I don't think Death Stranding and Red Dead Redemption 2 are easy games to get into. Both games offer their own unique web of gameplay mechanics and, at times, obtuse systems, and this can initially make them seem boring, frustrating, or convoluted. It's easy to say that any game isn't for everyone, but I think it's particularly accurate when discussing these two titles. They share an obsession with mundane actions and odd details that will likely never be appreciated by most people holding the controller. I'm about ten hours into Death Stranding, and while it's too early to say that it's a masterpiece (or a game that I don't like), I know for sure that it's hitting a lot of the same notes that Rockstar's open world Western did.
For what is a very mainstream and hugely successful release, Red Dead 2 embraces a lot of weird stuff that we just don't see in other big budget titles. I'm not necessarily talking about horse testicles that contract and expand with the weather, but all the nods to realism and everyday life that filter through large swathes of gameplay. When you're not robbing a train or gunning down bounty hunters -- or both -- Red Dead 2 takes the time to remind you that it's a solemn, contemplative journey through a vast, detailed, and ultimately quite lonely world. Ring any bells?
Basic movement in your typical third-person action game is just that -- basic. You push the analog stick in the direction that you want to go, and if gaming is one of your hobbies then you probably don't even think about doing it. In both Death Stranding and Red Dead 2, basic movement genuinely matters. The single most mundane action in gaming is utilised as an actual mechanic that you have to consider. In turn, terrain genuinely matters. In turn, the world around you genuinely matters. Locations etch themselves into your memory because of the time your tripped over that one rock and all of your cargo went tumbling down the side of the mountain. I'll always remember trying to push Arthur Morgan up a slightly muddy slope, only for him to slip and slide back down to the bloodthirsty cannibals at the bottom of the hill. This ain't Assassin's Creed.
Both games anchor you to their worlds by constantly reminding you that you're not playing as some kind of superhero. Of course you can dead eye five guys in a row and feel like a gunslinging god, or you can kill supposedly immortal otherworldly beings by flinging your own fluids at them, but there's gonna come a time when you unceremoniously slam your horse into a tree or watch in horror as your bike leans just an inch too far over the edge of a cliff.
I don't think the comparisons end there, either; both games love contrast. In Red Dead, you can spend hours just wandering the wilderness, hunting the odd animal and staring at those glorious sunsets -- but the illusion of peace is completely shattered when you're jumped by a bunch of bandits just off the beaten trail. It's the same in Death Stranding -- so much walking. But when you stumble into the hive of BTs that block your only path back to the city, the game's intensity skyrockets. If both titles weren't so enamoured with peace and quiet, these comparatively brief moments of panic, struggle, and violence wouldn't be anywhere near as impactful.
It all comes back to embracing the mundane. When you take a look at Ubisoft's open world games, they're designed to oppose this idea of potential mundanity. The maps of Assassin's Creed Odyssey and the much less fortunate Ghost Recon: Breakpoint are built to keep you busy. Every 30 seconds or so you'll come across a base that needs cleared out, an enemy patrol, or a procedurally generated side quest. It's an entirely different approach to open world design that strings you along with loot and treasure chests -- the endless promise of more in-game power. God forbid you stop for just a few minutes and appreciate the artistry that's gone into this gigantic virtual space; your engagement is all that matters -- even if said engagement eventually takes the form of a trance-like state in which you're repeating the same actions over and over and over again.
Repetition is also a part of Death Stranding as you move cargo from one spot to the next, but the difference is that Death Stranding encourages you to appreciate the journey. There is no legendary weapon at the end of the road -- just a pat on the back and the memories that you made along the way. Some may call it boring, and I can absolutely appreciate the sentiment, but I think there's so much to be said for absorbing the world and its atmosphere through the simple act of peaceful exploration -- and this is coming from the guy who's spent an obscene 300 hours playing the aforementioned Assassin's Creed Odyssey.
When you watch Arthur Morgan kneel down to skin a deer for the hundredth time, there's a certain satisfaction to be had in watching the meticulously made animation play out. It's slow and, some would say, boring, but it's there for a reason in the same way that Death Stranding has you watch as Sam takes a shower or drinks another can of Monster Energy. These characters are forced to be just another cog in the machines that are their respective game worlds. They're important cogs, sure, but these small, intricate moments give the impression of a virtual world that's tangible -- perhaps a world that would go on existing even without its main characters.
Red Dead Redemption 2 and Death Stranding offer very different experiences on a surface level. One of them lets you live out your wild west fantasies while the other puts you in the rapidly degrading shoes of a post-apocalyptic Amazon courier who somehow has it even worse than the poor bastards doing the same job right now. But gaze deeper into their design and the common ground is incredibly clear to see. Not many open world games here in 2019 have the balls (or audacity, depending on your point of view) to let players just wander around for minutes at a time without throwing numerous opportunities for action at them. I'm not saying one approach is better than the other, but the world of Red Dead 2 and all of its perceived mundanity remains fresh in my mind a whole year after finishing the game -- and I have a feeling that Death Stranding will eventually be the same.
