The adults are talking here. It's pretty clear you are a 12 year old who needs to go back to ranting with your fellow squeekers. The way I clearly know you are a child (or possibly a man-baby) is your juvenile self promotion. I was especially amused by "I played a couple hours.. died a few times and then became a god.." Yes, i'm sure you mastered this highly challenging game in a few hours. Not to mention any non-professional player who describes themselves as a `god' is clearly a squeeker. Go back to catching Pokemon along with the other kiddie games your mummy and daddy bought for you.
It's good you can. Many others cannot. I think the company would make more money if they changed their policy but I guess they feel the elitists would abandon them if they did so they don't. Not sure if their marketing is right or not, I only regret it a little as there are plenty of games with sane difficulty and save systems for me to play.
I appreciate the civil answer but strongly disagree. Wanting everyone to experience the same thing you do is selfish. We each have our own preferences. There is no reason not to allow different people to enjoy a game their own way. And for many adult gamers it is not viable to sink a 100 hours into learning the timing of each encounter. For many of us we can only play an hour at a time and we need more save points and less struggle. It would certainly give them better sales. I just cannot see any healthy reason for forcing everyone who wants to play a game to play it 'your way "
`Brutal difficulty' is not a genre. Adding easier modes takes nothing away from challenge junkies except their elitism. No reason not to add options and broaden your audience. Unless you just admit to being an elitist and say you want to keep other people out of 'your' game. That is the only way your argument makes sense.
Games were structured very differently in the 80s and 90s. Most adults don't have 3-4 hours a day to play a game. If you find saves make a game to easy then don't save. Or start over very time you die. But most of us want or need the convenience of save on demand.
Don't get me started on limited saves. You should be able to save anywhere anytime, just like pc gaming. No excuse for limited saving especially since most gamers are working adults now
@Crimson_Ridley Your argument would make sense, if you were competing with a speed-boat to win...something. You are each playing your own game. That's like saying your college athletic achievements mean nothing because you are comparing yourself to a pro. This is a SINGLE PLAYER game; there is no competition. And if you are fretting over some leader-board somewhere, then make separate boards for each difficulty or else don't let people post ranks if they played on easy. This is why Souls elitists are so sad. At the end of the day they just never want to hear some kid say `I beat Souls' who they imagine did it on easy. Like that affects YOUR game. Really sad attitude.
Absolutely correct. I am one of many who will never touch a Souls game because monster difficulty really turns me off. I don't have a hundred hours to master every uber-hard game because `work' and `life'. So these designers blow off millions to appeal to elitist snobs like half the people commenting on this page. I guess they think it makes financial sense given that they keep doing it. But I think it's really dumb. Give Nightmare mode for the challenge junkies and saner modes for most of the gaming community.
Comments 9
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@Joshracine
The adults are talking here. It's pretty clear you are a 12 year old who needs to go back to ranting with your fellow squeekers. The way I clearly know you are a child (or possibly a man-baby) is your juvenile self promotion. I was especially amused by
"I played a couple hours.. died a few times and then became a god.." Yes, i'm sure you mastered this highly challenging game in a few hours. Not to mention any non-professional player who describes themselves as a `god' is clearly a squeeker. Go back to catching Pokemon along with the other kiddie games your mummy and daddy bought for you.
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@Mikey856
It's good you can. Many others cannot. I think the company would make more money if they changed their policy but I guess they feel the elitists would abandon them if they did so they don't. Not sure if their marketing is right or not, I only regret it a little as there are plenty of games with sane difficulty and save systems for me to play.
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
I appreciate the civil answer but strongly disagree. Wanting everyone to experience the same thing you do is selfish. We each have our own preferences. There is no reason not to allow different people to enjoy a game their own way. And for many adult gamers it is not viable to sink a 100 hours into learning the timing of each encounter. For many of us we can only play an hour at a time and we need more save points and less struggle. It would certainly give them better sales. I just cannot see any healthy reason for forcing everyone who wants to play a game to play it 'your way "
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@Tchunga
`Brutal difficulty' is not a genre. Adding easier modes takes nothing away from challenge junkies except their elitism. No reason not to add options and broaden your audience. Unless you just admit to being an elitist and say you want to keep other people out of 'your' game. That is the only way your argument makes sense.
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
Games were structured very differently in the 80s and 90s. Most adults don't have 3-4 hours a day to play a game. If you find saves make a game to easy then don't save. Or start over very time you die. But most of us want or need the convenience of save on demand.
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
Don't get me started on limited saves. You should be able to save anywhere anytime, just like pc gaming. No excuse for limited saving especially since most gamers are working adults now
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@Crimson_Ridley
Your argument would make sense, if you were competing with a speed-boat to win...something. You are each playing your own game. That's like saying your college athletic achievements mean nothing because you are comparing yourself to a pro. This is a SINGLE PLAYER game; there is no competition. And if you are fretting over some leader-board somewhere, then make separate boards for each difficulty or else don't let people post ranks if they played on easy. This is why Souls elitists are so sad. At the end of the day they just never want to hear some kid say `I beat Souls' who they imagine did it on easy. Like that affects YOUR game. Really sad attitude.
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@armondo36
Absolutely correct. I am one of many who will never touch a Souls game because monster difficulty really turns me off. I don't have a hundred hours to master every uber-hard game because `work' and `life'. So these designers blow off millions to appeal to elitist snobs like half the people commenting on this page. I guess they think it makes financial sense given that they keep doing it. But I think it's really dumb. Give Nightmare mode for the challenge junkies and saner modes for most of the gaming community.
Re: Demon's Souls PS5 Doesn't Have Sixth Archstone, No Difficulty Modes
@Mikey856
Elitist