
Update []: Developer GSC Game World has released a statement about the recent claims regarding its timed exclusivity deal with Xbox.
As outlined below, founder of the studio Sergiy Grygorovych said (via translation) that Xbox paid a sum higher than the entire development cost of S.T.A.L.K.E.R. 2: Heart of Chornobyl in order to secure it as a console exclusive for one year.
Now, the studio has come out and said this is not factual.
"In accordance with the agreements reached between the parties, Sergiy was not involved either in negotiations with partners regarding S.T.A.L.K.E.R. 2 or in the actual development of the game throughout its full production cycle," the team said in a statement to Insider Gaming.
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"We have always fully honored these agreements on our side. For this reason, his comments regarding the company's activities cannot be considered an accurate reflection of the actual state of affairs."
According to GSC Game World, the studio's owner, Max Krippa, provided "the majority of the development budget."
"The development of S.T.A.L.K.E.R. 2 became one of the most challenging projects in the history of the video game industry," the statement says. "We believe the story of this game should be based on facts, not on assumptions or subjective opinions."
Original Story: An interesting detail has emerged about S.T.A.L.K.E.R. 2: Heart of Chornobyl and its timed-exclusive launch on Xbox.
Sergiy Grygorovych, founder of developer GSC Game World, spoke about how that deal came to be in a recent video interview.
While he doesn't divulge any numbers, he says that Xbox paid a lofty sum to have the game as a console exclusive for 12 months. In fact, the amount was higher than the development cost of the game itself, meaning it was profitable before it even launched.
"We took more than the cost of Stalker 2," Grygorovych says via translation. "It paid for itself before the first day."
Apparently, Xbox was so keen to net the game because of how well its trailer performed on YouTube. Indeed, some older videos have several million views.
"They brought in all the documents for signing in about a week," he said.
Ultimately, Stalker 2 ended up on PS5 exactly one year after its initial release.
It sounds like a win-win scenario for GSC Game World; recouping your production costs immediately before you've sold a single copy sounds like a great place to be in.
It should be noted that Sony is no stranger to paying for timed exclusives, and I imagine it too hands over a lot of money to make those deals happen.
However, this is the first time I've heard a dev say a platform has paid more than its entire budget in exchange for limited-time exclusivity. It makes me wonder if it's happened with anything else.
Fascinating, anyway. Are you a fan of S.T.A.L.K.E.R. 2: Heart of Chornobyl? Tell us in the comments section below.
[source youtube.com, via insider-gaming.com, insider-gaming.com, eurogamer.net]





Comments 68
But I was told only Sony does money hatting...
@Oram77 remember, it’s only bad when Sony does it! 😅
That’s fine. Xbox is perfectly in its right to do so in my opinion, as are Sony. Nothing wrong with paying for exclusivity. Much better than buying the studio so others cant do the same anymore. Now, can we finally get rid of the stupid term ‘money hatting’.
These are just business deals which benefit both publisher and studio, and adds some competition between platformholders
Boy oh boy. If this is true, this, even more so, shows Xbox had no idea what they were doing. Just throwing money around with no strategic plan
Good on em, making back developing cost before even shipping the game, they must've had a big party lol.
Still have it on my wishlist, anyone know if it's still buggy? Or is it now solid enough to play now?
That sounds crazy to me, especially when from my perspective, Stalker has always been associated with PC, not consoles. I don't think this game was ever going to be huge on Xbox or PlayStation.
Great for the team having the game paid for before it released though.
Well good on gsc games for negotiating that huge W. Haven't played it yet but have it in my pc library waiting on dlc at this point.
This is kinda wild. I always thought with timed exclusives you're basically paying the "predicted" loss the publisher accrues as a result of not being available on other platforms.
To pay for more than the development of the game itself is pretty wild, especially when I'd assume it did very little to move the needle on Xbox hardware sales/Game Pass subscriptions.
Big win for the dev though!
I would note that currency very much works in Microsoft's favor. Dev costs for Stalker 2 were probably dirt cheap from the perspective of an American corp.
Let me know when the game is finished and I'll pick it up!
Did Xbox seriously look at YouTube views to decide what games they wanted?
Why bother? Most people don't buy consoles for exclusives they buy them for Fortnight and Roblox along with the other live service stuff. They just wasted lots of money trying to appeal to the enthusiasts and it probably didn't even sell any consoles for Microsoft.
Important to keep in mind that this probably included not only timed exclusivity, but also availability on Gamepass.
I hope this case will be used in future discussions about subscription models. The prevailing view here seems to be that day-1 availability is always ruinous for the developer - this case proves otherwise.
