Vampire Crawlers is unusual; it's simultaneously just like Vampire Survivors and completely different from it.
It's similar because it's effortlessly compelling to play, time evaporates while you do, and it shares many items, characters, and presentational cues. It's different because, well, it's a whole other genre.
The magic is in marrying the two together, resulting in a spinoff that applies much of the original's excitement and satisfaction to a wholly unique take on the dungeon-crawling deckbuilder.
The character you choose is your Crawler, deciding the cards with which you begin your adventure. You move about grid-based maps, one square at a time, battling enemies and opening treasure chests in your quest to delve deeper and gain power.
Each enemy defeated grants XP, and you choose a reward for leveling up, typically adding a card to your deck or embellishing an existing one with a powerful gem, enhancing it in some way.
Cards represent weapons, consumable items, defence, and other power-ups, all of which will be familiar to Vampire Survivors players. Weapons can also be evolved in much the same way; if you have the Garlic and the Pummarola in your deck, you can transform them into the Soul Eater.
Stronger cards require more mana to play, though, and it's a precious resource that's also pivotal to unlocking the combat's real potential.
Playing cards in the ascending order of their mana costs begins a combo multiplier, whereby the effects of every subsequent card are exponentially amplified. This, combined with all manner of tricksy tactics and powerful perks, leads to a game that can make you feel just as gleefully over-powered as the original, albeit with a twist of strategy. It's really fun.
The Crawler you take on your run can dramatically change things as well, as they all have their own effects based on the types of cards you play.
Like Survivors, Vampire Crawlers has a wealth of things to unlock along with permanent upgrades to give you a boost. Early on, things can feel a bit limited, but after putting in a couple of hours, you'll start to see far more, like whole new features in the hub, and new rewards waiting in each stage.
The main things holding the game back are mostly related to navigating it. Movement in the dungeons is rigid by design, and it can feel a bit clunky in the hands. Similarly, menus can feel a bit fiddly to get around in with a controller.
Still, those are relatively minor gripes. There's so much to like in Vampire Crawlers; it's fast-paced, tactical, and super satisfying. We heartily recommend it, but beware its terribly addictive nature.





Comments 8
Thanks for the nice review. I played the demo fairly recently, it was fun, but the game didn't quite click with me. Don't know, but the rigid dungeons and the turn-based deck-builder combat felt somewhat stiff.
On the one hand, I love Vampire Survivors. On the other…. it’s a card game. And those are rarely fun.
There’s a demo on Steam for anyone on the fence about it. For me, it pushed me off the fence, scraped my knee, and I walked away, even though I love Vampire Survivors. It’s a very different game with a very same aesthetic as the original.
Thanks for the review Stephen, appreciated. As someone who got got 'caught' by survivors, I feel the need to check this out.
Fortunately its on GP so I can check it out on Xbox and see if it grabs me there!
Love Survivors, got the platinum plus plenty of trophies. Will get this for sure, looks like a lot of fun.
Been a big fan of Vampire Survivors for quite some time (even to the point where I nabbed the Platinum for it in prep for this coming out) so naturally I am all over Vampire Crawlers as well, especially given how one of my other roguelike loves is Slay the Spire XD
I've got a bit of work to take care of beforehand but once that's out of the way, I'll absolutely be jumping into poncle's latest (magic) banger 😎
@somnambulance I had a similar reaction, though I'm not entirely put off by it. I expected that instant "Oh yeah, I love this!" I got with VS and didn't get that. I'm sure I will enjoy it but since I have Hades 2, and Saros later to keep me busy, this will be a "buy later" one.
Does it use PSSR2?
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