadoul characters. As well as several scenes for Agrias, from her birthday to her reunion with ovelia
30 years later and I can barely tell the remake from the original graphically. Not impressed.
Definitely buying this, lack of War of the Lions content doesn't bother me, I don't even care for Balthier. Was more sad with Chronodia not having been included in Final Fantasy Pixel Remaster.
As someone who loves the entire FF Tactics series, I was gutted when the game FF Tactics The Ivalice Chronicles only chronicled 1 game... and not even the entire game as it is lacking the War of the Lions content, a version of the game that is nearly 20 years old.
Quite interested.
It's a game I couldn't finish on PS1 (wasn't my PS1) so it's kind of a lose end from my own IRL character arc
However, I wished they'd have given it the same kind of graphics Triangle Strategy (which I still must play) or Octopath Travelers had. This game, and FF6 FWIW, really would have deserved it IMHO.
@ShogunRok I appreciate the interview. However I was really hoping to hear about HOW they remastered this when reportedly the original master was lost.
Either way looking forward to this immensely it's always bee in my Top 3 FFs.
The real question: when will the switch digital deluxe edition be up for preorder?
I’m hyped for this. Enhancements are great and the cut content was all super endgame and not in the original. I get Europeans being mad about this, as this extra content was in their original release.
Countdown to September!
@Damage99 I agree about Tactics Ogre, but this looks a little better. We’ll have to see what the final game looks like. Also, I’m really glad they’re including a classic mode.
unfortunately they have cut out the psp war of the lions content, including the updated cutscenes and additional job classes. they did not have the original source files to the ps1 version of tactics, so it's likely the game will be a moded rom file running via emulation container rather than a native port, but we'll have to confirm that later. it's a shame that this version won't be the be all, end all, "definitive" edition but it appears that it has a good number of QoL updates in its own right.
as for the pixels, i doubt they recreated the sprites from scratch so another AI upscale will likely be in order again which we already know will not be great. can't have it all i suppose.
I REALLY don't understand the war of the lions love, I thought it was a bloated lame mess and I'm WAY happier without it. Seems like another neckbeard hate trend.
I wonder if they'll still keep the zodiac affinity stat boosts a secret. Never even mentioned in the strategy guide.
Ok in a very detailed read I say: Only "improvement" I need is level scaling like in BG3, once I get a character, I bet not have to level them up all the way to level 50 from when they're level 1, I like to grind, also they better change that Ramza only fight vs one of the zodiacs where you need to spam haste & so on to beat it. I got stuck on that part the first time I played it as I didn't know I needed that, then years later on another attempt to be at the game I got stuck on that part then looked it up & I reloaded a older save to get the time mage abilities, doing that definitely killed my want to play that game, it's 2025, don't leave the player in the dark on something that will halt their progress & have them stuck & have to redo the whole game if they only have one save, it can be challenging but come on, having to be locked in a certain class just to beat someone is ridiculous, games have freedom to the player now. Why can't we play whatever class & be able to win mostly like a good example of that is BG3, those games ain't alike & every game doesn't have to be BG3 but it gave the player freedom where you wasn't forced to have to play a character or class to beat the game, there's plenty of ways to get around things.
This fight can be tweaked so that you can take one or two more allies with you so that you don't have to grind for yet another class. So many characters that I got, got left in the party because they was too low level when I was a high level, XP is trash, it's one thing if you can just have them in the back of a fight & they would be level 1's in a fight vs level 50 & that would put the character to level 50 but you have to protect that character from being killed, I wouldn't even mind if the character had to be up & not knocked to get the full benefits of XP. I wouldn't even mind a rare candy type of method like in Pokémon where you can buy a red candy that will guarantee your Pokémon one level. All the grinding I did, I woulda been able to use a lot of "rare candy" type things to have my characters catch up to my level.
Also show boss enemy HP like the Zodiacs, I'm tired of playing a guessing game of their XP, you don't even know if they are on one shot, meanwhile you go to heal & they hit you with a attack that kills you when you coulda killed the boss had you known they were one shot
@Porco we don't need no old looking pixels, as for cutting out WOTL PSP content, that's trash, they shoulda included that, they coulda did it over then, they didn't even have to announce it, they messed themselves up now
Man we need newly recruited characters to scale to whatever level Ramza is, otherwise give us a type of rare candy like in Pokémon so that we can buy these things & get the characters on our level but it should just scale with Ramza as he's the main character & is always used so that method would not only be easier but very easy to make & would be the best method. If I have to grind on top of already grinding each class(which should be dumbed down a bit cause that's way too much grinding even for me & play Persona games, Triangle Strategy, Pokémon, FE3H & other FE games)
@DaPrince yea, if they had a bigger budget, they would recreate the pixels for hd, which would have been awesome. they have opted for the poor upscaling which will be soft and blurry. look no further than the tactics ogre remaster
You don't fix what's already working perfectly.
@DaPrince
Guess the "tactics" part ain't for you...
@Niktaw
It's not a remake.
@Chupa_loyzer understood, it’s a remaster or however you want to define it. If you’re not going to improve anything and it’s just a re-release, then just pop the original on the ps store. Just saying after 30 years the grandad of SRPGs deserves better.
The people who arnt buying this due to the lack of WOL content are just hurting themselves in the long run. If you want more FF tactics buy the game - if everyone boycotts because they left out a relatively small amount of additional content than our chances of getting any more FFT content drops significantly.
@Niktaw
The original is included in this release. What are you talking about?
Ivalice Chronicles is being worked on by the original director of Final Fantasy Tactics, who was not around when SE released War of the Lions.
I’m glad you liked the mobile version of the game they released without the involvement of the literal creator of Ivalice, but I’m puzzled why’d you think his definitive vision of the game would include content he didn’t greenlight?
I started War of the Lions last year but haven’t gotten around to playing much of it, probably will just hold off till the remaster is out now though.
I get why people keep complaining that the War of the Lions isn’t included but they may add the content a few months after, Atlus remade the of version of P3 with the remake and then did the FES episode as a dlc.
A lot of people now a days wouldn’t have played the og version or war of lions growing up or know about either version so will be their first time playing FF Tactics
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