That sure did take its time
Oh yeah, Metro: Exodus came out this year. While we thought it was nothing more than a decent experience upon its February release, you can look forward to even more content coming this summer and in early 2020 if you enjoyed the base game. The game’s expansion pass has finally been detailed, which has been available...
Fixes and performance enchancements too
Metro: Exodus' first major patch has arrived, bringing with it the option to play through the game a second time via New Game+ alongside a whole host of fixes and performance improvements. New Game+ allows you to carry over all your weapons and attachments into a new playthrough that you can tweak to your...
Fixes for sensitivity and latency
Released a few days ago at the time of writing, the patch aiming to improve the controls and general feel of Metro; Exodus on PS4 has been a success, based on the majority of comments that we've been reading around the web. When the game launched on Sony's system last month, it was criticised by many for the...
Input lag hopefully fixed
Metro: Exodus has a handful of notable issues on PS4, one of the most common complaints being that the controls are rather unresponsive and stiff at times. Some players reckon that input lag is definitely a factor, throwing off aim and giving the game a sluggish feel overall. Thankfully, developer 4A Games is looking to...
Metro 2033 was an XBOX 360 and PC exclusive
Of kinds. This wasn't an exclusive bought with Bill Gates dollars, it was a result of time and small teams. Apparently, converting the original game would have taken 4A-Games six months. Not really the best use of the studios time, especially when they could be making the sequel, Metro 2034, and making their engine work on the PS3 from the ground up. The..
4A Game's Hew Beynon has commented on the reason Metro 2033 is not coming to the Playstation 3
In an interview with VG247 he cites "business reasons" for the decision, but explains that there is no reason why the game couldn't come to PS3. He said:Thats probably more of a business decision, and one that I wasnt part of when I was at THQ. The studio architect of the 4A engine did..
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