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Re: Monster Hunter Wilds' Big April Update Adds Harder Enemies as Difficulty Discourse Continues

Loveyoself

The game is not “too easy.” I’m so tired of this obfuscation and erosion of difficulty curves by the soulslike bros. Now “too easy” means “I didn’t die repeatedly to the same boss.”

These people online boasting about how it’s “too easy” for internet clout and to feel a sense of accomplishment, the pro gamers with YouTubes etc, are going to ruin the game for the majority of players when most people find the difficulty fine.
I guarantee you these people are carting to monster fights. Maybe not all of them, but they definitely are. But they still say it’s “too easy.” Bc they want to die MORE. I think most people’s definition of easy is “never die.”

I play with two veterans, and I myself have been playing since MH3 ultimate, and I’m deadly with a bow. And even I cart when fighting against say, G. Ebony.

These people want to fail and die repeatedly, banging their head against the wall, bc that’s what soulslike culture finds “fun.”

It’s wild to me that I grouped with randos to fight chained arkveld and mission failed a good half a dozen times due to carting, and yet people still say the game is too easy??

That doesn’t make sense. Something is amiss.

I’m disappointed in capcom if they beefed up these tempered pluses to just be ohkos and annoyance just to satisfy some random people online.