Republished on Wednesday 29th September 2021: We're bringing this review back from the archives following the announcement of October's PlayStation Plus lineup. The original text follows.
Mortal Kombat X knows what it takes to keep you engaged. Cast your mind back to the early 90s, and series creator Ed Boon's garish pretender was the grubby chip shop time waster, while Capcom's vastly superior Street Fighter II gobbled up competitive coins in nearby carpeted arcades. There's always been a gulf in class between the two series: Midway's former brand made its name through violence and vulgarity, while Ryu and crew showed a bit of restraint and class. But the PlayStation 3's excellent Mortal Kombat reboot proved that the franchise was capable of more than just tabloid headlines: it stripped back years of fighting game fiction, focused the roster, and fashioned a fighting system that toed the line between accessible and deep. This latest PlayStation 4 foray from NetherRealm Studios very much follows in its predecessor's wake – and just like its forebear, it's no flash in the pan.
The thing that's perhaps most immediately impressive about this two-dimensional ball buster is just how much there is to it; other fighting games look bare by comparison. There's the 24 character strong roster for starters, which has been buoyed by a transfusion of new blood. Ninja nemeses Scorpion and Sub-Zero take top billing, of course, but fresh-faced combatants Cassie Cage and Jacqui Briggs hook up with the likes of Takeda and Kung Jin – all of which are familiar but unique in their own kind of way. The developer's really paid extra attention to the animation this time, ensuring that each individual looks and feels distinctive – there are no lazy palette swaps here. But it's gone one step further than that: variants mean that each brawler can be further tailored to a specific play style, adding different moves – and, subsequently, combos – to your combative arsenal. Jax, for example, can add weapons to his armoury – or swap them out in favour of old fashioned grapples.
It's a lot to take in at first – but it works. And this is how the game manages to keep you hooked: you may find Raiden's thunderous techniques appealing, but, upon mastering his main set of manoeuvres, find that you prefer his teleportation attack style over his lightning trap alternative. And it doesn't end there: new modes such as the Living Towers are all about variety, taking a traditional fighter's core structure and imbuing it with a near-limitless number of modifiers. You may, for example, end up fighting in slow-motion or at super-speed – with old favourite Stryker peppering the stage with grenades. It's no doubt a tournament players' idea of hell, but Testing Your Luck against constantly rotating rule types is undeniably entertaining – and, of course, the standard settings are still very much present and correct, so it's not like you absolutely have to indulge in the slathered on silliness.
Whichever way you play, the fighting system's rock solid: a new stamina gauge limits the spamming of certain moves – such as the environment interactions returning from Injustice: Gods Among Us – but makes it a little tougher to break combos, meaning that you'll need to think a bit more carefully about whether a specific string is worth cancelling out of. At high levels of play, the key to success comes from locking your opponent in an off-the-ground juggle – but there's enough excitement at lower tiers to entertain more casual combatants as well. In fact, the simplicity of the specials – which typically involve three button presses or less – mean that anyone will be able to throw an ice blast, and even the Fatalities aren't that difficult to execute. The all-new Brutalities, then, add a deeper layer of depth, requiring you to meet very specific conditions in order to land one of the embarrassing finishers.
They're not as flashy, but they're arguably more gratifying – and they particularly come into their own during the new King of the Hill game mode in online multiplayer. This operates similarly to a winner stays on-style ladder, but it allows you to converse with your fellow fighters using an AOL-esque chat room interface, as well as post emojis. The coolest thing, however, is that, unless you drop out into training – which is possible, too – you're able to rate the winner in a Dancing with the Stars-like fashion, awarding reputation points to your future foes. This means that playing a perfect round and landing that all-important Brutality at the end carries added value – and seeing as everyone's watching, you're never going to want to be on the receiving end. It's just a shame that, several days removed from release, the title's definitely struggling in the netcode department, with some areas of the experience straight up failing to load.
Nevertheless, there's no doubt that the online suite, for as feature complete as the offline experience is, will remain the title's enduring asset. Team Battles pit you against groups of opponents, as you fight multiple rounds trying to earn points for your comrades. Meanwhile, for those not quite ready to face-off against real people, the Tower Battle option fuses the best of single player and multiplayer together, seeing you brawl against a series of computer controlled opponents, attempting to accrue as many points as you can in a 10 minute time limit. It's also worth mentioning that, whatever you play, you'll always be earning points for your chosen faction, contributing to a global meta-game which culminates in weekly events that give you and your allies an opportunity to usurp your opponents. We'll be honest: we haven't seen enough of this in action to fully get a grasp of how it works – but the mere sense that you're contributing to a greater conflict is nice.
