User Profile

gbanas92Staff

gbanas92

Not in Shambhala anymore.

Male, 24, United States

Graham is a bit of a jack-of-all-trades. His interests are quite varied, meaning he can feel at home in almost any genre. While he's most comfortable with smaller indie games with interesting art styles such as The Unfinished Swan, it's by no means all he enjoys.

Joined:
Wed 13th Nov 2013

Recent Comments

gbanas92Staff

#1

gbanas92 commented on Review: Virginia (PS4):

@Wazeddie22 Yeah I was hoping for the possibility that the demo was this like separate thing from the main game (kind of like how the demo for The Stanley Parable is a separate experience from the main game) because the game seemed promising, but the demo was kinda not great, but nope haha. The demo was taken straight out of the game!

gbanas92Staff

#2

gbanas92 commented on Review: Virginia (PS4):

@Deadcow Yeah, the criticisms in the original draft were a bit more long-winded, and I mentioned feeling sick at one point too!
I thought that was astounding, as I'm generally borderline immune to nausea from motion-based things, but not with this game!

@Cassetticons Yes! Deadly Premonition! That (and Alan Wake for different reasons) are still the gold standards for Twin Peaks game experiences!

gbanas92Staff

#3

gbanas92 commented on Hands On: Trying to Solve a Mystery in Virginia:

@Ralizah I definitely agree that Firewatch has a bit more detail to it, but more just the type of style that the 2 games are going for was similar to me.

I definitely agree that P.T. was great despite not as much environment interaction. I'm still thinking the final game is going to be a little more interactive (well, at least I hope so haha), otherwise there could be some issues.

And sure Gone Home is a walking simulator, but there's also quite a bit of environmental interaction in that game. But yeah, I'm still hoping Virginia's gonna deliver more gameplay than the demo had.

gbanas92Staff

#4

gbanas92 commented on Hands On: Trying to Solve a Mystery in Virginia:

@Wazeddie22 Exactly! I really liked the environmental stuff, but the people looked realllllllly out of place alongside it.

@Ralizah I definitely wouldn't say it's lazy. But I also found the environments really nice haha. Kinda similar to Firewatch's aesthetic, except with a very different color palette.

I definitely had an issue with the gameplay as well though. The whole "there is only 1 thing you can click, so you better find it" was one of my biggest issues with the demo actually.

I definitely got the Twin Peaks vibe though. From lots of little things though. Individual scenes reminded me of the show, oftentimes through its shot selection and staging (which would get ruined immediately upon the player getting control of the character back haha).I definitely feel the game could have that atmosphere to evoke a Twin Peaks-y kinda thing though. The demo was cut too awkwardly to feel that way on its own, but I felt like bits and pieces of the final products tone were able to shine through.

I also liked the music though haha.

gbanas92Staff

#6

gbanas92 commented on Review: Hyper Light Drifter (PS4):

@AXEL314 Yep local coop! It was not covered in the review though. And I believe it functions the same way as the PC version of co-op, so no online, and achivements/trophies are disabled. I played through the game solo though, so I don't know that part for sure!

gbanas92Staff

#9

gbanas92 commented on Is Limbo Dev Playdead's Inside Coming to PS4?:

@AhabSpampurse I loved Limbo, but I think I came away from this liking it even more. Some of the Orwellian ideas at play were too up my alley to not love this. I think I might have liked just about everything about Inside more than Limbo, which surprised me, because Limbo was a damn high bar to surpass.

gbanas92Staff

#14

gbanas92 commented on Minecraft: Story Mode Crafts Next Episode:

@Cron_13 Yes! Same price Telltale usually goes with. $4.99 for just episode 6 or $14.99 if you wanted to buy all 3 new ones up front!

@rjejr Ohhhh that makes sense for skipping this year at least. Ah well. Hopefully not too much longer than April! And oh yeah, you definitely have plenty of time to catch up then haha.

gbanas92Staff

#15

gbanas92 commented on Minecraft: Story Mode Crafts Next Episode:

@rjejr This year is only the Christmas special?!?!?!? That's the first I've heard of that, and now I'm kind of sad. I agree though, Doctor Who Telltale style could be really cool! Especially given that the number of possible stories in that universe are pretty much limitless!