Don’t blame them for taking the deal. It’s not like they were going to make huge numbers off its sales when it launched.
😆😆 They just can't stop betting on the wrong games, I'm sure this game is okay but I bet they were expecting 95+ scores on MC for this and Starfield to make it worth keeping off PS5.
@nielsonjuan MS’s history is full of throwing money around without having a plan!
@Oram77 Absolutely nobody has ever said this LOL
What an amazing deal to sign for the Dev! Not something I’ve heard of happening all too often, and one many companies certainly don’t wish to usually speak about openly.
Good on them, exclusivity for a timed period makes no difference when I have a backlog unless it’s multiplayer and my friends or/and family are playing.
@AdamNovice Exactly this. Shows exactly how out of touch the management are/were and just throwing money at stuff 'literally' and hoping it sticks the landing.
@nielsonjuan Microsoft 101! This has been their MO since Windows 95
Xbox users got such a rough deal. On Gamepass for less then a year and it wasn't far from an Alpha build.
Microsoft throwing silly money at a problem without thinking about whether it will actually help or not (spoiler: it didn't). No wonder they're slashing left and right now.
@get2sammyb I agree. But the predicted loss may have been more than the cost of development if it sold day 1 on PlayStation. Not least that 12 months later after a lot of bad mouthing about the actual state of the game (understandable all things considered) I doubt it sold all that well on PS5.
@RawnDawn From what I’ve read, it’s been significantly improved since launch. The PS5 version was part of a larger update, as well.
Heard of it but was never interested enough to wishlist it. Doing a quick research, it sounds like the first year was a beta phase as it worked through multiple issues. Still not interested but I prefer getting a game that’s had all the “punch list” items resolved first.
I mean for the dev this is a win win if they simply made all the money back on the game without having to sell a single copy and anything sold was essentially pure profit. Although from what I understand like many games these days it wasn't in a finished state so perhaps a large chunk of that money went to helping finish the game. So if anything they probably accepted the deal because they needed more money and Xbox just came along and threw a pot of cash at them.
@Oram77 Who the heck told you that?
It’s not unexpected. Day one Gamepass + exclusivity for 12 months will be expensive. The exclusivity will cost a lot more for Xbox than Sony, given the install base size that they are forgoing.
They paid $100m for the Rise of the Tomb Raider exclusivity.
@RoomWithaMoose If you go on PureXbox you will find quite a lot of people that associate this behaviour with Sony only. The narrative around this game was that MS “helped them out a war zone” and they made it exclusive as a thank you. Even though the payment for exclusivity was leaked the year before the war began.
@Zenszulu
Definitely agree that it was a win for the dev. Unfortunately for Xbox it shows a pattern that really accentuates their current state.
Actually, they’ve been a total ISH show since Don Mattrick took the stage at E3 13 years ago.
I've never been a fan of their games (not my cup of tea), but boy their efficiency and business acumen are both worth celebrating. What an accomplishment for them.
@Swandivetotheasphalt So fanboys.
Your guys' problem is caring what fanboys say ever.
Given how bad it ran at launch (on both console and PC) I believe Microsoft should ask for their money back.
The policy of paying for time limited exclusivity is flawed given that the majority of games are pretty terrible at launch compared to how they are a year later. I would be wanting to write pretty strict and watertight performance clauses into any such exclusivity contract.
I will disagree with those posters who are making out that poor old Sony are criticised when they do this, but somehow Microsoft get away with it.
This is a false victimhood narrative. People have short memories and forget the abuse Microsoft received over Rise of the Tomb Raider.
@RoomWithaMoose Reading something and acknowledging its existance is not really the same as “Caring” for something. I mean, I’ve probably read dozens of your opinions on here, and cared for very few of them 😉
@Swandivetotheasphalt Whatever man. I'm not the one keeping receipts of the Xbox website comments I supposedly don't care about.
Good for them! The developers, I mean 😂
Stalker 2 is a fantastic game but even playing on Pro can't save it from UE's horrible AA ghosting everywhere. They're upgrading the engine to UE 5.5 on all platforms soon and I really hope this will be improved!
Edit: I'd actually love them to implement PSSR but I feel that's a long shot
As someone with over 700 games chillin in my backlog, (a large chunk of them RPGs) this timed exclusivity deal makes no difference for me.
If they want to piss away all their money just for a vain attempt to get one up on the competition, I say let em.
Part of me thinks, "Wow, that's ridiculous and bad for consumers. Paying timed exclusivity for a game only really annoys people on other platforms, rather than convince people to move onto yours. That money could've been used for a true Xbox/PC exclusive."
