User Profile

gbanas92

gbanas92

Not in Shambhala anymore.

Male, 24, United States

Graham is a bit of a jack-of-all-trades. His interests are quite varied, meaning he can feel at home in almost any genre. While he's most comfortable with smaller indie games with interesting art styles such as The Unfinished Swan, it's by no means all he enjoys.

Joined:
Wed 13th Nov 2013

Recent Comments

gbanas92

#2

gbanas92 commented on Game of the Year 2016: Graham's Personal PlayS...:

@verynaughtyboy That's valid too. The vast environments in some instances weren't utilized necessarily to their fullest in some instances. A lot of their use stopped at "this is a big place and you can move within it" but that was about it.
The Uncharted 4 Expansion is gonna help you with that Chloe fix though! Silver linings haha.

@Gamer83 Oh gosh! I forgot about Golden Abyss! I loved that one too! Helluva an example about what a good "AAA Vita" game could look like! That game was awesome!

@Boerewors Yeahhhhhh...no. Hahah. To be fair there's been a bunch of awesome games through plus this year...that I already had haha. I think the only game I wanted to play but didn't already own that I got from Plus this year was the Resident Evil remake!

gbanas92

#3

gbanas92 commented on Game of the Year 2016: Graham's Personal PlayS...:

@Bad-MuthaAdebisi I don't think I'd say I hated Limbo, but Limbo I was never really in love with. I thought it was quite good, but I definitely liked Inside significantly more!

@Gold_Ranger I mean, it's not like Microsoft helped publish the game. It was on Steam a week after Xbone and on PS4 barely 2 months after that (maybe a little longer?). It was just a timed exclusive.And it was definitely my favorite game I played this year and it is on PS4. If I tried to argue in favor of like Gears of War 4 or something being my favorite PlayStation game then I'd be worried haha.

gbanas92

#4

gbanas92 commented on Game of the Year 2016: Graham's Personal PlayS...:

@Gamer83 @Lonejester @verynaughtyboy Yeah I guess I saying it's not really up for debate that Uncharted 4 is the best one was a little arrogant haha. That being said, I am in total agreement on some of those points. I think Uncharted 4 is the best game in the series, but Uncharted 2 is far and away my favorite, even now!

There was just something more...I don't know magical and exciting about the locales used in 2 that elevated. And the pacing for the narrative I thought was bloody perfect. I don't necessarily agree that 4 didn't get the combat balance right as I loved the first 3 Uncharted's but sometimes it was in spite of the gameplay rather than because of it. So 4 having a lot less in the way of shootouts was something I really liked. For me the series would definitely go 2->4->3 &1. Even my least favorite in that series is a game I love though.

gbanas92

#5

gbanas92 commented on Game of the Year 2016: Graham's Personal PlayS...:

@naruball I would put Inside in that same category! For very different reasons mind you, but Journey and Inside are definitely two of the best games I've ever played!

@chiptoon Disappointed?! But, but, but...Nah that's totally cool haha.
I can't really say I felt the same way overall, but I absolutely agree about the puzzles being far less challenging. I didn't necessarily find that to be a bad thing, but I absolutely agree.

gbanas92

#7

gbanas92 commented on Feature: The 10 Best PS4 Soundtracks of 2016:

@adf86 Couldn't agree more! I wasn't too keen on the game after release truth be told, but that soundtrack.Just, wow. Sure, it might have helped that i was a 65dos fan going into the release of the game to begin with, but that soundtrack was so incredible, and far and away good enough to capture the top spot for me.

gbanas92

#8

gbanas92 commented on Feature: The 10 Best PS4 Soundtracks of 2016:

@kyleforrester87 Yeah I agree for sure about FFXV! If it were on par with the music that that series has chruned out in the past (to me that is) it probably would have been quite a lot higher up the list!

