Comments 2

Re: Reaction: How Does It Keep Going Wrong for Big Game Launches?

neenja

@Kidfried "As a developer...I feel the need to defend the method" Careful, you bias is showing--in the form of excellent keywords and sentence structure.

People drank Kool-aid and blamed (mis)management before Agile too, only the EA's, Ubi's, et al mostly had to choke down the waterfall of early losses for their short-comings instead of consumers. In another decade Agile will be old news and the acolytes will move on to new definitions of this or that workflow management while people will swear at a new alter, but still, as they say, "People plan, God laughs." So what is your next big project?

Merry Christmas (and pardon the well-spirited snark)!

Re: Reaction: How Does It Keep Going Wrong for Big Game Launches?

neenja

2 words...AGILE METHODOLOGY

This is a religion in business and has infected all things technical, including devops, that is founded on the principle of creating a MINIMALLY VIABLE PRODUCT, so as to start reaping the core benefits (often: sales) of software asap, then 'iterate' moving forward until you get a finished product (or more often, they get cheap and quit spending dollars to complete a project 100%). It does not account for the importance of consumer goodwill, critical mass benefits, or the need to complete anything at all. Add to that, the increasing pressure develop for all platforms, thereby maximizing availability, and the MVP is really an alpha or a beta release.