Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor

2014

System
PlayStation 4
Publisher
Warner Bros
Developer
Monolith Productions

8.3

Game Rating

User Ratings: 17

Our Review: 9/10

Overview

Number of Players
Single Player
Genre
Action, Adventure, RPG
Release Date

PlayStation 4

  • 30th Sep 2014 (USA)
  • 3rd Oct 2014 (UK/EU)
Series
Lord of the Rings
Tags
Fantasy, Open World
Official Site
shadowofmordor.com

Screenshots (9)

Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot
Middle-earth: Shadow of Mordor Screenshot

Reviews

  • 49

    PS4

    Review Middle-earth: Shadow of Mordor

    That’s what we’re Tolkien about

    It’s natural to be sceptical about licensed video games, and everyone has the right to feel this way about them, especially when a blockbuster-sized one comes around with a burden of expectations and hype to live up to, despite having a broad ancestry of mediocre releases. Of course, we’re referring to...

About The Game

In Middle-Earth: Shadow of Mordor, gamers take on the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor, moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power, and ultimately confronts his true nemesis.

Every enemy that players face is a unique individual, differentiated by their personality, strengths, and weaknesses. Through the Nemesis System, enemy relationships and characteristics are shaped by player actions and decisions to create personal archenemies that remember and adapt to the player and are distinct to every gameplay session. Gamers are able to craft their own battles, enemies, and rewards within the dynamic world, which remembers and adapts to their choices, delivering a unique experience to every player.