And then, of course, there are the Koins that you'll amass which can be spent in the first-person dungeon crawler-style Krypt. This adopts a much greater guise than ever before, with creatures coming out to attack you in QTE-style battles, and even the odd puzzle sprinkled in for good measure. Movement here is awkward – it's clearly an extra, rather than a crux – but it's charming, and only let down by the fact that a post-release patch has reduced the amount of money that you'll make, perhaps nudging impatient players towards the 'Unlock All' microtransaction accessible from the menu screen. In fact, while we're not going to harp on about it, this game does have a putrid penchant for additional money making methods, incorporating 'Easy Fatality' consumables, among much more. NetherRealm may have made one smartphone game too many, as it's getting wily at extracting additional dollars from consumers' pockets.
You can ignore all of this stuff, of course, but we raised an eyebrow when we fought Baraka in the single player campaign – a character that's not currently part of the roster, but is clearly going to be incorporated for a fee further down the line. It's not like you can complain about a lack of content here: this is the biggest first edition fighting game that we've ever played – but it still leaves a sour taste. Similarly does the story mode, which is beautifully presented, but lacks any kind of cohesion. Given the already complex nature of the Mortal Kombat universe, the constant flashbacks lead to confusion over who's fighting who; it's an IQ sapping four hours of silliness, which is only really redeemed by the fact that it's largely unprecedented in the genre, and has some exceptional looking cinematics, complete with some of the most impressive cut-scene to gameplay transitions this side of The Order: 1886.
Which just about brings us to our final point: the game looks great. Some characters, like Scorpion, are more detailed than others, but when you've got a couple of lookers – D'vorah and Goro – on any one of the title's luscious backdrops, the title's simply breathtaking. The mismatch of artistic inspirations – from kung-fu movies right the way through to heavy metal record covers – won't really be to everyone's tastes, but brawling in front of a Shaolin Monastery in the driving rain is a real sight to behold. The music's arguably less memorable, but the sound effects are great, adding real weight to every punch, kick, and, of course, upper-cut. When you're playing as the bionic armed Jax, the hollow ring of metal will reverberate around the arena, while Shinnok, a sorcerer with a silly hat, ripples and rasps around the stages using dark arts. We've got to give a shout out to the entrances, too, which incorporate unique interactions between all of the characters.
Mortal Kombat X doesn't hit with quite as much impact as its predecessor, but it still improves upon a brutal blueprint. The story's stupid and poorly written, but it's all of the options outside of the campaign that will keep you engaged – whether you're playing with others or alone. With hundreds of modifiers, the ever-rotating Living Towers, and some truly exceptional online additions, this game really goes above and beyond. However, it doesn't ignore what's important either, employing the new variants system to keep the fighting fresh – even if you only play as one character. Misplaced microtransactions sully the experience slightly – but this is still only a few scratches short of a flawless victory.
I kinda disagree with the negging on the stupid story, it's like, you don't go to see a Fast and Furious movie to see the intricate plot lines and exceptional dialogue......remember Injustice and it's alternative dimensions? Even dumber!!, lol..............but that's ok, because it's a good cheese, stupid and fun all the same.........I thought the story mode was very enjoyable (agree that the unplayable characters reek of DLC).
@sub12 I just think they did stupid poorly here. Like, don't get me wrong, I came into this expecting dumb - and that's exactly what I got. But I think you can do ridiculous and cohesive, and the plot is just all over the place. So I'm not really negging it for its intentions, more its execution.
@Comrade44 Yeah, it has a full story mode. It's mentioned in the review.
@Comrade44 Send me an invite and I'll accept.
I was truly excited MKX was coming the past few months, I read all snippets of information and watch all footage I could get my hands on. it's just a piece of my childhood they brought back with MK9 and I couldn't wait to see the gore fest in 1080p, just like my "mind's eye" already saw it back then. But after every DLC announcement my enthousiasm got less and less: sure the were hitting the N-spot (nostalgia spot) like almost no one else can, but at the cost of their integrity it seems.
Although it didn't feel quite right, I decided to forget about Goro, bout the Kombat Pack that somehow wasn't included in the European Coarse Edition and all the extra fighters that would come along as expensive DLC and I would just give them money like I gave em tons of quarters back in the day.
