
Sometimes a game grabs you by the balls and makes you realise it’s what you’ve been yearning for all along. Screamer, the upcoming anime-inspired PS5 racer from industrious Italian developer Milestone, is that game.
This is the sequel to an ancient PC arcade racer, which was notable for pushing the limits of cutting-edge graphics cards in 1995. Perhaps understanding that it needs to be cuter to standout in 2025, at a time where arcade racers are a much harder sell than they’ve ever been, the developer has been forced to think outside of the box.
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The result is a vibrant, unique racer that mixes Street Fighter with Ridge Racer for one of the most entertaining hands-on experiences we had behind closed doors at Gamescom. As we told the team on the day: it’s cooking something special here.

The core tenets are a narrative focus, an anime-inspired art style, and a unique gameplay system. While we didn’t get to experience any of the storyline, we can say with confidence that the latter two aspects are going to really help this game stand out.
This is a track-based racer, so there’s no open world to deal with. That already helps separate it from the other games available on the PS5, like The Crew Motorfest and Forza Horizon 5.
But the gameplay is the real revelatory feature: you use the right analogue stick to drift, allowing you to precisely set the angle of your slide, and adjust your position in the road with the left analogue stick. Later courses will also require you to add your brake into the equation, creating for a really exciting skill gap.
There’s a lot more to the mechanics, though: an active gear shift mechanic, similar to Gears of War’s active reload, will require you to “tap-in” your gear changes as your rev meter reaches its peak – and timing it correctly will earn you boost.

The boost meter is segmented into a sequence of squares, and once filled you can exchange it for a burst of speed. Each time you boost you’ll fill a separate meter, which can then be used on shields or an aggressive ram attack, which allows you to KO your opponents.
And thus creates the highly compelling tug of war in this outstandingly original racer: you need to fill your boost meter fast so that you can benefit from speed bursts and also build your defensive and offensive arsenal. Resource management becomes key when you’re out in the lead, as your strategy switches from offence to defence. It’s a superbly executed set of risk/reward systems.
An ultra attack rounds out the offering, enabling you to drive at absurd speeds and truly pull away from your rivals. However, touch a wall or opponent while you’re in this state and you’ll KO yourself, potentially undoing all of your hard work.

The tracks themselves are absolutely awesome: one takes place in a neon-lit Tokyo-style metropolis, complete with huge neon advertising hoardings and giant skyscrapers. Other tracks include a sea port, which has a more industrial flavour to it.
While we were concerned the first trailers didn’t look stylised enough, this latest build “felt” anime to us – although we’d perhaps still like to see the presentation lean into its 90s influences more, as the image is a little bit too clean as it is.
We really like the character portraits, too, even if the designs are a little bit generic. Each character comes with a unique vehicle, which Milestone stresses is fictional but subscribes to real-world rules. You’ll know if a specific whip is using a V8 engine, for example, as it’s leaning on its knowledge of sims to ground this fantasy racing world.

While it took us a fair few minutes to get a feel for the gameplay direction, we fell in love with this. The developer pointed out that the mechanics will be introduced more slowly throughout the story, so we were thrust into the deep end. But you can already tell how this could become a highly competitive experience online if balanced appropriately.
Considering there’s such a dearth of arcade racers on the market, this looks like one you absolutely should pay attention to. The mechanics are unique and original, but it all feels smartly designed and extremely well thought out.
We got the vibe from the team that it had real confidence in this game, and we reckon that poise is well-founded. Obviously, we have concerns about how engaging and interesting the single player narrative will actually be – but the core arcade racing, based on what we played, is exceptional. Add this one to your wishlist.
Screamer’s blend of drift finesse and anime flair feels like the arcade revival we’ve been waiting for – but has it boosted its way to the top of your most wanted list? Would you like to see more racers take this bold, skill-driven approach – or, given the current climate, are you just happy to see a new arcade racer releasing at all? Slide into the comments section and let us know below..





