Nothing in this game is understated, and it's with the help of a delay that its developers Radical Games were able to realise that accolade:
[quote]
"The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision," said executive producer Tim Bennison.</blockquote>
There's no doubt that the game is looking a little rough around the edges, but if polish is replaced with scale and objective then Prototype could be a sleeper hit when it releases in a few months times.
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