I've been playing the game today and just want to say the original Oblivion is one of my favorite games of all time.
Though I can't help to notice a couple things I hope they patch in soon, things that the original had with no problem.
One is the lack of local maps of the area that you're currently in, ie cave maps or city maps. I don't know if they're literally taking hints from Bethesda because in starfield when the game first came out there were no area maps either in that one til later. But I'm actually seriously surprised no one has mentioned this yet, the original Oblivion out the gate had cave maps and area maps in it, the remaster doesn't, and another thing that I hope they patch in, I don't get why didn't allow us to do this but our weapons when a enemy character is dead don't impact the body of the character at all like our weapons just go through their dead body when in the original Oblivion they actually hit the body still even though they were dead I know that's not really something that is required but it adds to the magic and charm of the original to be able to just for immersion purposes whale on a corpse and see their body react to the blow of your weapon, and the fact that they took that away or didn't implement that it's a huge bummer, like you can literally punch walls in this game and attack walls with weapons and it leaves crack marks, But I can't have my weapon connect with my enemy's corpse like it did in the original? Like I said the fact that you could do that added to the magic and charm of the original and showed how impressive the ragdoll physics were. And another thing is with the player character movement, In the original depending on how much you push the joystick forward it determines your character's speed and they can go from a slow walk to a brisk walk to a light jog then to a full run but in this remaster When using a controller when pushing the joystick forward The character literally goes from walking to running no in between like in the original Oblivion, and that also kind of irks me. The walking to a player could be too slow for them so they might want to go a little bit faster but not too fast where it's a full-on run.
Again the original had movement transition that went from slow walk to a brisk walk to a light jog then to a full run depending on how far you push the control stick forward, the remaster is just slow walk to full run. No matter what angle you have the control stick it's either slow walk or full-on run.
By having it like that the movement going forward feels limited
I hope that they make a patch that address these issues. Especially the map issue. Cuz I no joke got lost in a dungeon twice now.
Other than that and some graphical pop in issues the remaster is amazing.
Comments 1
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
I've been playing the game today and just want to say the original Oblivion is one of my favorite games of all time.
Though I can't help to notice a couple things I hope they patch in soon, things that the original had with no problem.
One is the lack of local maps of the area that you're currently in, ie cave maps or city maps. I don't know if they're literally taking hints from Bethesda because in starfield when the game first came out there were no area maps either in that one til later. But I'm actually seriously surprised no one has mentioned this yet, the original Oblivion out the gate had cave maps and area maps in it, the remaster doesn't, and another thing that I hope they patch in, I don't get why didn't allow us to do this but our weapons when a enemy character is dead don't impact the body of the character at all like our weapons just go through their dead body when in the original Oblivion they actually hit the body still even though they were dead I know that's not really something that is required but it adds to the magic and charm of the original to be able to just for immersion purposes whale on a corpse and see their body react to the blow of your weapon, and the fact that they took that away or didn't implement that it's a huge bummer, like you can literally punch walls in this game and attack walls with weapons and it leaves crack marks, But I can't have my weapon connect with my enemy's corpse like it did in the original? Like I said the fact that you could do that added to the magic and charm of the original and showed how impressive the ragdoll physics were. And another thing is with the player character movement, In the original depending on how much you push the joystick forward it determines your character's speed and they can go from a slow walk to a brisk walk to a light jog then to a full run but in this remaster When using a controller when pushing the joystick forward The character literally goes from walking to running no in between like in the original Oblivion, and that also kind of irks me. The walking to a player could be too slow for them so they might want to go a little bit faster but not too fast where it's a full-on run.
Again the original had movement transition that went from slow walk to a brisk walk to a light jog then to a full run depending on how far you push the control stick forward, the remaster is just slow walk to full run. No matter what angle you have the control stick it's either slow walk or full-on run.
By having it like that the movement going forward feels limited
I hope that they make a patch that address these issues. Especially the map issue. Cuz I no joke got lost in a dungeon twice now.
Other than that and some graphical pop in issues the remaster is amazing.
Playing this on Xbox series s by the way