But then the evening before my Coarse edition would arrive I saw an article about the consumable fatalities and something just snapped: that was more than I could take. Letting people pay handsomely for a shortcut to a vital part of the game is just the saddest thing. Everyone should be able to see fatalities, but to ask money for something you've implemented already is just plain wrong. They could've made 2 versions of the Fatality by showing a chicken or donkey with the shortcut, but let everyone enjoy the game like they want; instead they chose to treat a "faketality" the same as pulling of a real fatality, but charge people money for it. I decided to return my Coarse edition and not to give in to these practices.
The first few days I was really bummed out: the game looks fantastic, my brother and my best friend are playing it and the Coarse Edition is easily in my top 5 of best Collector's Editions. But I also kept on hearing stories about how they were monetizing absolutely everything in the game to a point where it's probably best to disconnect your camera or Kinect because they might be registering people's expressions and if it indicates their having fun, they will automatically charge your CC for the "Fun Micro Transaction". They simply went to far this time and although it's a huge succes, I don't wanna blame myself in 5 years for being a part of the cause that the industry has shifted to just making games according to the MK model.
MK seems to get away with anything, but charging people so much for stuff that's on the disc or finished and ready to be patched in just feels wrong. I rather have prices of games to go up a bit than to watch a "Buy Goro now" screen every time I start a game. It feels like those annoying people selling fake watches who keep on bothering you when you're enjoying your ice cream when on holiday. With gaming (and on my holidays) I want to forget about money and totally immerse myself in the world. Enjoying my game kowing I'm missing out on the good stuff just totally crushes the experience and I'm sad that the devs and pubs are digging theirselves a deep "paid DLC & micro transaction hole" where eventually we'll all be stuck in.
Edit: I know... Tl:dr, wall of text, cool story bro, etc etc... I'm just disappointed. Sometimes it feels I don't belong in this era of gaming anymore.
@Boerewors It's disappointing for sure. The majority of it is easily ignorable, though - and as I said in the review, it's not like you can complain at the amount of content you get out of the box. I do get you, though, and agree.
Exactly what my brother told me...but knowing I'm missing out on the fun when I'm not willing to pay is unacceptable for me. Me boycotting this game doesn't harm Netherrealm in any way and I'm missing out on a game that I would love, but I had to draw a line somewhere.... I should better prepare myself to find a new hobby
@get2sammyb I much prefer sf4 gameplay to injustice as its clanky in comparison. Is Mk more fluid this time around?
Tell me do the so called microtransactions help players win fights?
Are they at all intrusive on the game?
No they aren't so enough with this bs about them ruining the game, infact they they make it all the better for people who aren't so well versed in fighters/mk to enjoy the game more add they get to see the fatalities, your basically detracting from the game simply for helping players rather than hindering them, bravo pushsquare.
@Boerewors don't believe everything you read/watch on the net
The micro-transactions don't ruin the balance of the game at all.....it's really pretty petty overall.....the bigger complaint is all of the non-playable characters in story mode thay will no doubt become paid DLC in time unless you purchased the season pass.
Combat is more fluid compared to Injustice, but I has yet to reach the levels of fluidity in SF4, still very playable though.
@get2sammyb Did you like the Mortal Kombat 9 story? I really liked it and I think it was the best of that game. I'm not expecting a Dostoievski inspired tale, but something related to the game that we played when we were kids that we can enjoy now.
@viciousarcanum So, the game doesn't have characters locked behind a paywall and 'pay2perform' fatalities?
@Kage_88 there was always going to be 24 main characters, the one locked behind a paywall was announced to be from the get go and is hardly anything new (i don't recall other games getting so ridiculed for common or worse practices) heck he's completely free of you just go for the special edition.
And again read my comment, complaining about the easy fatalities is so fricking petty, they don't provide any sort of in-game benefit over another player, they are available so more people can enjoy everything the game has to offer.
where they cross the line in my opinion is when they patched things up so it takes longer to raise gold in order to force people to give up and pay for the microtransactions, i think that's one of the lowest thing a developer has ever done
One of my first fighting games... And one of my last. Great game from what I could tell, but I fully admit I suck at these types of games and have no desire to improve.
The problem with the story mode is Mortal Kombat has always had an engaging and intricate story and this one had a very disappointing story and ending. They deliberately left things out for a sequel.
You can easily ignore the dlc/micro transactions so it didn't bother me, unlike some games (Evolve)..
Also I personally liked the story mode, I have grown to enjoy their cheesy B-rated action movie style script they have for their games.
