There's been some variation in the technical experience some people are having in The Witcher 3 Remastered, so CD Projekt Red has been quick to deploy updates on PS5 to fix any lingering issues. Case in point: patch 5.01 is available to download now.

The update delivers enhancements and tweaks to gameplay, the UI, and addresses some console-specific elements. For example, there are performance improvements, updates to frame rate limits on base PS5, and the graphics menu now features the ability to tweak bloom, light shafts, and the depth of field.

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We already thought The Witcher 3 Remastered was a fantastic update to an incredible game, awarding it a 10/10 score. Now the handful of technical flaws present for some people are being fixed, there's no reason not to head back to Geralt's third adventure.

Check below for all The Witcher 3 Remastered update 5.01 patch notes.

The Witcher 3 Remastered Update 5.01 Patch Notes

Gameplay

  • Fixed an issue where the "Automatically Apply Blade Oils" feature would work only if enabled during the current game session.
  • Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
  • Improved ladder interaction animations.
  • Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
  • Fixed an issue where Vesemir would repeatedly say the same line if Quen was cast multiple times.
  • Fixed an issue where dodging could have an unintentionally delayed response.
  • Fixed an issue where it was possible to throw a bomb even if the option is disabled.
  • Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
  • Added damage reflection to the Exploding Shield skill.
  • Fixed an issue where Geralt's Stamina would be fully drained when sprinting and dodging at the same time.

UI

  • Fixed an issue where the "You've gained an ability point!" pop-up could stay stuck on the screen.
  • Fixed input hints flashing for a brief moment on the meditation screen.
  • Fixed an issue where the Potions tutorial didn't appear after accessing the Consumables tab.
  • Fixed some misaligned progress bars in the UI.

PC-specific

  • Fixed an issue where the GTAO Quality setting would reset after restarting the game.
  • Fixed an issue where Dynamic Resolution Scaling could display the wrong setting after changing the Anti-Aliasing mode.
  • Fixed cases in which it was possible to enable a graphics setting when using a GPU that doesn't support it.
  • Fixed an issue where switching graphics presets could apply DLSS or XeSS on GPUs where they're not supported.
  • Changed the default Dynamic Resolution Scaling setting to OFF.
  • Fixed an issue where Skill tooltips wouldn't update until hovered over again.
  • Fixed an issue where the game could sometimes select the wrong GPU.

Consoles

  • Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
  • Made various optimizations to improve performance.
  • Fixed an issue where settings on PlayStation 5 would reset every time the game was launched.
  • The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.
  • Fixed issues with incorrect frame rate limits in different graphics modes on the base PlayStation 5.
  • Ukrainian text localization is now available in all regions.

Other

  • Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
  • Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
  • Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn't appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
  • Fixed an issue where foliage did not react to collisions.
  • Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
  • Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.

[source thewitcher.com]