Again, I don't think that these two games are easy to penetrate. There's nothing at all wrong with coming home after a long day at work and not wanting to worry about carry weight and the condition of your equipment in Death Stranding. After all, one of the main reasons we play video games to begin with is because they allow us to reject mundanity and embrace escapism, even for just a couple of hours. It's a little strange then, that there's an odd satisfaction to be found in carrying out the most mundane of tasks in titles like Red Dead 2 and Death Stranding. Perhaps subconsciously we're compensating for the fact that we're playing a game instead of attending to our own chores in real life. Or perhaps it's simply a case of these banal tasks being relatable. The only thing I know for sure is that my brain seems to enjoy the peace and quiet just as much as it does the inevitable action.
Do you think there's something to be said for the much more mundane moments of games like Red Dead Redemption 2 and Death Stranding? Try not to grow bored with your thoughts in the comments section below.
Comments 39
We need more uncharted 4s and fewer games like Rdr2. I dont care that my horse has shrinking testicles in the cold.
I literally compared these two games to a mate the other day. It's obviously a completely different game but I definitely see a couple of similarities. I also get a bit of a Journey feel too playing Death Stranding. Can't wait to play more.
@jess3a3 How do we know Norman Reedus doesn't possess such prowess in Death Stranding? 🤔
Sounds like a job for Gamexplain.
I have not started yet but something like your boots degenerating does not add a lot for me but thats me. I hope i will like the story or yourney as much as the fans.
@m1349 People amazed by death stranding's graphics should look outside their window. God is a pretty good animator.
I absolutely love the 'mundane' nature of these games. It's refreshing after so many trigger-happy looter-shooters and quick fixes. Shenmue, for me, was maybe the first game I played that could be described as 'mundane' and the intricacies totally hooked me. Hopefully more games aim for something more than 5 minutes of fun.
@m1349 'Buy a gun'. The scariest 3 words in the world.
I was talking to somebody at work about exactly this the other day, the irony is that I found many of these things annoying in RDR 2 but found them fascinating and engrossing in Death Stranding. Maybe DS has simply given me a new perspective on gaming and I'll be sure to return to Arthur Morgans story when I'm finished with this.
I do feel Death Stranding goes much further almost like BOTW in a way as everything your carrying is a physical object in the world which can hamper your progress, or can be dropped and float away downstream. I love how Death Stranding's world has been built where you have to get to know it and plot which way to tackle the terrain, whether it's taking the large flat plain or taking the extra load of climbing equipment to tackle that mountain. Even streams and rivers are now major obstacles to take into consideration instead of diving right in.
I know some will find it boring but I love all of those journeys and the struggles and it makes it so much more rewarding when connecting an area and now there are bridges and a motorbike to carry your cargo and make it so much easier.
I do feel the online elements are underappreciated outside those who have played the game and I've really enjoyed that aspect. From the basics of leaving ropes and ladders to building shelters and bridges, knowing that most of the time you're building these for others to use and not necessarily yourself. Or helpful signs pointing to an alternative route through a cave to find an enemy camp or just a sign to cheer you on, boosting your stamina, or even the little paths that naturally form as people are playing and the grass is worn away showing where those before you have headed out.
This post is longer than I intended and my point is that from now on open worlds really need features like these and what RDR2 has in them. This article calls them mundane yet I find them fascinating and it's the open worlds from Ubisoft or even Days Gone that I find mundane as those worlds aren't there to explore and conquer, they just sort of exist
I think I could find DS interesting, but then again MGSV's open world was so empty I'm not sure. I feel Kojima's secrecy in the years prior to DS' release and maybe his persona hurt the game's score a little.
I haven't played DS but I doubt its open world design comes any close to any of Rockstar's masterpieces - from GTA to RDR. Rockstar just has too many years of open world experience it's hard to compete. Their worlds are often living breathing worlds with a lot of activities to engage in, as such its mundane tasks - I'm sure most reviewers didn't have a problem with because - the world makes it feel necessary. DS on the other hand maybe its world makes those mundane tasks even more mundane due to its open world feeling probably empty. Most if not all open worlds except Rockstar's are often just side quests and main quests, think about it.
Yeah RDR2 was hard to get into, so much so I gave up probably a third of the way through. That’s the biggest disappointment this gen for me...
I quite like it when mundane stuff is put into games, i love my power fantasy's like AC Odyssey and Spider-Man or God of War but sometimes its refreshing playing a game where i actually to stop and think about stuff like movement. In Death Stranding i'm having to actually think about my journey and what i need and don't need for it as well plotting the journey on the map, i can understand why some wouldn't like this but i quite like walking and taking journeys in real life so its also nice playing some games where stuff i like in real life is put into games in locations i will never actually be in.
