User Profile

gbanas92

gbanas92

Not in Shambhala anymore.

Male, 24, United States

Graham is a bit of a jack-of-all-trades. His interests are quite varied, meaning he can feel at home in almost any genre. While he's most comfortable with smaller indie games with interesting art styles such as The Unfinished Swan, it's by no means all he enjoys.

Joined:
Wed 13th Nov 2013

Recent Comments

gbanas92

#3

gbanas92 commented on Review: Amnesia: Collection (PS4):

@JaredJ It's digital only for now, but Frictional has said should there be enough demand down the road, they might look into a physical release. They said 2017 at the earliest though.

gbanas92

#7

gbanas92 commented on Review: Here They Lie (PS4):

@sinalefa It definitely can be. I think it might stem from the proximity of the screen to your eyes. It makes you have to look in almost a different way, and it can be tiring. And then for those that get motion sick, it would tire them out even more quickly! A lot of the games are short though, absolutely.

gbanas92

#8

gbanas92 commented on Review: Here They Lie (PS4):

@hadlee73 I've also heard a lot about the motion sickness with this game in particular. So I was really surprised at how smooth it was. For me personally it never made me feel even a little sick, but it seems like the root of the problem stems from first person fluid motion. The mind thinks you're moving, but at the same time it also knows you're not, so it seems like that would be the issue. I can't speak personally as none of the VR games I've tried (quite a few of them now) have made me feel sick because of moving, but that generally seems to be the root of the problem.

@MadAussieBloke yeah that effect is awesome! Looking at them and knowing they're looking right back at you like that is really unnerving!

gbanas92

#9

gbanas92 commented on Review: The Assembly (PS4):

@Anguspuss That's a fair point. I don't think I've ever actually seen those issues discussed in an official capacity before, and it certainly sounds like something that should be!

gbanas92

#11

gbanas92 commented on Review: The Assembly (PS4):

@get2sammyb Eh, yes and no. The voice work isn't exactly amazing, but it's not very good either haha. Like a lot of the game, it's just adequate.

@Anguspuss Without an official solution for stuff like that at present, I'd recommend checking out r/PSVR on Reddit. I've definitely seen multiple posts about fogging glasses, so that would at least for now, definitely be a good means of discussing problems of that nature!

gbanas92

#12

gbanas92 commented on Review: Thumper (PS4):

@Drawfull in my original draft, I had actually mentioned the d-pad as an alternative, but I personally don't agree that it's easier. More reliable absolutely, but I find the stick to be a lot faster. But having the option if you have a well-used controller is definitely better than no alternative!

@glassmusic Thumper is one of the games confirmed to have PS4 Pro support, so it's very probable that it'll look a little nicer once the pro launches.

gbanas92

#13

gbanas92 commented on Review: Thumper (PS4):

@get2sammyb Yeah! During the first couple levels, I wasn't really sure what that was supposed to mean, and then after that, something just clicked and became "Ohhhhh. That's what they meant!"

gbanas92

#16

gbanas92 commented on Hands On: Looking Through the Viewfinder of Ou...:

This is the same demo they were showing off at PAX East! Glad it's found its way out only being at Expo's and such, cuz I came away from that demo even more excited than I already was! And then they went and delayed it

gbanas92

#17

gbanas92 commented on Review: Virginia (PS4):

@Wazeddie22 Yeah I was hoping for the possibility that the demo was this like separate thing from the main game (kind of like how the demo for The Stanley Parable is a separate experience from the main game) because the game seemed promising, but the demo was kinda not great, but nope haha. The demo was taken straight out of the game!

gbanas92

#18

gbanas92 commented on Review: Virginia (PS4):

@Deadcow Yeah, the criticisms in the original draft were a bit more long-winded, and I mentioned feeling sick at one point too!
I thought that was astounding, as I'm generally borderline immune to nausea from motion-based things, but not with this game!

@Cassetticons Yes! Deadly Premonition! That (and Alan Wake for different reasons) are still the gold standards for Twin Peaks game experiences!

gbanas92

#19

gbanas92 commented on Hands On: Trying to Solve a Mystery in Virginia:

@Ralizah I definitely agree that Firewatch has a bit more detail to it, but more just the type of style that the 2 games are going for was similar to me.

I definitely agree that P.T. was great despite not as much environment interaction. I'm still thinking the final game is going to be a little more interactive (well, at least I hope so haha), otherwise there could be some issues.

And sure Gone Home is a walking simulator, but there's also quite a bit of environmental interaction in that game. But yeah, I'm still hoping Virginia's gonna deliver more gameplay than the demo had.

gbanas92

#20

gbanas92 commented on Hands On: Trying to Solve a Mystery in Virginia:

@Wazeddie22 Exactly! I really liked the environmental stuff, but the people looked realllllllly out of place alongside it.

@Ralizah I definitely wouldn't say it's lazy. But I also found the environments really nice haha. Kinda similar to Firewatch's aesthetic, except with a very different color palette.

I definitely had an issue with the gameplay as well though. The whole "there is only 1 thing you can click, so you better find it" was one of my biggest issues with the demo actually.

I definitely got the Twin Peaks vibe though. From lots of little things though. Individual scenes reminded me of the show, oftentimes through its shot selection and staging (which would get ruined immediately upon the player getting control of the character back haha).I definitely feel the game could have that atmosphere to evoke a Twin Peaks-y kinda thing though. The demo was cut too awkwardly to feel that way on its own, but I felt like bits and pieces of the final products tone were able to shine through.