I pretty much have the same opinion as NomNom above, but obviously the community is pretty split on it right now (story and DLC-microtransactions).
DLC wise the game is not that bad. Most are complaining about DLC beeing in the disc, but only Goro was. Yesterday there was a big patch adding Jason on the game, in case you didn't noticed it added all his collection things, story and banner icons etc.
No matter how much I would love to see Sindel, she and Baraka are just a re-used code from MK9, their skins, moves and animations are exactly the same with out variations, is not that they re designed them. Rain looks more promising to appear on a DLC.
Also I saw lots of people bashing the easy fatalities, come on now is not like they are hard to perform. MKX has probably the easier fatalities, lot's of time and no need to hurry up the combination.
The krypt unlock is also something I find stupid and useless, what's the fun to unlock everything from the start? You are going to play the game either way and gather the Koins, after all there are already guides about the Krypt, go read one and get straight to the items you want. By the way does it unlocks evey item, or every tomb, chest etc? How does it works with the shrine where you bet Koins? Does it unlock what it offers too?
The story could have been better, but I liked more than CoD:AW for example, but when I say something like this the most common reply is "Lol, CoD is about online, who cares for the story", as if fighting games are about the story only... Yea it felt wierd in some occasions and it also seems that it has been done only to prepare for drastic changes on next MK game.
As for the characters and skins DLC, it's a fighting game, I prefer if they make seom characters DLC than leave them out entirely untill next game. Also is not that bad, SF is much worse, you get SF 4 and then5 more versions untill SF5 comes out. DoA is the same crap, how many DoA:5 are out there ? I think only Tekken is without DLC, at least I cant remember anything.
I allready said a lot of things, so I am going to stop now
PS. There is at least one hidden brutallity for each fighter, making them 6 for everyone. You can do them without unlocking, but the requirements will stay hidden.
@viciousarcanum No, it's not petty - it's shameless cash grabbing, plain and simple.
If the easy fatalities don't make a difference to gameplay, then why not just make it an optional setting in the options? Or an unlockable? Why must gamers pay for it? Nintendo didn't make players pay for the invincible tanooki suit in Mario. There are literally hundreds of other games that have options to make things easier - all without requiring people to drop a penny.
Mortal Kombat X is a game driven by squeezing wallets dry. Why was there a patch that reduced the amount of koins earned? Why was there a 45 DOLLAR add-on pack released day-one here in Aus?
Just because 'other games did it' is not an excuse. Evolve got flak for this crap, and so did Street Fighter X Tekken, WWE 2K15, Tales of Vesperia and DoA 5.
People who say "but it's only optional" or "it doesn't affect gameplay" are completely missing the point. It's a monetisation mentality that will only get worse before it gets better.
MK Armageddon had 62 fighters, a create-a-character/fatality modes, Motor Kombat and Konquest.
Even today, the HANDHELD version of Smash Bros has 49 fighters - all of whom can be customised. It also has 34 stages, 117 musical pieces and 685 trophies. Let's not even mention the innumerable modes and even-bigger Wii U version, which has a stage creator, 8-player fights, 47 stages and 437 songs.
NetherRealm and WB Games simply have no excuse for such underhanded tactics.
Easy fatalities CAN be earned in the game, if someone is stupid enough to pay for them it's hiw own problem, but the fact is that they do not affect the gameplay. You say we are missing the point, I say you are missing the point, to add content that was made after the release of the game and will keep you playing more a game you like
The add on pact you say is actually 4 add ons which still are not needing to play the game or enjoy it. If they make those players over powered then I will agree that it is bad, but untill we try them we do not know.
As for MK Armageddon it was also the worse MK in history.
By the way Smash also has DLC characters, no one complained about it, becuase it was made for fanboys. I am not even going to mention the amiibo unlocks. Sure you get to keep the action figure, ( which I really like! ) but there is no other way to unlock that contain if you dont have it. Also is not easy to find them all, even if you have the money, you have to pre order for some if you want to a change to get them, but with some exclusive to certain shops there is no way to buy them all. I may be wrong about Smash, since I dont have it yet, but those are the things I have read and understoond, if I am mistaken, tell me since I want to buy it.
@Alex_The_Canuck in the internet age its difficult to know your level. You really need a load of mates round to enjoy these games. Alot of us on the forums live fighting games, but to a certain extent we grew up with them. In fact street fighter 2 is the groups second favourite game ever.
