
Something is causing Starfield to repeatedly crash on both PS5 and PS5 Pro — and no one's quite sure why.
Before we go into the details, we should note that this doesn't appear to be a universal issue. When we played the game for the sake of our Starfield PS5 review, we didn't encounter any serious problems.
However, across sites like Reddit, reports of regular or even frequent crashes are becoming more and more common as the title enters its first weekend on Sony's console.
It's worrying stuff, because we're now experiencing these crashes ourselves. This particular author started the game for the first time on Friday night, and was met with repeatable crashes upon exploring one of the title's major cities.
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Naturally, we ran some tests, and as far as we can tell, the crashing is at least influenced by the graphics settings that you're using. On PS5 Pro, we went through every mode — Visuals, Enhanced, and Performance — with the frame rate uncapped, and we very quickly hit crashes across all of them.
It was only when we capped the frame rate at 60 frames-per-second that we could advance through the city without the game freezing up on us. However, we then stumbled into consistent crashes when traversing the wilderness.
We got around that by disabling PSSR 2 — the PS5 Pro's upgraded, AI-driven upscaler — through the system's display menu. Starfield hasn't crashed in the several hours that we've played since.
But this is just our own experience; users in the aforementioned Reddit thread have been toying with all sorts of "fixes", and nothing seems to work.
And obviously, disabling PSSR 2 doesn't apply to playing the sci-fi RPG on base hardware, where crashes also occur.
In short, there's something very wrong with Starfield right now.
Even Digital Foundry's fallen afoul of the dreaded crashes. In their technical review for Starfield, they write: "Unfortunately, both PS5 and PS5 Pro crashed somewhat regularly during testing, a phenomenon that didn't affect the Xbox Series release on launch. When crashing, the game locks up and becomes unresponsive, requiring a forced restart at the system level. We observed this behaviour across multiple modes and configurations, so there's no obvious suggestion on how to avoid these issues."
The hope, then, is that Bethesda gets this sorted sooner rather than later. Starfield launched on the 7th April for PS5, and it hasn't yet received any additional updates.
Of course, Bethesda has a frankly shocking track record when it comes to shipping borderline broken video games — but Starfield's arrived on PS5 nearing three years after its debut on Xbox and PC. The fact that it's crippled by crashing simply beggars belief.
Have you ran into any crashing issues with Starfield on PS5, or PS5 Pro? Let out a long sigh in the comments section below.
[source reddit.com, via digitalfoundry.net]





Comments 35
GASP
A Bethesda game that looks and runs like hot garbage? Gee, who would have thought.
@Balaam_ It's worth noting that Starfield was probably the most stable game modern Bethesda's ever launched when it arrived on Xbox and PC.
So the fact it's got this insane crashing issue on PS5 means they've really screwed up.
Yeah apparently its a broken mess , the xbox version was ok, had a few crashes but expected in an open world game , let's see how quick bethesda are to respond 😏
@Balaam_ Game looks amazing on my end, not sure what you're seeing.
This purportedly being the "best version of the game" is just top of the line Bethesda comedy.
I'm surprised to see people having issues. It seems players are either crashing loads or having a smooth experience. Mine has fortunately been the latter. Experienced 0 crashes so far but I'm on fidelity so that might explain it. I'm very surprised they decided to add an uncapped framerate option. It sounds like a recipe for disaster.
Bethesda never changes.
It just works
I think we need a poll on how fast people think they will fix this in...
By Monday
1 week
End of the month
End of Spring
End of the year
Never
@Rich33 I'm going to going with F) never, Chris, final answer!
Creation engine just keeps on giving
Remember guys 16x times the detail 16x times the crashes 🤣🤣
Quelle surprise!!
Ironic isn't because Fallout 3 GOTY on PS3 had a crashing issues as well
I'm experiencing this about every five minutes on PS5 Pro, 40fps, enhanced visuals. It's terrible and makes the game unplayable. This is easily the worst of the worst from Bethesda. Very frustrating. I expected some of this garbage because it's Bethesda, but this is setting the bar much lower than it ever had been.
Does this mean Starfield is now out on ps5? Seen absolutely no marketing for it. Bethesda game having problems running cannot be news to anybody at this point. Give it a few years for them to make it playable by which time it'll be on ps+ and we can try it for free.
Managed 3-4 hours from the start over two sessions at 60fps/enhanced on Pro with no issues.
Ironically, it was when I then moved to 40fps in game having watched the Digital Foundry video about it that I got a crash shortly after. Not sure if that’s related! I was discovering a new location when it crashed.
No issues since, another 45 mins or so, having stuck with 40fps/enhanced since.
God yes and it needs freaking fixed. I’m on ps5 pro and every time I take the scanner out on a planet it locks up and freezes and I do mean every time. Hell sometimes just exploring without the scanner being out and it will do the same. Its totally unacceptable and they need to get a patch out asap
🎶Tell me lies, tell me sweet little lies🎶
Yeah i've been getting crashes after exiting Cruise Mode so that's basically useless right now because of that.
I've heard that modders have worked out all these DLC, updates, creation club content and such are now starting to bring the game now. Apparently there's a wall where if Bethesda pass it will break the game beyond repair and due how big these updates are this wall is pretty near. Modders have been trying to speak Bethesda about this but it seems they don't care and ignoring it. As of now and this applies more to PC users then console players and its go very easy on mods as mods will make your game hit that wall quicker.
@D6rkLordS6t6n Playing on 60fps will stop a lot of the crashing, won't go away full stop but right now 30fps, 40fps and uncapped are broken and cause constant crashing.
@DennisReynolds Thanks, I'll give it a try. The game is so beautiful at 40fps enhanced, and I hope they can fix it. It does seem to run faster than 40fps though. (Also, I've admired your name from a distance for some time now. Great show!!)
It’s not a bug/glitch/poor coding etc. it’s endearing /s
I had constant freezes, I had installed the disk before launch then it updated and the freezing began so I uninstalled the entire thing and downloaded a digital edition and no crashes .
You could even say it made a crash-landing on ps5.
@psmr the colonel gets it. 😉
Well, lucky me i play on release on xbox. I want play it too on my ps5 but no rush. Maybe later in a promo and when they fix this.
Bethesda and their technical incompetence. You guys just keep wait ES6. I am sure they will figure everything out by then.
It's probably another infamous Creation Engine memory leak.
At least this is a mainline Bethesda release though so they're more likely to getting around to fix it at some point, unlike the Oblivion Remaster which sadly has just been left to rot.
@Rich33 If they were Pearl Abyss it would be yesterday.
@Balaam_ lol
@Rich33 how about who will release their next patch first...bethesda with a game fix or pearl abyss with more cat costumes 😁
@AdamNovice they're the chuck norris of game devs
@D6rkLordS6t6n with a company as big as bethesda you would have thought they would have tested it , i mean its pretty widespread
That's funny. I've had no problems at all on my console.
I love the way people ***** on Bethesda for something that's not even effecting a lot of people but cheer for the idiots who had to patch a useable control scheme into their game the week of release.
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