Ace Combat 8: Wings of Theve launches into a reality where its predecessor, Ace Combat 7: Skies Unknown, became easily the most successful entry in the series.
That puts it in an odd spot; there's a pressure on the follow-up to outdo what came before, but it's that success that provides Bandai Namco Aces the means to do so.
Fortunately, the developer has deftly threaded the needle; Wings of Theve is the biggest budget, most robust entry to date, representing the Ace Combat series at its most confident.
This is still the same action-packed, arcadey flight shooter you know and love, but it's all been turned up a notch.

Fundamentally, this is a very familiar experience for anyone who's played Ace Combat before. Take real-world military aircraft, equip them with an outlandish number of missiles, and place them in an alternate reality world with larger-than-life super weapons and a melodramatic story — it's an unusual formula, but it's one that's been refined over decades.
At the heart of the series is its core gameplay that's largely the same as it's always been. You hear your mission briefing, choose your plane, and then go to town shooting down targets like there's no tomorrow.
The thing is, it's still damn fun to do. Intuitive, responsive controls make flying a breeze, and landing missile strikes on other planes or ground targets is as satisfying as it's ever been.
However, Wings of Theve might be the best Ace Combat has ever felt. It's honed the action to a fine edge; it feels wonderfully smooth to play, and improved presentation just makes everything pop all the more.
Even though your actions in the game rarely shift from dogfights and dropping bombs, I never once got tired of the campaign, which manages to keep things varied across 30 missions.
Whether you're laying waste to enemy facilities, defending allies from attacks on all sides, or taking on ridiculous creations like the land battleship, the campaign does enough to give each sortie a fresh feel, of course backed up by the context of the story.

The setup is great. You're rescued by the Endurance, an aircraft carrier aligned with the FCU — a country that's been blindsided by an invasion from the Republic of Sotoa.
You quickly learn of the Wings of Theve, a legendary pilot who serves as a symbol of hope for the FCU people. It transpires the legend is fake, and when the man representing it is killed in action, you inherit the moniker, as well as his wingmen.
The way the story is presented is quite the departure for Ace Combat; cutscenes are mostly from a first-person perspective, which makes you feel more involved in the action, and much-improved visuals serve the campaign well in some intense scenarios.
However, I'm not completely convinced by the story itself. Broadly speaking it's on par with what's come before, but there are a lot of place names, people, and allegiances to keep track of, and there are some plot points I found a little confusing.

While the story can get a little lost in itself, I do think the voice acting is on point — which is to say it's perfectly cheesy. Never change, Ace Combat.
A focal point of the game is your squad — they're prominent in the story and pretty much every mission in the campaign.
As you make progress, you'll visit the aircraft tree, gradually unlocking better planes for yourself, but also your wingmen. It's a little finicky to navigate, but works well enough.
Anyway, before each mission, you select a plane to fly, and you can pick what your allies are piloting too.
Then, during missions, a returning feature allows you to issue simple commands to them. They're much more competent here than in previous games, so this small layer of strategy can make a surprising difference.

On top of all that, you'll be hearing from them frequently with near-constant radio chatter. You'll get a sense of their personalities through the comms as much as the cutscenes as they discuss the mission at hand, keeping you informed about what's going on.
The overarching narrative is a decent effort and its presentation is a real step up, but I think it's most successful in placing you among characters you'll care about.
Speaking of presentation, Wings of Theve is no slouch in terms of visuals. I spotted some rare low quality textures here and there, but this is a seriously good-looking game.
Playing on a standard PS5, I opted to prioritise frame rate (60 frames-per-second is a must for Ace Combat). The image quality doesn't suffer much compared to the quality mode, though it can occasionally look a little soft in places.

I think even more impressive than the graphics, though, is the sound design. This game's soundscape feels designed to make you feel badass — your plane will cause a sonic boom as it breaks the sound barrier; explosions as you kill enemies are super crisp and satisfying.
This is also a rare third-party PS5 game that makes impactful usage of the DualSense. The triggers vibrate when you pull off high-G turns, and the haptic feedback is constantly in use, reacting to nearly everything happening on screen.
Regarding multiplayer, I was able to briefly sample it during the review phase, and the only issue really was long waits during matchmaking, but this was certainly down to low player numbers on pre-launch servers. When I got into a game, it ran perfectly fine.
I really like the emphasis on co-op, but there's a decent range of game types available. Fans will really like the Emergency missions, which see you take on giant super weapons from previous games in the series.