There's characters that you will have to pay for and you have to use the stupid mobile app to get some character skins if you really want them, other than that, the game is packed with content and even things being charged for like easy fatalities can be earned through playing the game so I'm not going to kill NRS over that stuff. This is a well made game, probably the best MK from a pure gameplay stand point. It doesn't have the same impact as 9 did though, because 9 saved the series from irrelevancy.
@themcnoisy I think you'll still prefer Street Fighter. It's a different style to Street Fighter, but I definitely think it's a little more rigid than Capcom's series.
@jmbenetti I preferred it in MK9, yeah. Feel like there are too many flashbacks in this one.
On the microtransactions: I didn't score the game down for the microtransactions at all; in fact, I said in the review that there's so much content on the disc that it's hard to complain about them. I do, however, find their inclusion gross, and I think it's important for us to point these things out while we can, otherwise they're going to become more and more common.
Clearly, I gave it an 8/10, so I thoroughly recommend the game. I just think it's worth at least mentioning these things before they get out of hand.
I think that all those payments take away fun from games =). I like when you buy a game and have complete experience out of the box =). People just must stop buying DLCs and season passes. Then they'll go away. But when you tell that this is OK and even pay for them, developers and publishers just will never stop.
The worst thing about those DLCs is that you feel more like a cow, than human, because of them. I don't want to play a game for cows, because I consider myself a human =).
MKX gameplay is meh ,the graphic detail is S-rank in imo & the story was weak. This MK looked good and had deep detail for what it is but the story and the game play definitely are lacking compared to its older brothers!
Sammy, I repeat the question that went mostly ignored last time I asked it. Do you plan to review the PS3 version when it hits in June? It may be the same game, but I don't expect the same quality. Thanks!
@sinalefa Hi sorry, I missed that. It'll depend on time, but yes, I'd definitely like to give it a look. Warner Bros wouldn't send us the PS3 version of Mordor, though, so we'll have to see. I'd expect the PS3 version to be the same, just with the visual fidelity dialled right down.
(Sacramentum-187) that's my online name let's fight, but I'm one of those normal fighters I'm still in training mode.
I can't honestly see anyone paying for easy fatalities as these seem to be the easiest in MK history. Most are only as many button presses as a special move.
I do wish however that they would include more characters to unlock via reaching certain targets.
@themcnoisy Agreed. I grew up playing sports games so, naturally, that is what I'm good at.
Thanks for the reply, Sammy. No wonder WB did not send you that game, as it was common knowledge it was a terrible version of a great game.
@get2sammyb What about the Vita version?
@Boerewors Sorry but the industry will move on regardless of your boycott, only one you're hurting is yourself, YOU are missing out on a great game. You're not forced to buy anything. I see i like this: You buy a new car and you can order extras with it, extra cup holders, that bike-carrying-thingy for the trunk-lid, special floor mats, blah... does it mean you HAVE to get it all? No. Does it mean you don't get a great car without all that fuzz? No, you still get a great car. This is just the common "additional sales" practice coming your way into the gaming realm. It has been around in all other aspects of our lives for decades. Just think of supermarkets, or all the temptations when going to an electronics store. It's everywhere. Additional sales are optional though. Nothing that's on sale for additional money on MK does imbalance the game nor ruin the gaming experience. And about the DLC characters, firstly, you don't have to get them, there is still plenty enough figthers available, and IF you like the game, why not shell out a few bucks for extra fighters you would enjoy (and you can test for free before buying them). Its like going on a roller coaster ride or NOT AT ALL because the second ride isn't included for free in your first ticket purchase. YOU are missing out on fun. It all boils down to: is this your hobby? Great! How much money do you want to spend? Go skiing. There's always MORE and BETTER gear, it's up to your own conscious decision as to what kind of equip to get. You wouldn't stop playing soccer only because there are so many balls available or return your car because of the huge aftermarket for it, would you?
Exactly the same thing here. If they want to make money and provide content that is worth (to me) that investment, I don't look back. You should take the jump and enjoy the game. It's brilliant.
DLC in it's essence is actually something I am totally oh board with and I see it as a logical evolution in the way money is made in this business. But there is DLC done right, and there is additional content like MKX does it.
To use your car analogy: with MKX for me it feels they're not selling me climate control or GPS, no, they took of the steering wheel, let me buy the car first and then tell me I can buy a steering wheel or brake pedals if I like.