Comments 23
Thanks for reading everyone! I loved this game! If you have any questions do let me know!
What ever happened to that other anime racer Resistor?
Looks good, had it wishlisted ages ago. I trust Milestone with this one 👍
@get2sammyb There's a real shift in tone of your reviews/previews in the last couple of days.
Balls mentioned in this one. ***** and sizeable cock in Hellraiser.
You okay? Are you going through your rebellious phase?
@SMJ I already had my rebellious phase. I've just gone full-circle and come back to it again.
@UltimateOtaku91 I completely forgot about that. Looks like it's still in development.
It's interesting how both these games are going for narrative focused anime racing.
I haven't played Resistor so it's hard to say, but I think it'll have difficulty measuring up to the gameplay in this one.
(I think Resistor is open world?)
It looks like a load of arse to be honest. Why can't somebody just make a bloody good racer like ridge racer,outrun..hell i will take a decent enduro racer clone over this.
I actually remember seeing this game on store shelves back in the day, but never played it. Hopefully it turns out as great as you make it sound.
@get2sammyb Yeah their website says its an open world adventure rpg, I'm not usually into racing games but the anime aesthetics and mention of the word "rpg" got me really interested.
@Northern_munkey Read the article. It's a lot of exactly what you're looking for.
@SMJ I think @get2sammyb is just overly excited about the engagement news. 😂
Screamer 2 was one of my favourite racing games ever. This doesn’t really look like it has anything in common with 1 or 2, apart from being an arcade racer
We need stuff like this again. I hope Bamco will get reminded that they can finish RR8.
I'll give Milestone this, they do try like Gravel or others while making MotoGP, MXGP/Monster Energy games and haven't made a rally or other car games as often as the past.
But to me this doesn't even give off Screamer vibes yet wanted to be like Marathon I guess, modernise it/use the name but it just doesn't.
It gives off Burnout vibes, not so much a Split Second or a Kaido/Tokyo Xtreme Racer (Drift sub series I know the open world/highways ones got a revival) but even still.
I'm not that into it. Artstyle it's fine. But I mean to me I got more of what I want with Inertial Drift, fair story mode, good amount of modes and HAS more then like 2 modes, cough cough racing genre devs, has a fair control scheme/artstyle and vibe. Fair track amount. Fair things to do/structure things, whether I suck at it or not, I respect it a lot.
This is just a fair idea but needs more to impress me. This feels like it wants to compete with Wrecreation and even Wreckfest 2/Wrecreation are not impressing me at all.
To me Onrush flop or not had more compelling modes, WRC3 by Milestone also did, Project Cars 3 was fair, Grid Legends (platinumed but even still found it on and off of great to average) was fair, Wreckfest was 'fine', like the few we get of these types are fair but they just don't do it for me enough.
To me even if average Gear Club Unlimited 3 looks a bit more appealing but I know what to expect there even if may be disappointed and it may barely change much but I'm hoping it does after the DLC for 2 was pretty interesting of ideas.
Milestone does try to mix things up gameplay or progression wise so I respect that but many of their games have been a pain to deal with opponent AI wise or physics, and put me off over the years.
So I don't know what to think here and many arcade racers are just as boring as racing sims in the last 10 years. Too grounded, too weak of modes/event types/rules, basic mechanics, only a few minor tweak (if lucky most don't at all). Many 20 year old ones, even by Milestone themselves were way more interesting of mechanics, progression, style, events, etc. RPG systems that were better too..
@Northern_munkey There are lots of those. You should take some time to look.
Would like to see car damage
@get2sammyb I've watched some vids on YouTube and I read the article and it's not for me. But nice try Sammy.
@LikelySatan maybe for you but not for me. The closest I've found is hot shot racing which was good fun for a few hours but got boring pretty fast. Super woden 2 is good.
@Northern_munkey Then it's a most likely a you problem, ya know? Nostalgia making current games look worse. I could suggest things all day that would otherwise fill those blanks but you'd probably just say "I played it/saw a video/read an article, it's not for me."
Super Wooden 2 is very good.
@LikelySatan it probably is a "me" problem. I never said it wasn't but this game to me personally looks naff. It screams (pun intended) as if its trying so desperately to appeal to the fornite brigade. I'm not one for the anime aesthetics in most games, khazan being one of the notable exceptions, so that's pretty much a turn off for me. Ridge racer,outrun,Sega rally,Manx tt etc all epitomised the arcade racers that I cherish mainly because I was there when they dropped in arcades and I loved them. My fave pure arcade racer at the moment is Dirt 5 and that's mainly because it's fun in quick bursts and I get to use my steering wheel. I hope everybody enjoys this when it launches but for me it's a no go. Incidently screamer 2 on the pc was epic back in 1996..
Would love to see a Gravel 2
Really enjoyed Gravel, it had an old school Sega Rally vibe and it was great to play an arcade style racer with straight forward mechanics - just win !!
A fun racer that doesn't out stay its welcome but not much of a looker compared to more modern racers
It also seemed to run faster & smoother on my Series X than my XBox One, although I don't think I noticed the same improvement with the PS4 version on PS5
Respect for anyones views on this one, but Im really looking forward to this. It appears to have some to inventive control mechanics and some thought put into it. Im just getting a vibe that Ill connect with this one, so on the wishlist it goes!
@get2sammyb is this one of those arcade racers where it feels like you're not really driving a car but more sliding it side to side on a track? E.g. like Outrun, Horizon Chase Turbo, Cruisin' Blast, Hot Shot Racing, etc. I find that these can be fun for a short while but always start feeling pretty hollow pretty quickly. Like if they removed the barriers from the sides of the track you wouldn't be able to just drive away since there aren't any actual driving physics.
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