The other part of me thinks, "HELL YEAH, that's the kind of pettiness I want to see in the industry! Bag that cash, GSC Game World, because Microsoft's paying for your gahdamn retirement to make Sony wait a year!"
I’ve never even heard of this game or series. I’m sure it’s a great game, but seriously who at Xbox thought it was a smart idea to pay so much to make it exclusive?
If I was Microsoft I wouldn’t just can the person who’s idea it was, but also the entire team than agreed to it.
Typical Microsoft throwing money around like it's nothing to get what they want. But as usual it didn't work out as they planned it to, basically paid a fortune to beta test the game so that Playstation players get the better version on release.
If I remember correctly. Both Stalker 2 & Valheim were meant to be PC only titles till Microsoft came along. Just like Elder Scrolls back in the original Xbox days.
Ah, so the Series X/S version served as the beta test then.
@Bionic-Spencer Well, MS locked it for a year. Sony locks games forever.
That's crazy!
@Oram77
@Bionic-Spencer
Grow up
If anyone is wondering why Sony can make the bone headed moves they do, it's because MS is making 10x as many as Sony even on a good day.
@AdamNovice They take their advice from X now. How is that a surprise?
I tried game on game pass and thought it was pretty naff!
Well I guess if anyone can afford to wastefully throw money around it’s Microsoft
Further proof that the "Microsoft are gamers, just like us! THEY REALLY DO CARE GUYS, Phil and Ash are just like me, they have a gamertag!" narrative needs to die. Corporations are not your friends.
I know I'm preaching to the choir on a Playstation fan site, but I'm sure we all have friends & have seen it online.
Nothing surprises me after Microsoft bought Activision for 17 times what Disney paid for Lucas film. Microsoft and Sony are not good at estimating what they should pay.
I thought this was an Xbox Game Studio, didn’t know that it was only a timed exclusive. Good on the devs for securing their entire development cost with this deals but I assume it was not that high compared to a AAA title.
@8th_Observer That's good to know, been itching to play it for a while now, just that the bugs I heard were bad (at launch) but definitely gonna play it soon.
You can only shake one's head with braindead decisions like that, like was there literally just one person who got an xbox because of that deal?
Explains why Microsoft needed to buy two of the largest publishers in the industry if they are paying these rates to make games exclusive. My excel spreadsheet says Gamepass just needs 100m paid subscribers and it will all make sense.
@Rhaoulos You can’t even put Sony in same category as Microsoft. Microsoft had some S tier deals. Sony could have a Bungie every year and still not touch the masters. Every few years some executive at Microsoft touts they’ll revolutionise the sector. I still remember when they told us Windows Mobile will be the future of mobile OS. Acquired Nokia for $7 billion then less than two years later sold it for $350m.
But games are for everyone its almost like MS was full of #### from the start.
@Krlozgod Cant blame the guys for letting MS overpay and cashing in a year later on PS5 with a more optimised port
It's the first time I heard that MS got ripped off with such a deal over an average quality game 😆😆😆😆
Sony has done this for years to destroy XBOX and to a lesser extent Nintendo (maybe not lesser). Let's not pretend that this is a one way street. As is the norm, this site wants clicks to flame the console warriors.
@Flaming_Kaiser not at all, good on them
And pushsquare never even bothered to review it
I am quite interested in this game.
However, I completely gave up on trying to get into the Older games as they looked like the capital of Euro Jank. Bad graphics, weird controls, obtuse UI. Now, this is NOT a problem once you get into a game, and I've heard good things about the games.... But I want a newer, better made game and that might be STALKER2.
While I hesitate, the game gets expanded and patched. Not a bad bargain. The price goes down and the quality goes up.
Is their reply funded by Microsoft as well.
Wow this is literally the exact same situation as Game science and Black Myth Wukong...
It's funny. Their response says "No it's not true. He wasn't privy to this contract and the game was clactually mostly funded by our studio owner."
Right. That's nice. That wasn't the question though.
So what about Xbox paying you more money than the games full development budget for exclusivity? No?
Didn't think so.
@Haruki_NLI They said it wasn't factual which means that didn't happen it wasn't that much haha stop reading between the lines and read the actual lines my brother
Bad from a business perspective, but kudos to Xbox for supporting an Ukrainian Studio making a game in less than ideal circumstances. Especially since they're based in Kiev.
@tameshiyaku they signed exclusivity well before the war started.
@Mr-Cage yeah, brother. Read the entire story.
“ According to GSC Game World, the studio's owner, Max Krippa, provided "the majority of the development budget."
Not a lot to read between those lines.
@Haruki_NLI
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