They're witholding vital content that is on the disc or already done and they made making "Koins" far more tedious and difficult as it should be in order to make more money out of it. I don't mind if they add extra characters in half a year, but to sell a character pack for $30 containing characters that are already done doesn't feel right.
They should make a game that convinces me to buy extra DLC instead of forcing me from the getgo. DLC should represent decent value for money and should at all times feel fair. And I don't want a game that is constantly asking me for money after I just spent $60, or in my case even double because as a fan I bought the CE.
I know my lil boycot doesn't mean a thing to them and it's evident I'm part of a minority seeing the salesfigures, but I simply can't enjoy a game that is so actively trying to make me spend more all of the time.
@Boerewors I know and see where you're coming from and I see your point. But I think there are FAR WORSE offenders in that department (just look at all the garbage on iOS and Android, or Capcom). Still, If you're favourite character for example is Scorpion or Sub Zero and you love Mortal Kombat you get a complete game and TONS of fun, as everything is really well done, you don't have to buy the DLC characters, and yet, you can try them before you buy them (which is more of good customer service than most companies care to provide) and maybe only get one or two you really like.
I also grew up with Mortal Kombat and I think we share a similar love for the franchise, but I would never NOT play my beloved fighting game just because of paid DLC. Also making content available soon after launch is best for business as most people are still playing it, in half a year's time the community will be considerably smaller, maybe you'll lure some back with the DLC but after all it's about sales and those are best shortly after launch.
Again, not wanting to step on your toes or questioning your motives, I'm just saying your stealing yourself tens, maybe hundreds of hours of good fun.
See it like this: If you have ANY hobby, any activity that you need money to have access to. Lets say... dancing. You love dancing and you take dancing classes. One and then another, and another. You'll continuously pay money and you'll feel like it's worth it because you love what you do. Now if your hobby that you love is playing Mortal Kombat you would quit that hobby entirely only because you'll have to (if you want to get ALL the content) spend even some more money further down the road?
I bought GTA V on Xbox 360, it was mad fun. I bought it again as I switched to PS3, it was mad fun. Then I bought it again, as I had a PS4 now, still mad fun. I bought a few bullshark credit cards for ingame money, I had mad fun. Money well spent. I always thought like: If I'd be playing an MMO (like I did quite a lot in my younger years) I'd be paying monthly fees, I can easily buy a good game for 3 platforms if I get my money's worth in good gametime. Which with GTA V I did and no doubt will get with MK.
Just my point of view!
I'm waiting for 26th May Ultra Street Fighter IV as its not long away, and really looking forwards to Street Fighter V, but might pick this up once its gone cheap.
I know what you mean, because I always approached this matter exactly the same...but with MKX, something just snapped. Maybe because it's such an old franchise which we all grew up on, or maybe it was the last straw that broke the camel's back, but I just couldn't take it anymore.
Now I'm thinking about it: the last few months I feel really disappointed bout this generation and the general direction the industry is heading in. I see cash grabs, boring 1st party games, blockbusters that hardly ever live up to the expectation, lots of remasters and a total lack of imagination in 90% of the games. My PS4 which was supposed to bring a new era of gaming is used for Netflix mostly and I've spent most time on my Wii U last year and a half. So maybe I put too much hope in that old franchise I know and trust to bring back the feeling I had when gaming as a kid. Times are a- changing, and maybe I should too. Focus less on what's different and what I don't like, more on what's good about this day and age in gaming. Maybe games like MKX aren't for me anymore; there are tons of smaller games and indies that do deliver and devs like rockstar, nintendo, Platinum or CDPR which I can still trust to give me what I want.
The industry has moved on, now it's my turn to do the same!
all in all im ok with the score
Im a huge Fan of MKX and I must admit Im in love and disappointed at the same time. There are just so many of my favourite Charakters missing, the price for the DLC Characters is beyond good and evil, the Story Mode is extremely well made but way too short, and its certainly clear that the graphics could look way much better on the PS4/One.
Im still hoping that theres a huge update in development bringing me tons of new content - I just cant get enough of MK ^^
ill take it . the animations are...ugh but what better fighting game to make free that wont die by the second week ? lol.
Thought the three variations per fighter system really held this game back. Like I was playing with a third of the moveset for each character... glad they canned it later for MK11.
Also the focus on the new special forces kids was a bummer - they all seemed pretty boring and their inclusion as all being relatives of existing characters seem pretty hackneyed and weak storytelling-wise. The game existed in a really awkward place.
If you are looking at this review because the game came to Plus, just get MK11. Its really cheap these days.
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