I wasn't able to get a grasp on how grindy the multiplayer will be — you can level up each plane individually based on usage, and you have to unlock each one using a currency you earn from completing multiplayer matches.
I feel like it could be a fun thing to dip in and out of without too much commitment, but there's plenty of depth there as an endgame location for die-hards.
Conclusion
Ace Combat 8: Wings of Theve is the most sure-footed the series has ever been, confidently refining its punchy aerial gameplay and doubling down on a more cinematic story. While there are some wobbles here and there, the much improved presentation, charming character performances, varied campaign, and deeper multiplayer experience offer up a sequel that makes a textbook landing.





Comments 59
Great review, Stephen. I'm actually quite excited for this. I love me some Ace Combat.
Important question: are their many missions with strict timer? That got frustrating real fast in 7.
Did you play it on the Pro?
The review score is the same as the game's entry number which just proves that the sabotages go way beyond MindsEye.
I enjoy ace combat 7 skies unknown which was a psplus ess game.good fun arcade style game.word up son
@XenonKnight Version Reviewed: PS5 (Standard) / European
Removed - trolling/baiting
Been playing these since the PS1 days, glad to hear the quality is still there. Really looking forward to launch and especially the multiplayer suite!
Already got my PS5, Xbox and Namco Bandai Swag copies preordered and hovering over that PC copy just to get a copy of Ace Combat Zero for it and digitally on PS5 to play it 3 days early.
Yes I know I don’t have an Xbox or PC to play them but that’s hardly an important factor is it?
I am not being defensive! Do you want to fight!?!
Glad it’s reviewing well. Already ordered but considering getting the Hori controller to compliment it.
It's been a while since I played an arcade aircraft game, this is so tempting but there are a bucketload of games coming out >_<
Ah well, another must-play from this ridiculous late 2026 release schedule. Onimusha and Control are first for me, may wait for a sale on Ace Combat rather than try and squeeze it in before that little indie release in November.
Thanks for the review! Sounds very similar to AC7, which had quite a few disappointing elements for me. Will definitely play, but much later.
How long did it take you to complete all 30 missions? How much of an impact customizing wingmen/issuing command make? For the campaign, can you unlock all/most planes and weapons in a single playthrough?
They're saying September is the most stacked month ever, but honestly October for me takes the cake. My wallet is at the end of its tether!
@Vovander Most of the reviews I've read say that this is a vast improvement over 7 in just about every way.
@JB_Whiting tnx - will need to read a few more to get the details. I know it’s subjective, but 7’s trailer music hooked me much more that 8’s(
This made me chuckle: "Some story elements a touch confusing". I'm not sure I understood what the hell was going on in AC7 even on my third playthrough.
"Some story elements a touch confusing" So you're saying the story makes a lot more sense than Ace Combat 7's story.
Currently 88 on Metacritic. I expected it to review well, but not this well.
Gutted they didn’t push on with the VR mode. 7 was incredible even though it only had 3 missions.
Still, sounds as awesome as ever. Can’t wait to get into it. Thanks for the review.
@SoulChimera would have been a system seller for PSVR2!
So happy this is reviewing well, especially after playing the series for the first time last month with Ace 7.
Very excited to jump in to this.
Probably my most anticipated game of the year. The Ace Combat series is absolutely incredible.
Yep, this is the one I've been waiting for, very pleased to hear it's not a disappointment.
Fingers crossed for PSVR2 patch!
@Quintumply if you have no experience with the series (as I do not), would you recommend it? I know I asked on the preview, but, after experiencing the full game, how friendly is it to newcomers?
Oh, man, I wish there was a demo for this one so badly. I thought this one was so cool looking in the trailers, and I think I’m going to have to watch some videos, but I feel so hyped for something I know basically nothing about.
Pumped.
I wish the AC Zero pre-order bonus was available now and I could play through that quick prior to getting into AC8 next week.
oh my god, this fall, it's like every week you're hoping a game is not as essential a buy cause everything else is but then it's like "nah bro, this a must play too!"
