Death's Door released to rampant critical acclaim on other platforms earlier in the year, and it's easy to see why. This is a lovingly crafted isometric action-adventure, stacked with engaging exploration, tense action, and a wonderful atmosphere. It draws obvious inspiration from The Legend of Zelda as you journey across an interconnected map, gathering spells and weapons that will help you progress through increasingly dangerous environments.
You play as a Reaper — a small, characterful crow out on their first mission to claim the soul of a powerful creature. Unfortunately, your inaugural quest doesn't go to plan, and you're taken under the wing (pardon the pun) of a grizzled old crow who seeks to open the titular and mysterious Death's Door. This isn't a story-heavy game, but it's still stuffed with quirky, memorable characters.
It's also quite tricky at times. Combat encounters demand patience as you dodge incoming attacks and only look to strike when you're absolutely sure that it's safe. To start with, your poor little crow can only take four hits before they fall, which can lead to some nail-biting battles. Thankfully, Death's Door's difficulty curve feels good, aside from a handful of sudden spikes later in the game. It generally does a solid job of gradually introducing different enemy types and mechanics without seeming unfair.
Tight controls, clever level design, and rewarding combat make Death's Door a joy to play. It's a ten-hour adventure that never outstays its welcome, and its overall quality is clear. A polished, quirky, and often challenging title that charms from start to finish.
If anyone's got any questions about the game let me know and I'll try to answer them.
I’ve had the pleasure of playing Death’s Door on PS5 for the past week and not only is it hands down the best indie of the year, it rivals Ratchet and Clank: Rift Apart, Returnal and Metroid Dread for my personal game of the year.
This game is an absolute joy from start to finish and all for a very modest £15.99 price tag. Though it does have to be said that the top down Zelda’s are my favourite series in all of gaming.
Glad I pre-ordered this now.
Thanks for the review.
Now that's the kind of graphics I love seeing in indie games. Will definitely give it a try at some point.
Will absolutely be playing this in the near future.
I haven't played much on Xbox, I was like at that Grandma boss or something. But the bits I've played were enough to buy it again for PS5! It's one of the best games of this year!
One of the few games I actually pre-ordered (as you got Titan Souls free). Really looking forward to it.
Getting the physical copy. Can't wait looks amazing.
Great game, have it on PC... tons of fun.
@ShogunRok You talk about difficulty spikes, are there any options when it comes to difficulty, and does using them affect trophies?
Quality little game, the overall package is really good but the majority of the combat is extremely basic and repetitive.
@theheadofabroom Nope, no difficulty options.
@theheadofabroom Having played this game with 100% completion, the difficulty spikes mentioned are mostly optional stuff to get to said 100%. Even then, I can only think of 2 instances through the entire game where I had "trouble" with a particular section.
This isn't Dark Souls territory hard at all. I'd say it's more...Mega Man X range of difficulty throughout the majority of the game.
Just had a little go...I'm gonna love this and the music at the beginning is very soothing.
Thanks for the review and putting this on my radar. Looks very interesting
Definitely getting this.
I expected to play this at launch because I did not expect to buy 3 big games on the BF sale. Guess it’ll wait. Very interested though!
You had me at "characterful crow". Definitely playing this at some point
Was a 10/10 for me too. It’s my game of the year. Fantastic game in every way.
@AFCC Why would you buy it twice when you haven’t finished it on one platform? Genuinely curious.
@GamingFan4Lyf @ShogunRok Cheers both. I have a fatigue condition and often find that difficulty spikes become a feedback loop where I get too exhausted to make progress - it sounds like while this might stop me from 100%ing the game, I should still be able to get through the story.
I saw that it's 60 FPS on PS5, is it also 4K?
Death's Door looks like a fine isometric game. 8/10 sounds right, but it saddens me to see these awards and nominations go to simply the most popular games. 12 Minutes is nominated at TGA and it has a 71 Metacritic on XB1 and 74 on SX. I know scores aren't always accurate but ppl freaked out when Death Stranding was nominated bc it had an 82.
There are so many indies that won't be nominated bc they weren't promoted as much. Games with far better critical scores like Ender Lillies (86) or Unsighted (85) or Griftlands (87) are completely ignored by most sites. Sad.
I haven't played many new games this year but this is easily my 2021 GOTY. I think the difficulty spikes are overblown. There's like 2 bosses that I died more than a couple times fighting, and honestly, if you fight smart and conservatively all of the bosses are pretty straightforward.
The best thing to say about this game is it really nails what it sets out to do. Theres no wasted content.
@Voltan lol same. I just bought Miles Morales and Guardians of the Galaxy, and I barely have any time to play those.
It's sad that the physical is a Special Reserve Games exclusive. I think it's in limited quantities and US only.
Was hoping for a normal retail release.
@Arnna I always prefer games on PS...trophies and I like the controller way more. Also if it's an indie game I like, I don't mind supporting the devs
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