@Kyroki Yes! Unravel's soundtack is just so beautiful! As for Abzu, I agree, the game absolutely needed that sound to capture what it wanted I think. I don't know if you played flOw (from thatgamecompany) but Austin Wintory scored that one as well, and his work on that hits a very similar, relaxed aquatic vibe, while still sounding vastly different.I'd recommend that if you haven't tried it before!

gbanas92

#12

gbanas92 commented on Review: Amnesia: Collection (PS4):

@JaredJ It's digital only for now, but Frictional has said should there be enough demand down the road, they might look into a physical release. They said 2017 at the earliest though.

gbanas92

#16

gbanas92 commented on Review: Here They Lie (PS4):

@sinalefa It definitely can be. I think it might stem from the proximity of the screen to your eyes. It makes you have to look in almost a different way, and it can be tiring. And then for those that get motion sick, it would tire them out even more quickly! A lot of the games are short though, absolutely.

gbanas92

#17

gbanas92 commented on Review: Here They Lie (PS4):

@hadlee73 I've also heard a lot about the motion sickness with this game in particular. So I was really surprised at how smooth it was. For me personally it never made me feel even a little sick, but it seems like the root of the problem stems from first person fluid motion. The mind thinks you're moving, but at the same time it also knows you're not, so it seems like that would be the issue. I can't speak personally as none of the VR games I've tried (quite a few of them now) have made me feel sick because of moving, but that generally seems to be the root of the problem.

@MadAussieBloke yeah that effect is awesome! Looking at them and knowing they're looking right back at you like that is really unnerving!

gbanas92

#18

gbanas92 commented on Review: The Assembly (PS4):

@Anguspuss That's a fair point. I don't think I've ever actually seen those issues discussed in an official capacity before, and it certainly sounds like something that should be!

gbanas92

#20

gbanas92 commented on Review: The Assembly (PS4):

@get2sammyb Eh, yes and no. The voice work isn't exactly amazing, but it's not very good either haha. Like a lot of the game, it's just adequate.

@Anguspuss Without an official solution for stuff like that at present, I'd recommend checking out r/PSVR on Reddit. I've definitely seen multiple posts about fogging glasses, so that would at least for now, definitely be a good means of discussing problems of that nature!

gbanas92

#21

gbanas92 commented on Review: Thumper (PS4):

@Drawfull in my original draft, I had actually mentioned the d-pad as an alternative, but I personally don't agree that it's easier. More reliable absolutely, but I find the stick to be a lot faster. But having the option if you have a well-used controller is definitely better than no alternative!

@glassmusic Thumper is one of the games confirmed to have PS4 Pro support, so it's very probable that it'll look a little nicer once the pro launches.

gbanas92

#22

gbanas92 commented on Review: Thumper (PS4):

@get2sammyb Yeah! During the first couple levels, I wasn't really sure what that was supposed to mean, and then after that, something just clicked and became "Ohhhhh. That's what they meant!"

gbanas92

#25

gbanas92 commented on Hands On: Looking Through the Viewfinder of Ou...:

This is the same demo they were showing off at PAX East! Glad it's found its way out only being at Expo's and such, cuz I came away from that demo even more excited than I already was! And then they went and delayed it

gbanas92

#26

gbanas92 commented on Review: Virginia (PS4):

@Wazeddie22 Yeah I was hoping for the possibility that the demo was this like separate thing from the main game (kind of like how the demo for The Stanley Parable is a separate experience from the main game) because the game seemed promising, but the demo was kinda not great, but nope haha. The demo was taken straight out of the game!

gbanas92

#27

gbanas92 commented on Review: Virginia (PS4):

@Deadcow Yeah, the criticisms in the original draft were a bit more long-winded, and I mentioned feeling sick at one point too!
I thought that was astounding, as I'm generally borderline immune to nausea from motion-based things, but not with this game!

@Cassetticons Yes! Deadly Premonition! That (and Alan Wake for different reasons) are still the gold standards for Twin Peaks game experiences!

gbanas92

#28

gbanas92 commented on Hands On: Trying to Solve a Mystery in Virginia:

@Ralizah I definitely agree that Firewatch has a bit more detail to it, but more just the type of style that the 2 games are going for was similar to me.

I definitely agree that P.T. was great despite not as much environment interaction. I'm still thinking the final game is going to be a little more interactive (well, at least I hope so haha), otherwise there could be some issues.

