Let's Be Honest, Gran Turismo 5 Is Still Going To Be Stupidly Incredible When It's Done.

There's a temptation to write "again" somewhere in that first sentence, but in reality this is only the game's second delay. It just feels like more because the game's been in development so long.

We were angry about the announcement yesterday, and we still kind of are. We don't see how Sony could possibly allow the game to be delayed, especially when the franchise's credibility is already in tatters because of the perceived development time. But delayed it's been. It's probably time to get over it.

“Apologies for the delay,” creator Kazunori Yamauchi casually Tweeted.

“It’s because time and labour were spent ironing the kinks out of [the game's] complex system. I’m really sorry. Everyone, it’s inexcusable… Wait a little longer.”

What's most worrying to us is that this is no longer sounding like a 2010 release. If the game had simply been delayed a week or two weeks then it wouldn't be so much of an issue. Everyone would shed a few tears then get hyped for the new date. But despite conflicting reports coming out of the various branches of SCE, this is sounding more and more like a 2011 release to us.

We have to respect Yamauchi and co for making sure the actual "on-disc" content is finished (as opposed to issuing a day-one patch); but there really shouldn't be any kinks left at this point. Polyphony's had five years to polish this baby. We can't even begin to imagine the scale of the task they've taken on but there has to be a point where you say, "This is finished." Yamauchi never seems to be able to recognise that point.

[source kotaku.com]