
Gothic 1 Remake is an almost slavish reproduction of the original 2001 release developed by Piranha Bytes, an Eastern European open world RPG that was ahead of its time, notoriously hardcore, and seriously janky.
Remade for a new era by Alkimia Interactive and published by THQ Nordic, this surprisingly dense experience has been modernised in some ways but remains shackled to the past by some bland gameplay and a swath of unfortunate, oftentimes extremely annoying bugs on PS5.
This new iteration, in addition to a major graphical overhaul, expands the world map from cut content and adds a dozen or so extra hours of late-game content, as well as introducing dynamic environmental effects and enhanced combat controls.
Right from the jump, Gothic managed to both impress and underwhelm me in a number of ways. First, the good: players are free to roam the world of The Colony to their heart's content. Whether that means exploring, searching for loot, interacting with NPCs, or fleeing from the shockingly deadly creatures that infest the area, the choice is yours, and your curiosity is often rewarded.

Gothic's plot and setup are quite compelling; in a medieval fantasy realm engaged in a losing war against a ferocious race of orcs, the king sentences any man convicted of a crime to hard labour in his magical ore mines in an effort to forge more powerful weapons and armour for the army.
To keep the convicts from escaping, his magicians erect the Barrier, an impenetrable force field that allows entry but prevents any exit. Unfortunately, things go awry, and, rather than being localised, the mages are trapped inside with the convicts, along with everything else in the surrounding area.
The prisoners use the ensuing confusion to rise up, murder the guards, and establish themselves in three separate, distinct communities, each with their own ideas on how best to survive and potentially escape.
Playing as an unnamed prisoner known as "the hero", our protagonist is a gruff guy with a blonde ponytail and very little personality who is sent into The Colony at the king's behest. Tasked with delivering a letter to the magicians in The Old Camp, this simple directive is anything but and will take quite a few in-game hours to achieve and evolves into something grander along the way.

It's in this moment that Gothic truly shines and where the frustration may begin to set in for some. Famously, there are no quest markers or compasses here, and players are left to follow the often vague directions of NPCs and quest givers. You can purchase a map, but it is unmarked and only shows the player's current location, meaning that extensive exploration is required.
Gothic is punishingly difficult by design. There are three difficulty options (the medium 'Gothic' setting is the intended experience), but even on easy, enemies will kill you in just a hit or two. Healing requires food or expensive potions, and as the economy is as hardcore as everything else, you'll likely find yourself constantly saving, reloading, and ultimately fleeing during the early chapters.
Simple by modern standards, combat is occasionally fun but mostly just serviceable. The hero is largely useless from the outset and needs training to become even mildly effective. This training requires XP, currency, and knowledge of a relevant trainer, meaning you will likely spend hours struggling, which is by design.

Eventually, you will gain weaponry that evens the playing field and, more importantly, access to repeatedly upgradeable armour, which allows for some wiggle room.
What's kind of cool is that combat training unlocks not only simple combos, critical hits, parries, and increased damage; it actually changes the way the hero handles weaponry, loosening up his stance and allowing for quicker and more effective attacks. Slightly less cool is that without that training, you get none of those things, and overcoming a lone molerat can be a costly, life-or-death struggle.
This system of trainers extends to most skills and is almost singularly restrictive; for example, lockpicking is essentially an exercise in frustration before investing in the requisite skills.

Meaningfully, from the outset, the player can choose to side with one of the three communities, gaining access to unique gameplay benefits in the process, as well as shaping the flavour of Gothic's central narrative.
The Old Camp continues to trade ore with the king in exchange for supplies and quality gear. The New Camp hoards ore in an attempt to blast a hole through the Barrier and thus escape. The Swamp Camp is largely preoccupied with smoking dank swampweed and communing with The Sleeper, a potentially malevolent deity.
Players are encouraged to do a few quests for each community and gain some much-needed experience and equipment. After a point, they will be able to join one and progress inside that faction, locking themselves out of joining the others.

On to the bad, or downright disappointing, things. Gothic 1 Remake struggles to maintain anything approaching a stable 30fps on PS5 Pro (with 60fps not even being an option), which is honestly kind of a deal-breaker alone in 2026. Even then, the game can drop to single-digit stuttering in populated areas like The Old Camp, with the game locking up and outright crashing multiple times on us.
While not broken per se, as it's possible to progress through the game, the technical issues are inescapable. There are no real graphics settings to speak of, and the poor visuals, shoddy performance, and variety of active bugs make for a rough experience.
Visually, Gothic manages some pretty impressive character models, which are quite at odds with the uniformly muddy resolution of everything else. Decidedly AA in most aspects, players will also be treated to enemies and NPCs occasionally dropping through the environment or simply disappearing entirely.

I also experienced repeated audio bugs, ranging from all game sounds simply stopping (requiring repeated restarts) to the surreal, otherworldly experience of having every NPC in a settlement speaking simultaneously, layered one on top of the other.
Your tolerance for Eurojank may vary; just know that Gothic is essentially Eurojank: The Game. I have to imagine these issues will be fixed in time; in fact, several patches have been released since launch. But regardless of whether these bugs stem from a lack of QA or the game simply not being quite ready for release, I would find it hard to justify the purchase of any new game in this state.
Conclusion
Gothic 1 Remake is a faithful retelling of the original Gothic, warts and all. Perhaps too ambitious for its budget, it offers even hardened gamers a truly unique, hardcore roleplaying experience. While weighed down by a litany of bugs and issues, there is a lovingly made product underneath – but it’s hard to recommend in its current state.