And sure Gone Home is a walking simulator, but there's also quite a bit of environmental interaction in that game. But yeah, I'm still hoping Virginia's gonna deliver more gameplay than the demo had.

gbanas92

#29

gbanas92 commented on Hands On: Trying to Solve a Mystery in Virginia:

@Wazeddie22 Exactly! I really liked the environmental stuff, but the people looked realllllllly out of place alongside it.

@Ralizah I definitely wouldn't say it's lazy. But I also found the environments really nice haha. Kinda similar to Firewatch's aesthetic, except with a very different color palette.

I definitely had an issue with the gameplay as well though. The whole "there is only 1 thing you can click, so you better find it" was one of my biggest issues with the demo actually.

I definitely got the Twin Peaks vibe though. From lots of little things though. Individual scenes reminded me of the show, oftentimes through its shot selection and staging (which would get ruined immediately upon the player getting control of the character back haha).I definitely feel the game could have that atmosphere to evoke a Twin Peaks-y kinda thing though. The demo was cut too awkwardly to feel that way on its own, but I felt like bits and pieces of the final products tone were able to shine through.

I also liked the music though haha.

gbanas92

#31

gbanas92 commented on Review: Hyper Light Drifter (PS4):

@AXEL314 Yep local coop! It was not covered in the review though. And I believe it functions the same way as the PC version of co-op, so no online, and achivements/trophies are disabled. I played through the game solo though, so I don't know that part for sure!

gbanas92

#34

gbanas92 commented on Is Limbo Dev Playdead's Inside Coming to PS4?:

@AhabSpampurse I loved Limbo, but I think I came away from this liking it even more. Some of the Orwellian ideas at play were too up my alley to not love this. I think I might have liked just about everything about Inside more than Limbo, which surprised me, because Limbo was a damn high bar to surpass.

gbanas92

#39

gbanas92 commented on Minecraft: Story Mode Crafts Next Episode:

@Cron_13 Yes! Same price Telltale usually goes with. $4.99 for just episode 6 or $14.99 if you wanted to buy all 3 new ones up front!

@rjejr Ohhhh that makes sense for skipping this year at least. Ah well. Hopefully not too much longer than April! And oh yeah, you definitely have plenty of time to catch up then haha.

gbanas92

#40

gbanas92 commented on Minecraft: Story Mode Crafts Next Episode:

@rjejr This year is only the Christmas special?!?!?!? That's the first I've heard of that, and now I'm kind of sad. I agree though, Doctor Who Telltale style could be really cool! Especially given that the number of possible stories in that universe are pretty much limitless!

And if nothing else, it sounds like the Youtubers that were selected are at least a good fit? This game has definitely closer to a kid friendly side, so it sounds like that's going to continue.

gbanas92

#41

gbanas92 commented on June's PlayStation Plus Games Will Be Revealed...:

Hopefully Gone Home is true, because I held off from buying it specifically because of this. I bought it day 1 on PC and I wanna play it again, but I figured it being a plus game was practically a guarantee at some point. Hopefully that time has come!

gbanas92

#44

gbanas92 commented on Review: Uncharted 4: A Thief's End (PS4):

@get2sammyb Boo! That sounds kinda good and bad. Uncharted 2's soundtrack for instance is incredible and stands out even on it own, but while 1 and 3 had good scores, they feel far less memorable. So even if it's on par with that, I guess I'm okay with it!

gbanas92

#47

gbanas92 commented on Hands On: Outrunning a Giant in Fated: The Sil...:

@BranJ0 Exactly! That's how I'd been viewing VR for the most part as well. Everything just felt like "well, here's a cool thing that lasts for like 6 minutes", but after playing Fated and talking with some of the devs, I'm pretty glad there's a game that's actually putting narrative at the forefront.

gbanas92

#50

gbanas92 commented on Hands On: Thumper Provides a Reason to Jump in...:

@get2sammyb Yeah it's a damn long time!

@xMEADx Pricing, I'm not sure unfortunately. VR game pricing can be hard to gauge this early on. It's pretty much look at Steam and assume the PSVR version will cost the same. And Thumper doesn't have a price there yet either. $15 or $20 would be my first though but I don't know.