Days Gone is a single player open world game, and like so many of Sony’s exclusive games, it has a huge focus on storytelling. But speaking with GamesBeat, the CEO of World War Z developer Saber Interactive has revealed that his company actually pitched a multiplayer mode for the Bend Studio title, which it ultimately rejected.
“At some point, I went to Sony and said, ‘I’ve seen what you’re doing with Days Gone. Look what we’re doing with World War Z. Maybe we can help you with a multiplayer component.’ But they were obviously too focused, and understandably, on what they needed to do to get that game out,” explained Matthew Karch.
He continued: “We were already under development when we heard about it. Of course we took a deep sigh, when you know Sony is going to be putting major marketing dollars behind a title that’s highlighting the swarms the way they were, it took a little wind out of our sails. But since then they’ve focused less on those swarm elements and more, I think, on the story aspect of their game.”
It makes sense for Saber Interactive to make the pitch, but multiplayer modes never feel quite right when they’re developed by an external team – look at titles like DOOM, for example. We reckon Sony probably made the right decision here, although there will be people who wished that there was an online element to Days Gone, we’re sure.