Comments 40
Really wanted to play this as i grew up on Gothic 1&2 and loved it despite the jank, but 30fps on Pro is absolute deal breaker for me :/
Great review. Will hold off on this for now. Glad I didn’t pull the trigger. Hopefully they can address the issues stated above for those of us on console.
It’s 30fps (even on Pro…wtf) and the full game is not on the disc despite the publisher’s insinuation it would be prior to launch. There are far too many other, better games I could be playing to waste my time on this.
They released a patch for uncapped framerate. I have no idea how it performs though.
@species well good news they patched in 60 and unlocked fps options at least on pro idk if og ps5 got the option which I don’t know why the reviewer didn’t bring up
An unstable 30 fps on pro is an automatic no from me, and I love these type games. Hopefully they get it sorted out and maybe this will be worth a look later.
If you can stomach the performance issues, or wait for a few patches, the game is great. Its a 'true' hardcore RPG born on PC. It will not hold your hand and its all the better for it
@dark_knightmare2 No way, how does it run?
Edit - Seems like they just uncapped the FPS, so technically it can run at 60+, but it barely holds 30 at camps or high foliage areas. Please correct me if im wrong.
If it's anything like the other Piranhabytes series Risen and Elex, the player is initially very weak but gradually becomes a powerhouse around the midpoint of the game. I like this sort of progression, but if you want to jump straight into a power fantasy these games are likely not for you.
@species yeah as long as you have vrr it won’t drop below 48 it mostly hovers around low to mid 50s but it’s way better than the 30 I dealt with for the first 30 hours playing.
@dark_knightmare2 thank you brother, thats certainly good news!
Wait a minute : THERE IS A PATCH on PS5 PRO!
60 Hz and unlocked Framerate.
Please upload your review.... Maybe you play this game last week .. but the studio is trying to fix the game right now....
It's not perfect but you GET 60 Hz, most of the time.
@KingPev I love the sound of that but when I played the demo the gameplay felt really weird tbh.
Didn't they release a patch for all consoles to uncap the frame rate? You should update the review.
@Yorgen Yep, they did. Of course you don't get the same result , when you play on PS5 or on PS5 PRO.
@species no problem
@Nepp67 it’s way improved from the demo
@johndoe89 the patch does nothing. It’s still a jumpy 30fps on the Pro. So no need to update the review here.
They have released 3 patches this week alone so the 5 feels a bit harsh as they are patching issues quite regularly
it's getting pretty solid reviews by players and sold 500,000 copies in its first few days. I may get it soon just because it was a game way back i wanted to play as i love E-jank games and loved risen series, warts and all.
This seems to be a pretty harsh outlier score
@Khayl I’d like to correct you a bit. The original Gothic game was developed by Piranha Bytes, a studio based in Essen, Germany. That’s not in Eastern Europe. I’ve played both the original Gothic and Gothic 2, and we can certainly classify them as classic Eurojank. So much for the geography lesson. Thanks for the review, by the way.
@Orochilocka no it’s not lol at least with vrr it never drops below 48 for me and hovers in the 50 to 55 range consistently
I tried the demo, those 15 minutes I played is all the Gothic I need in my life…
Absolutely loving this game...on PC.
Jank is love, jank is life!
@johndoe89 I don't understand why not fix it before you launch it? They all rush games out of the door to let the gamers play test it ....
"(with 60fps not even being an option), which is honestly kind of a deal-breaker alone in 2026"
Anything less than more or less locked 60fps is a deal breaker for me.
I have VRR up to 120hz, but I can still tell when a game drops below 60fps even in the VRR window of above 48fps.
I'll be playing Dragon's Dogma 2 until this one gets fixed.
I love euro jank games and stuff like this so despite its many issues i've been really enjoying this. I knew what i was getting so i never expected a locked 60fps bug free game.
@dark_knightmare2 not all TV monitors have VRR. So yeah, still a jumpy 30fps
@KundaliniRising333 the PC version is light years ahead of the console one. I like the game but it’s definitely a 5/10
This game has wait for PS+ written all over it.
35 hours in as of now and I really, really like it so far^^
Everything I found annoying in a game like Kingdom Come just clicks with this game. Can't wait for a potential sequel
@Orochilocka ahhh gotcha
I was interested in this but it sounds like it isn't my thing.
Yih I was on the fence thank for the confo.
I'm interested, but a bit further down the line. I love a fantasy world that feels dangerous, adventurous, but isn't a souls like.
Are there any companions, or interesting companions, or is it just Gruff Graham vs The World?
I've always wanted to play this but it sounds too buggy for me.
@Orochilocka Strange.
it works for me.
I play on 60Hz Mode.
When I tried the "unlocked mode" , I have some tearing (first part of the game...). But it's much better now..
I also play with an OLED screen with VRR and freesync ...
I think the review is rather harsh. Like with Crimson Desert and other games that are a bit different and not typically mainstream, it seems that games aren't judged in their own right but compared to other, dissimilar experiences.
Framerate has been patched and is decent now (on Pro) and I have encountered no serious bugs. I would give it 7/10 potentially increasing to 9 or so depending on future updates.
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