And if nothing else, it sounds like the Youtubers that were selected are at least a good fit? This game has definitely closer to a kid friendly side, so it sounds like that's going to continue.

gbanas92Staff

#16

gbanas92 commented on June's PlayStation Plus Games Will Be Revealed...:

Hopefully Gone Home is true, because I held off from buying it specifically because of this. I bought it day 1 on PC and I wanna play it again, but I figured it being a plus game was practically a guarantee at some point. Hopefully that time has come!

gbanas92Staff

#19

gbanas92 commented on Review: Uncharted 4: A Thief's End (PS4):

@get2sammyb Boo! That sounds kinda good and bad. Uncharted 2's soundtrack for instance is incredible and stands out even on it own, but while 1 and 3 had good scores, they feel far less memorable. So even if it's on par with that, I guess I'm okay with it!

gbanas92Staff

#20

gbanas92 commented on Review: Uncharted 4: A Thief's End (PS4):

@get2sammyb Also, how was the soundtrack? I tend to pay lots of attention to that, and I have heard Nate's Theme 4.0, and I wasn't too crazy about it. This series has always had really good music, so I'm hoping it can deliver.

gbanas92Staff

#22

gbanas92 commented on Hands On: Outrunning a Giant in Fated: The Sil...:

@BranJ0 Exactly! That's how I'd been viewing VR for the most part as well. Everything just felt like "well, here's a cool thing that lasts for like 6 minutes", but after playing Fated and talking with some of the devs, I'm pretty glad there's a game that's actually putting narrative at the forefront.

gbanas92Staff

#25

gbanas92 commented on Hands On: Thumper Provides a Reason to Jump in...:

@get2sammyb Yeah it's a damn long time!

@xMEADx Pricing, I'm not sure unfortunately. VR game pricing can be hard to gauge this early on. It's pretty much look at Steam and assume the PSVR version will cost the same. And Thumper doesn't have a price there yet either. $15 or $20 would be my first though but I don't know.

gbanas92Staff

#26

gbanas92 commented on Hands On: Outlast 2 Scares Up Playable Demo at...:

@get2sammyb I loved it so much!
@Wazeddie22 based on what I got to play, there were no weapons. That's not to say there won't be at some point, but it's not something I'd count on for better or worse haha.
@Kyroki I feel that way too! I liked Whistleblower as much, if not more than the base game! Which says a lot because I loved the base game too. Yeah! That corn maze chase was mental in the moment. The tension was palpable!

gbanas92Staff

#29

gbanas92 commented on Harmonix Shares Its Plans for the Future of Ro...:

@Azikira It's still a really good time, but yeah at launch when you compare it to past entries in the series, it was practically an "Early Access" release. But it's slowly but surely working its way towards what everyone wants it to be.

@ztpayne7 Yeah exactly! Without the backing of someone with funds like EA and MTV had, a full-on Rock Band game is a pretty monumental undertaking when you think about it. And wow some of the exports still aren't out? I have RB4 for X1 because I had tons of DLC on 360, and in North America, just about everything has been available for a while now!

gbanas92Staff

#30

gbanas92 commented on Here's Jason! New Details on Friday the 13th f...:

@BAMozzy That was there too! I didn't get any time with it, but I got to watch a little bit of the action!

@k_andersen Based on the snippets they've been showing off, it's definitely on its way there! It's still pre-alpha, but also as a fan of the franchise I've really been liking what I've seen so far!

@Poestyle @Wazeddie22 Yeah their involvement is great! They touched on that at the panel too. They showed a couple reels of mo-cap work with Kane and talked about discussing how to make the kills work with Tom. The panel was really cool, and the devs love and care for the franchise was apparent through the whole thing. It was really great!

gbanas92Staff

#32

gbanas92 commented on Review: Attractio (PS4):

@DualWielding It's not so much that this lost points while others don't. 8-bit and 16-bit graphics and the like, are more often than not (especially these days) an artistic style. And it works in many cases. Whereas while those games use the different graphical types for the point of stylized art directions, this game just doesn't have very good visuals. If it were that the game had a distinct style in mind that used older graphics techniques, then it absolutely would not have been a point deduction. Unfortunately that wasn't the case here. Hopefully that helped!

gbanas92Staff

#34

gbanas92 commented on Review: Minecraft: Story Mode – Episode 4: A...:

@Splat @vegeta11 Agreed with you both! This is a game that I was pretty disinterested in initially, but as it got closer to release I figured I might as well. But I came in concerned that it would feel phoned-in or like a cash-grab. And well, after 4 episodes, I haven't really been impressed. Episode 3 was pretty okay though! Not that that's much of a ringing endorsement haha.