@jess3a3 Or maybe we could have both.
@jess3a3 strange comment. There's barely anything like RDR2 out there. Whereas Uncharted 4 is pretty much a typical action video game, done very well with an enormous budget and a charming and exciting story.
Every review of Death Stranding: "Boring but good" "Not fun but perfect" "Mundane but 10/10". Jesus why are journalists so afraid when it comes to Kojima games?
@Dodoo I was the same, gave up after 10 hours feeling disappointed at launch. But do give it at least one more try. Once I'd forgotten what I had expected it to be, a few months later, I was able to enjoy it for what it is. And after 131 hours of play I'd say it's an absolute masterpiece.
I'm surprised Sam hasn't got lumbago carrying all that cargo.
@Dodoo do like @Barryburton97 is saying. Did you know I disliked Fallout 4 so much on my 1st playthrough, then after the 2nd it became one of my favourites this gen.
@carlos82 have you finished AC Odyssey yet? 😆😂
I loved rd2, loved the quiet moments of solitude in the world. However, the community feel in the camp was brilliant too. There is something to the community aspect of ds too, I love when you go back in to the game and you find lots of people have liked it. Yes there is solitude and quiet moments but also the distribution centres are quite busy, almost too much so.
Absolutely love both of these games for this exact reason. I love the change of pace, taking my time with DS as I did with RDR. I’m currently nearly 30hrs into DS and in episode 3. It’s got its hooks firmly in me 😂
@TheArt I don't think I'll ever finish that, it's just far too big 😂 I have got a big gap until FFVII though but Death Stranding and then returning to Red Dead are top of my list, maybe a bit of Star Wars too
@carlos82 😆 it just feels too much at times, I managed to beat it at 142hrs. I might have spent more hours than that on RDR2 but enjoyed every minute probably because travelling from Scarlett Meadows to the Grizzlies felt more meaningful than say Attika to Kephallonia. Every town and region in RDR2 is tailored uniquely whereas most of the places in AC Odyssey look mostly like repeated assets.
@TheArt yeah that's how I felt about it, i enjoyed sailing around for a while and doing quests but you get to a point where everything looks the same. It doesn't help that things like the conquest battles and picking a side have no affect on the game whatsoever or that you have to skip areas because the number is too big. They could have focused the entire story around Athens and a handful of islands and had a much better game overall, I mean the main quests were really good fun for the most part.
As for RDR2 I think I'm in chapter 4 when I return, I seem to remember one of the last things I did was sail a remote control boat around a pond in Saint Denis, and yeah there is no competition in how much better that world is designed then pretty much any other.
I've just had a quick go of DS and I'm still amazed how much the world is constantly changing as people are playing as natural paths are forming all the time as people play. I do wonder how different the experience of such things is compared to when people were reviewing it as obviously very few were playing it
@carlos82 I don't get this DS thing with people leaving help for you, like ladders etc. I'm not really a fan. I never tried calling for an online helping partner to help beat any Boss in Bloodborne. I sometimes felt like I was cheating when I asked the AI-controlled Madman Waller or Queen Killer for help lol.
Red Dead Redemption 2 stayed with me (when I wasn't actually playing it) more than any other game I've ever played. It resonates deep within me and I felt real empathy for Arthur and his journey. In the end it became something more than merely a game but something almost spiritual. I am going to give the SP another whirl when the PS5 is launched.
Still not sure about Death Stranding but if it's anywhere near as immersive as RDR2 then it's obviously something I'll enjoy experiencing.
Playing AC Odyssey at present. Really enjoying it but it's only when you're at sea that you can truly relax and appreciate the beauty of the world. It's still a very good open world game but not quite at the level of a Red Dead or Witcher 3. That's okay though, few games are!
@Barryburton97 By the end of the main story of RDR2 I was sobbing like a little girl (no offence to little girls!). One of the most emotional and moving pieces of art I have ever experienced. Yes, RDR2 is Art.
Not saying you did say these things, but all this defending DS, and the walking you do in it, only makes those comments about Breath Of The Wild being barren and boring even more irritating.
@m1349 you must be American, aren't you? 🤔
Death Stranding was always going to be a "love or hate" game for me. I took a chance and bought it on release and i have no regrets. I find the game peaceful, relaxing, stressful, puzzling, beautiful and fulfilling all at once. Not every game has to have non-stop action, shooting and looting, or superhuman heroes.
