The feature, which was conspicuously absent in Resistance 2, resulted in a massive back-lash from fans of the series. The "Weapon Wheel" is such a key aspect to the Resistance series, that Insomniac's managed to base an entire developer diary on the inclusion of the feature.

The "Full Circle" developer diary also details the creative aspects behind some of Resistance 3's weaponry, explaining how the team looked at Ratchet & Clank's inventory in order to find inspiration for the new Resistance game.

Check out the full developer diary after the jump.