I also liked the music though haha.

gbanas92

#22

gbanas92 commented on Review: Hyper Light Drifter (PS4):

@AXEL314 Yep local coop! It was not covered in the review though. And I believe it functions the same way as the PC version of co-op, so no online, and achivements/trophies are disabled. I played through the game solo though, so I don't know that part for sure!

gbanas92

#25

gbanas92 commented on Is Limbo Dev Playdead's Inside Coming to PS4?:

@AhabSpampurse I loved Limbo, but I think I came away from this liking it even more. Some of the Orwellian ideas at play were too up my alley to not love this. I think I might have liked just about everything about Inside more than Limbo, which surprised me, because Limbo was a damn high bar to surpass.

gbanas92

#30

gbanas92 commented on Minecraft: Story Mode Crafts Next Episode:

@Cron_13 Yes! Same price Telltale usually goes with. $4.99 for just episode 6 or $14.99 if you wanted to buy all 3 new ones up front!

@rjejr Ohhhh that makes sense for skipping this year at least. Ah well. Hopefully not too much longer than April! And oh yeah, you definitely have plenty of time to catch up then haha.

gbanas92

#31

gbanas92 commented on Minecraft: Story Mode Crafts Next Episode:

@rjejr This year is only the Christmas special?!?!?!? That's the first I've heard of that, and now I'm kind of sad. I agree though, Doctor Who Telltale style could be really cool! Especially given that the number of possible stories in that universe are pretty much limitless!

And if nothing else, it sounds like the Youtubers that were selected are at least a good fit? This game has definitely closer to a kid friendly side, so it sounds like that's going to continue.

gbanas92

#32

gbanas92 commented on June's PlayStation Plus Games Will Be Revealed...:

Hopefully Gone Home is true, because I held off from buying it specifically because of this. I bought it day 1 on PC and I wanna play it again, but I figured it being a plus game was practically a guarantee at some point. Hopefully that time has come!

gbanas92

#35

gbanas92 commented on Review: Uncharted 4: A Thief's End (PS4):

@get2sammyb Boo! That sounds kinda good and bad. Uncharted 2's soundtrack for instance is incredible and stands out even on it own, but while 1 and 3 had good scores, they feel far less memorable. So even if it's on par with that, I guess I'm okay with it!

gbanas92

#38

gbanas92 commented on Hands On: Outrunning a Giant in Fated: The Sil...:

@BranJ0 Exactly! That's how I'd been viewing VR for the most part as well. Everything just felt like "well, here's a cool thing that lasts for like 6 minutes", but after playing Fated and talking with some of the devs, I'm pretty glad there's a game that's actually putting narrative at the forefront.

gbanas92

#41

gbanas92 commented on Hands On: Thumper Provides a Reason to Jump in...:

@get2sammyb Yeah it's a damn long time!

@xMEADx Pricing, I'm not sure unfortunately. VR game pricing can be hard to gauge this early on. It's pretty much look at Steam and assume the PSVR version will cost the same. And Thumper doesn't have a price there yet either. $15 or $20 would be my first though but I don't know.

gbanas92

#42

gbanas92 commented on Hands On: Outlast 2 Scares Up Playable Demo at...:

@get2sammyb I loved it so much!
@Wazeddie22 based on what I got to play, there were no weapons. That's not to say there won't be at some point, but it's not something I'd count on for better or worse haha.
@Kyroki I feel that way too! I liked Whistleblower as much, if not more than the base game! Which says a lot because I loved the base game too. Yeah! That corn maze chase was mental in the moment. The tension was palpable!

gbanas92

#45

gbanas92 commented on Harmonix Shares Its Plans for the Future of Ro...:

@Azikira It's still a really good time, but yeah at launch when you compare it to past entries in the series, it was practically an "Early Access" release. But it's slowly but surely working its way towards what everyone wants it to be.

@ztpayne7 Yeah exactly! Without the backing of someone with funds like EA and MTV had, a full-on Rock Band game is a pretty monumental undertaking when you think about it. And wow some of the exports still aren't out? I have RB4 for X1 because I had tons of DLC on 360, and in North America, just about everything has been available for a while now!

gbanas92

#46

gbanas92 commented on Here's Jason! New Details on Friday the 13th f...:

@BAMozzy That was there too! I didn't get any time with it, but I got to watch a little bit of the action!

@k_andersen Based on the snippets they've been showing off, it's definitely on its way there! It's still pre-alpha, but also as a fan of the franchise I've really been liking what I've seen so far!

@Poestyle @Wazeddie22 Yeah their involvement is great! They touched on that at the panel too. They showed a couple reels of mo-cap work with Kane and talked about discussing how to make the kills work with Tom. The panel was really cool, and the devs love and care for the franchise was apparent through the whole thing. It was really great!

gbanas92

#48

gbanas92 commented on Review: Attractio (PS4):

@DualWielding It's not so much that this lost points while others don't. 8-bit and 16-bit graphics and the like, are more often than not (especially these days) an artistic style. And it works in many cases. Whereas while those games use the different graphical types for the point of stylized art directions, this game just doesn't have very good visuals. If it were that the game had a distinct style in mind that used older graphics techniques, then it absolutely would not have been a point deduction. Unfortunately that wasn't the case here. Hopefully that helped!

gbanas92

#50

gbanas92 commented on Review: Minecraft: Story Mode – Episode 4: A...:

@Splat @vegeta11 Agreed with you both! This is a game that I was pretty disinterested in initially, but as it got closer to release I figured I might as well. But I came in concerned that it would feel phoned-in or like a cash-grab. And well, after 4 episodes, I haven't really been impressed. Episode 3 was pretty okay though! Not that that's much of a ringing endorsement haha.