@somnambulance While I obviously can't speak about AC8 specifically, if it's anything like the prior games - the flying in these games is very, very arcadey by default. Pushing left/right on the stick will automatically roll the jet and pull up to do the turn (i.e. push left turns you left). You can also more or less bounce off the ground on easier difficulties. They have a good range of difficulty options and can be extremely forgiving. You can enable more realistic flight controls if you want, but they never get anywhere close to a "sim" even when maxed out.
As long as you're not particularly susceptible to motion sickness, you'll be fine.
Story-wise, while (most) of the games are set in the same fictional universe that ever so vaguely resembles the real world (hence "Strangereal" which is the developer's term for their universe), they are each their own self-contained stories. You do not need to have played the prior games to know what's going on. Basically there are superpower nations, smaller nations, and they occasionally have wars that involve a highly improbable number of jet dogfights...that's all the setup you need
I never pre order games anymore but I had to make the exception for this one. AC7 was so so good and I was sold on this one as soon as it was announced. This series in general deserves more love!
@somnambulance It seems @Sweetz has beaten me to it and done a fine job haha. I would add a couple of things:
AC8 is easily among the best in the series and would make a great entry point.
Its story falls within a timeline established by previous games but it’s standalone and doesn’t require any prior knowledge.
If you think it looks cool and you’re interested, I would take the plunge. My personal experience is that I read a review for AC5 back in the day, ended up getting it on the strength of that alone, and absolutely loved it.
I appreciate games can be pricey but I’m pretty confident if you’re vibing with the trailers and gameplay, you should give it a shot.
Another option is you could try AC7 first, which frequently goes on sale at heavy discounts.
Hope that’s helpful
@Vovander I can’t recall my play time exactly but I would say around the 20 hour mark for the campaign, give or take a few hours.
Outfitting your wingmen with the right planes is important; if you’re flying planes that don’t match the mission’s requirements, you’ll have a tough time. You can equip wingmen automatically if you don’t want to worry about that as much. As for commands, it can definitely be helpful to stay on top of that. Your wingmen are much more useful than in previous games.
You can unlock a majority of the planes and upgrade parts in one play through, but to get everything you’ll have to replay missions to get enough points and finish off the tree.
@FX102A That is dedication, and I respect it!
I knew when I saw it n mashed that wishlist button great news.
Sounds like good dumb fun! Day 1 for PS5 Pro. Cannot wait, just need to finish up Onimusha WotS.
Tempting, tempting, tempting, would love a yoke, throttle and everything else though 🙃
this once-great series is now seemingly ruined by an overabundance of cutscenes. I had to nope out of 7 in just a few missions, I can't imagine wanting all that. 😕
OTOH I spun off that into playing through AC2 again, which is a fantastic game! almost non-stop action.
I probably would have been interested in this prior to my country starting a war and bombing campaign with Iran while also throwing the world further into chaos. As it is, I have no interest. Still, it looks great, and I hope others enjoy it. Maybe one day...
Happy it turned out so well!. I remember having a blast with some ace combat on the PS2. AC7 was somewhat tedious to me. I'm ready to dive back in though.
I'm excited for this one. It's been like 4-5 years since i'm completed AC 7.
Unfortunately they forgot to add the VR mode (psvr2).
I only played the vr missions of ac7 on psvr1, which were awesome despite their short length.
@D6rkLordS6t6n I totally understand that. The current state of the world (AI, Trump, the rise of the far right) has changed my perspective somewhat - I mean this looks amazing but I'm sick of wars, killing & the way things have gone. Like you'll I'll pass for the moment.
@Vovander @SoulChimera exactly the reason I won't bother with this until a VR mode is patched in. I wanted to play 7 but since the psvr2 isn't compatible with ps4 vr games I didn't. Shame as I love my psvr2 and I'd have been all over this.
I’ve seen that the cutscenes have needless QTEs in them, stuff like press triangle to shake hands etc. Does this disable to option to skip cutscenes? Don’t care for the story and just want the gameplay. Concerned that if the cutscenes can’t be skipped its going to get real dull across 30 missions