I also liken the game to Breath of the Wild. It's an adventure with little hand holding. It makes you go out on your own and discover ways to complete objectives, or just to stay alive. Yes the world of DS is barren, but it sets the atmosphere and tone of the game. It has some of the most beautiful landscapes and settings i've ever played. BOTW is also considered barren with enemy camps scattered here and there, but while you're running across a grassy open field, or climbing a mountain to see what's on the other side, it puts the player in the moment of adventure, something that lots of other games don't achieve. Same with RDR2. Uncharted 4 is a pretty game, but to me it's just a scripted movie set piece with little freedom IMO.
To me Death Stranding sets the bar for next-gen games: to be new, different and game changing. It seems the majority of gamers these days are stuck in a COD/Fortnite/Destiny loophole, of online arcade shooters, and when something original and fresh shows up which doesn't hold their hands they quickly knock it down and call it boring garbage. I think Kojima was right when he said that DS flies higher than a FPS.
I really don't see the similarity... In RDR2 every road trip leads to dozens of encounters, quests, oddities, all the way till the end of the game. In death stranding you piss, drink monster and avoid ink. No exploration value.
@Flaming_Kaiser It’s incredibly easy to make new boots whenever you want. It literally only requires 8 metal(or resin? Can’t recall at the moment) to fabricate a lvl 1 boot, and you usually have thousands of metal at your disposal at any given facility.
On top of that, you can do a good deed and donate your worn pair of boots to someone else online as long as they aren't completely worn out.
@TheArt it makes sense when you play it, they're not there to start with when you first explore any particular area as you're not connected to the network. That's when you get the full on experience of tackling the landscape alone with whatever tools you have brought along. Then after completing certain deliveries these stations and cities become connected and the surrounding areas come online. Only then do you see the world evolving and in effect so does the gameplay as now you're likely using vehicles and helping to contribute towards roads and such to traverse those areas much more quickly, or a safe house might appear in the wilderness.
Think in terms of that house just outside Valentine that gets built as you play Red Dead but instead of it being scripted by time, its actually everyone playing contributing materials to build it. Or people adding new bridges to cross gaps you would have had to go around the first time you were there
I don't have problem with DS mundane action because that's the point of the game, I have problem with red dead 2 because the game is supposed to be an action game in the western world, it didn't need to be that mundane, unfortunately I bought red dead 2 digitally so I can't just sell it
I understand the comparissons. In some points, they almost touch, I agree. But, at the same time, you said it all when you wrote "In Red Dead, you can spend hours just wandering the wilderness(..., etc) — but the illusion of peace is completely shattered when you're jumped by a bunch of bandits (...). It's the same in Death Stranding — so much walking." So much walking.. That's everything you have.. walking.. That's where I think the game loses. The trailer showed fighting in first or second world war and hand to hand combat. I haven't played enough to get there (the shooting part), but I already now that that's just a very small part of the game.. So, in RDR you don't die of tedious.. With Death Stranding? -_-'
Also, if the person that wrote the story says he doesn't understand it, what's the point? He's just saying "I wrote something that doesn't make sense and I can't explain it". And, in my opinion, that's not genius. It's bs.. Don't get me wrong, I love the man. I love metal gear. But this game is getting too much credit..
I liked Rdr2 but it felt too mundane in some places didn't like the linear approach to some of the missions
It a really good game and the developers who made it deserve all the credit but for me it is a game i played once and never feel the need to go back to it because of the slog it would be
@jess3a3 I'm not sure where you live so when you look out the window, you see a vast valley filled with different types of terrain or a mountain covered with perfect snow, but what I know for damn sure is that when I look out the window, I see the ugly face of old apartments, cars polluting the air and people who litter left and right.
Yeah, that's why instead of 'looking out' the window, I'm amazed at the landscapes in RDR2 and Death Stranding.
@TheArt @Barryburton97 you guys are probably right and maybe I’ll give it another go in the future.
Strange thing is I absolutely loved RDR1 and I just think the poor pacing of 2 bored me. I did appreciate all that is did well though and maybe I’ll like it better next time...
@Dodoo it's a slow meandering game for most of the runtime to be honest. Interspersed by a few action packed missions.
It's the quiet moments in the wild, where the magic lies, as well as some of the lower key missions with the likes of Hosea and Charles. And the Epilogue part 2 is actually quite lovely (if taken in isolation!).
@m1349 I had no doubts, seeing how easily you urged others to "buy a gun". It always shocks me how natural it is for a lot of Americans.
By the way, I also live in a mountain-y area filled with woods, and I guess the fauna isn't the same here and there, but noone here has guns unless they hunt for sport.
personally i don't play games to do mundane actions, i have to do enough of those in real life
for me games are supposed to be an escape from the mundanity of real life, i want to be a super powered hero or an action adventurer or someone who can run faster than the speed of sound or someone who can fire energy blast from their hands or someone who can summon gods, it's why i don't play walking sims
if you love a mundane games then all power to you but they aint for me
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