gbanas92Staff

#35

gbanas92 commented on Feature: The Best PlayStation Soundtracks of 2015:

@wittypixel Nope that wasn't a requirement! Pretty much ,I just wanted to avoid games that had previously released on a Sony platform. Life is Strange and Hotline Miami 2 are on here for their Licensed music! Plus, if it helps, when the list was whittled down to the top 20, Rocket League was 11th. If that's any sort of consolation haha.

gbanas92Staff

#36

gbanas92 commented on Here's to an Amazing 2016 on Push Square:

As incredible as it is to think about, I've been writing for Push Square for just a tiny bit over two years now, and there hasn't been a single second I haven't had a blast with. It's such a great place to write for. Thanks to each and every one of you that reads my content, and the site's content! Here's hoping for many more articles in the future!

gbanas92Staff

#37

gbanas92 commented on Feature: The Best PlayStation Soundtracks of 2015:

I'm seeing lots of love for Divinity and Destiny! Like we had said, boy was there a lot that we had to leave off this list! Keep showing your love for those missing games in the comments everyone! Always awesome to hear other people's opinions!

gbanas92Staff

#39

gbanas92 commented on Game of the Year: Graham's Personal PlayStatio...:

@sub12 @LieutenantFatman SOMA's great! I didn't find it terribly scary, but man was it cool!

@Quintumply @Churchy I didn't find myself disappointed. Although I was late to the party with the first one. I didn't play it until like two years after it's release because my friend kept pestering me about it. And then I loved it. But I wasn't disappointed by the 2nd. I came away from it feeling like it had a greater depth to it. The gameplay at times practically felt like turn based strategy, almost like Transistor! Whereas the first one, I could get lucky and blindly stumble too. I came away loving both just for different reasons!

gbanas92Staff

#40

gbanas92 commented on Soapbox: Why Everybody's Gone to the Rapture I...:

Awesomeee read Sammy! I loved the game, and while I don't have the familiarity of the environments to have as a connection to the experience, there were still plenty of things about it that I came away from suitably unsettled as well!

gbanas92Staff

#42

gbanas92 commented on Review: Primal Carnage: Extinction (PS4):

@get2sammyb It was financial issues on the dev's part if I remember correctly, and Genesis (the story-driven version of this game) got put on indefinite hiatus, while they instead ported the PC MP game to next-gen. I'm pretty sure that was what happened.

gbanas92Staff

#43

gbanas92 commented on Review: Among the Sleep (PS4):

@Flaming_Kaiser It's by no means the worst game ever haha. There are aspects of it that are really excellent, but I don't know that I'd recommend it at it's current price point. It does have a slight discount through PS+ right now but I think I'd still wait even further. It would be worth it eventually though!

gbanas92Staff

#44

gbanas92 commented on Review: Among the Sleep (PS4):

@glassmusic @Gmork___ That's how I felt back before it released on PC, and then I played it on PC, and well, it's the same as the PS4 one really There are some seriously awesome ideas nestled in this game, but there's a heck of a lot of mediocrity around it!

gbanas92Staff

#48

gbanas92 commented on Review: Life Is Strange: Episode 5 - Polarized...:

@Gmork___ @get2sammyb
Based on the comments each review would get, you were definitely not the only one who like the early episodes. If anything, I felt like I was in the minority for not caring for them haha. And I stand by that. The teen drama stuff was grating on me. Especially considering that, with the bits of the early episodes that we see in the finale, I found the writing by the end of the season to be soooooooo much better. But that's just me! But the time hoppy stuff (while there was too much of it in the finale) and the more sci-fi elements also play a lot closer to my interests, so that could be why as well.

gbanas92Staff

#50

gbanas92 commented on Review: NHL 16 (PS4):

@godslayer1975 The fact that it feels closer doesn't actually mean it feels the same. That's not really possible in the long run. It just feels closer. And the fact that I have and do play hockey as well as several other sports kind of goes against your point. Just because someone plays sports games doesn't mean they're not allowed to also play the sports themselves. And the feelings of authenticity don't stem from pressing buttons on a couch. It stems from the movements and motions you witness on-screen.Or the atmosphere of the rinks the devs are able to create for the player to experience. Which they happen to have done a bang up job with.