@Sweetz @Quintumply Aw, man, awesome responses. I’ve got the points to get a game for free right now on my Sony cc, so I’m wondering to myself if this is the one, Dawnwalker, or if I should maybe wait for Fable. I think I’m going to wait a little bit before I cash in (for the first time in a few years, I’ve accumulated back log because of September’s release slate), but it’s certainly tantalizing! 😂
Ace combat was my first ps game ever. Never looked back. Love this series
@GraniteFraggle Totally with you. Playing war games is of no interest at all right now. I'm not finger wagging at anyone who enjoys them. I just not in that place.
Pre ordered. Coincidentally got a few days off around release day. Kids at school wife at work. Hope the postie arrives early. Shame no VR included. Can on pray but cant see it being patched in later. Would happily pay for it.
@kuu_nousee I was looking forward to play that on the Pro, but I don't see a "Pro enhanced" badge on the PS Store. Any word on that?
It might still benefit from more stable framerates and higher resolutions if it employs dynamic res, but it would be cool to have at least PSSR instead of whatever upscaler they're using there.
@Art_Vandelay no info yet as none of the reviewers stated anything otherwise. Seems mostly reviewed on base PS5 or PC.
I was absolutely going to get this at launch, but I've still got my steelbook Onimusha unopened and the Witcher 3 upgrade on Tuesday- holy hell we need more hours in the day
@TheEnygma it's been just bonkers this year😆
@GraniteFraggle The world is always a violent nasty place, it's just louder thanks to social media and news thriving on death and decay/ fear mongering.
If you can't seperate gaming and fantasy from real world awful-ness I strongly recommend detoxing from social media..
Most folks are aghast at the idea of putting their internet down, but I promise it will do worlds of good.
Much like other forms of addiction it eats away at your mental health and creates a psychological need to keep feeding
Just a recommendation
@CallMeDuraSouka Yeh I totally get that - and it's something we do quite often. We're shortly heading to the depths of Wales for an internet & phone free week of dog walks & wildlife. I think at the moment everything feels very visceral & certainly here in the UK it feels like you have to unplug from humanity never mind the internet! Back to the game itself though I've no doubt in the future when I'm feeling different I'll pick this up. It looks and sounds beautiful - there's no doubt they've knocked it out of the park with this entry especially thinking back to the PS2 when I first bumped into it. It felt pretty cutting edge back then in terms of what it was throwing out. At the moment I'm definitely feeling more of a fantasy theme for my digital escapism.
Great 😃👍
I played AC1 in my youth and now it's number 8! I trust it'll do well.
I tried AC7 too recently. You need to understand the combat before you feel like a competent fighter pilot and that takes a while. Chasing after planes and CONSTANTLY turning is a real thing for us (old) newbies.
I will eventually get it.
However, the lack of VR2 support is quite frustrating.
Finally got around to reading this review, great job Stephen! I’ve been an AC fan since the first games on PS2. Given the fact Bandai created the prequel video “hype series” and put more money into promoting AC8 in advance of the launch, I’m really happy the game’s going to live up to the hype. Although, having written that, I’ve watched the prequel video series and I’m still not 100% sure what’s going on. 😂 As I think back on previous AC games, IMO being a little confused about the story has been somewhat of a regular occurrence, at least for me. The confusion never seems to take away from how much fun I have playing it.
I'm looking forward to this game. It is my most anticipated game of the fall season. I feel the need. The need for speed.
I'm happy it's reviewed well for fans, but this would have been a day one purchase if it had supported PSVR2 and been a great boost to sales.
Hopefully there's a good UEVR profile for the PC version at least since it uses Unreal engine and I'll snap it up.
@Quintumply nice - thank you so much for detailed answers!
@GraniteFraggle Thanks for the thoughtful response, that trip sounds amazing.
I debated posting that, I have a bad habit of offering advice when it's probably not wanted- or warranted in the setting of gaming.
The odd break, even for a few days can be wonderful for a reset.
It looks great, I just don't have the time - too many games ha ha
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