It’s easy to forget that DOOM 64 is not simply a port of the original DOOM to Nintendo 64, but a fully-fledged sequel that was developed Midway Games. It’s even easier to forget that this was actually a pretty impressive step forward. While aiming is still archaic – lateral aiming only – the level design represents a monumental leap forward.
Gone are the series of seemingly random rooms with items and enemies strewn about for no reason. The complexity of the level design in DOOM 64 has grown by leaps and bounds. Even within the first couple of levels, it becomes apparent that puzzles involving multiple steps are not just feasible but able to be easily addressed using environmental cues. It’s a stark contrast from basically bouncing your head off the wall until you stumbled on the correct key in the prior DOOM entries, and it shows a clear way forward for what the series would eventually become in DOOM Eternal.
One particularly unique thing about DOOM 64 lies in the soundtrack. Gone is the hard-edged metal sound. The game has a surprisingly creepy ambient score that heightens just how unnerving the game’s environments are. Sure, you may be killing a variety of demons in hell, but the music is what really sells the title’s environments. Another factor in this is the lighting, which has seemingly been touched up for the port, as the use of colour and shadow is surprisingly robust for a 20 year old title. Something that hasn’t aged quite as well are the shooting galleries. The enemy spawns feel too abundant on some levels, causing the gunplay to get a bit too monotonous. This is especially true on 'The Lost Levels' which are brand new bonus missions meant to connect “old” Doom to “new” Doom, but end up overstaying their welcome.
I'm liking it more than the first two DOOM games thus far. Great (if complex and sometimes exhausting) level design. The dark ambient score and sound design give it a pronounced horror edge lacking in most of the other games. Thus far, it doesn't rely on spawning enemy reinforcements behind the player constantly to keep them on guard (something that really irritated me in the original). Like DOOM II, the enemy variety is on point. And yeah, the moody lighting is on point and makes it look very attractive. I also happen to think the enemy sprites are much nicer. And I like how the weapons handle; even the pistol has a satisfying punch to it.
I see why so many people say this was one of the best DOOM games.
I have been playing this all day 😅 It feels almost a bit smoother and more precise than DOOM 1 and 2. It just looks and feels fantastic. It's absolutely worth the price (37 dkr...guess that's around £4.50)
I like Doom 64. It has a different feel to it compared to the first two entries.
@BrettAwesome £3.99 on the switch in the UK. Absolute steal. Also the switxh has motion control (maybe ps4 has?) and it works fantastic.
This is the Doom I wanted!!! Im curious about eternal but to me it isnt a Doom game really. Im sure its great fps but I wont get it any time soon especially at 60 bucks.
Been playing this for the first time on Switch, been having a blast. Highly recommended, one hell of a game.
N64 was only about three games for me: Goldeneye, Perfect Dark and Doom 64.
@Ralizah Honestly I'd completely forgotten how good the score was! It's so different from what came before in the series, and works so brilliantly!
@BrettAwesome Oh god yeah, absolutely worth the price of admissions even for those that didn't get it as a pre-order bonus!
@Deadlyblack Yeah I'd say the different devs worked out pretty well in this case!
@vhsodre All those and then Conker's Bad Fur Day for me!
@Powerpellet I'm loving Eternal. Been a doom fan since I was playing the originals on a ms-dos computer as a kid. I think they stayed true to the identity of Doom with the reboots. Just fun, arcadey fun shotgun blasting demon's at a fast pace while strafing nonstop. To me the reboots are closer to a true doom game than doom 3. Although that's not to say I don't love doom 3, which I do.
I'm LOVING this right now. I played through about 10 levels over the weekend. First demon key obtained, Unmaker obtained, all secrets (so far) found. Though, not without a few searches online, I'll admit - some of the secrets in this game simply CAN NOT be sussed-out via the normal methods (checking the map for anomalies, spamming the interact button on every wall, etc). In fact, the very first level has an especially nasty secret regarding barrels that you might want to look up if you care about getting all the secrets.
As an old-school gamer, I think the graphics and sound are great, no complaints there. Aubrey Hodges' ambient background tracks really enhance the atmosphere, much like his soundtrack for PS1 Doom also did. In fact, if you enjoyed PS1 Doom in the past, and haven't played Doom 64 yet, what are you waiting for?!?
I'd recommend turning off the Filtering option in the display settings, which removes the blur and gives the game a crisper look more like other classic Doom titles. Of course, the default Filtering setting is more accurate to the N64 original, and for some the blur might be more nostalgic.
Likewise I'd recommend changing the Antialiasing option in the display settings to SMAA, I think it was. I found that this really cleaned up the line map, though elsewhere I couldn't see much difference.
PS1 Doom really is the missing link between Doom 1 and 2 on PC, and Doom 64. It started the ball rolling with the creepy ambient soundtrack, colored lighting, and completely reworked (and better, in my opinion) sound effects compared to the PC versions. Doom 64 then picked up the baton by incorporating all these improvements, and adding to that completely reworked (equal to the originals, at least) sprites, and brand new maps. So yeah, anyway, that's my shout-out to Doom for PS1.
@Loki7T1 That barrel secret on the first level is insane!!!!!
@gbanas92 It totally is!!!!!
Seriously, it boggles my mind that the Doom 64 devs expected players to figure out the barrel puzzle on their own. And on the first level, no less!
That's just evil. Appropriate for Doom, then.
@Loki7T1 It doesn't even lead to some random secret that you look at and go "oh okay. well, I saw it". it leads to an ADDITIONAL LEVEL. Absolutely diabolical haha
Great game at a great price. Affordable for everyone.
I wish they would remaster Doom PSX too.
Release version doesn't even support analog or save files.
If you already beat this game on N64 and just want to have some fun with this remastered version, the Ultimate Password from the N64 original still works here as well. The password is ?TJL BDFW BFGV JVVB. Just go to Options, go to Password and enter the password. This lets you start the game with all weapons, maps, levels, ammos, and keys unlock, and an immortality feature so to have your great time with them demons.
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