
Something is causing Starfield to repeatedly crash on both PS5 and PS5 Pro — and no one's quite sure why.
Before we go into the details, we should note that this doesn't appear to be a universal issue. When we played the game for the sake of our Starfield PS5 review, we didn't encounter any serious problems.
However, across sites like Reddit, reports of regular or even frequent crashes are becoming more and more common as the title enters its first weekend on Sony's console.
It's worrying stuff, because we're now experiencing these crashes ourselves. This particular author started the game for the first time on Friday night, and was met with repeatable crashes upon exploring one of the title's major cities.
Naturally, we ran some tests, and as far as we can tell, the crashing is at least influenced by the graphics settings that you're using. On PS5 Pro, we went through every mode — Visuals, Enhanced, and Performance — with the frame rate uncapped, and we very quickly hit crashes across all of them.
It was only when we capped the frame rate at 60 frames-per-second that we could advance through the city without the game freezing up on us. However, we then stumbled into consistent crashes when traversing the wilderness.
We got around that by disabling PSSR 2 — the PS5 Pro's upgraded, AI-driven upscaler — through the system's display menu. Starfield hasn't crashed in the several hours that we've played since.
But this is just our own experience; users in the aforementioned Reddit thread have been toying with all sorts of "fixes", and nothing seems to work.
And obviously, disabling PSSR 2 doesn't apply to playing the sci-fi RPG on base hardware, where crashes also occur.
In short, there's something very wrong with Starfield right now.
Even Digital Foundry's fallen afoul of the dreaded crashes. In their technical review for Starfield, they write: "Unfortunately, both PS5 and PS5 Pro crashed somewhat regularly during testing, a phenomenon that didn't affect the Xbox Series release on launch. When crashing, the game locks up and becomes unresponsive, requiring a forced restart at the system level. We observed this behaviour across multiple modes and configurations, so there's no obvious suggestion on how to avoid these issues."
The hope, then, is that Bethesda gets this sorted sooner rather than later. Starfield launched on the 7th April for PS5, and it hasn't yet received any additional updates.
Of course, Bethesda has a frankly shocking track record when it comes to shipping borderline broken video games — but Starfield's arrived on PS5 nearing three years after its debut on Xbox and PC. The fact that it's crippled by crashing simply beggars belief.
Have you ran into any crashing issues with Starfield on PS5, or PS5 Pro? Let out a long sigh in the comments section below.
[source reddit.com, via digitalfoundry.net]





Comments 78
GASP
A Bethesda game that looks and runs like hot garbage? Gee, who would have thought.
@Balaam_ It's worth noting that Starfield was probably the most stable game modern Bethesda's ever launched when it arrived on Xbox and PC.
So the fact it's got this insane crashing issue on PS5 means they've really screwed up.
Yeah apparently its a broken mess , the xbox version was ok, had a few crashes but expected in an open world game , let's see how quick bethesda are to respond 😏
@Balaam_ Game looks amazing on my end, not sure what you're seeing.
This purportedly being the "best version of the game" is just top of the line Bethesda comedy.
I'm surprised to see people having issues. It seems players are either crashing loads or having a smooth experience. Mine has fortunately been the latter. Experienced 0 crashes so far but I'm on fidelity so that might explain it. I'm very surprised they decided to add an uncapped framerate option. It sounds like a recipe for disaster.
Bethesda never changes.
It just works
I think we need a poll on how fast people think they will fix this in...
By Monday
1 week
End of the month
End of Spring
End of the year
Never
@Rich33 I'm going to going with F) never, Chris, final answer!
Creation engine just keeps on giving
Remember guys 16x times the detail 16x times the crashes 🤣🤣
Quelle surprise!!
Ironic isn't because Fallout 3 GOTY on PS3 had a crashing issues as well
I'm experiencing this about every five minutes on PS5 Pro, 40fps, enhanced visuals. It's terrible and makes the game unplayable. This is easily the worst of the worst from Bethesda. Very frustrating. I expected some of this garbage because it's Bethesda, but this is setting the bar much lower than it ever had been.
Does this mean Starfield is now out on ps5? Seen absolutely no marketing for it. Bethesda game having problems running cannot be news to anybody at this point. Give it a few years for them to make it playable by which time it'll be on ps+ and we can try it for free.
Managed 3-4 hours from the start over two sessions at 60fps/enhanced on Pro with no issues.
Ironically, it was when I then moved to 40fps in game having watched the Digital Foundry video about it that I got a crash shortly after. Not sure if that’s related! I was discovering a new location when it crashed.
No issues since, another 45 mins or so, having stuck with 40fps/enhanced since.
God yes and it needs freaking fixed. I’m on ps5 pro and every time I take the scanner out on a planet it locks up and freezes and I do mean every time. Hell sometimes just exploring without the scanner being out and it will do the same. Its totally unacceptable and they need to get a patch out asap
🎶Tell me lies, tell me sweet little lies🎶
Yeah i've been getting crashes after exiting Cruise Mode so that's basically useless right now because of that.
I've heard that modders have worked out all these DLC, updates, creation club content and such are now starting to bring the game now. Apparently there's a wall where if Bethesda pass it will break the game beyond repair and due how big these updates are this wall is pretty near. Modders have been trying to speak Bethesda about this but it seems they don't care and ignoring it. As of now and this applies more to PC users then console players and its go very easy on mods as mods will make your game hit that wall quicker.
@D6rkLordS6t6n Playing on 60fps will stop a lot of the crashing, won't go away full stop but right now 30fps, 40fps and uncapped are broken and cause constant crashing.
@DennisReynolds Thanks, I'll give it a try. The game is so beautiful at 40fps enhanced, and I hope they can fix it. It does seem to run faster than 40fps though. (Also, I've admired your name from a distance for some time now. Great show!!)
It’s not a bug/glitch/poor coding etc. it’s endearing /s
I had constant freezes, I had installed the disk before launch then it updated and the freezing began so I uninstalled the entire thing and downloaded a digital edition and no crashes .
You could even say it made a crash-landing on ps5.
@psmr the colonel gets it. 😉
Well, lucky me i play on release on xbox. I want play it too on my ps5 but no rush. Maybe later in a promo and when they fix this.
Bethesda and their technical incompetence. You guys just keep wait ES6. I am sure they will figure everything out by then.
It's probably another infamous Creation Engine memory leak.
At least this is a mainline Bethesda release though so they're more likely to getting around to fix it at some point, unlike the Oblivion Remaster which sadly has just been left to rot.
@Rich33 If they were Pearl Abyss it would be yesterday.
@Balaam_ lol
@Rich33 how about who will release their next patch first...bethesda with a game fix or pearl abyss with more cat costumes 😁
@AdamNovice they're the chuck norris of game devs
@D6rkLordS6t6n with a company as big as bethesda you would have thought they would have tested it , i mean its pretty widespread
That's funny. I've had no problems at all on my console.
I love the way people ***** on Bethesda for something that's not even affecting a lot of people but cheer for the idiots who had to patch a useable control scheme into their game the week of release.
It's almost like this has nothing to do with video games. Wait it doesn't.
It's time to take the Creation Engine out back like Old Yeller.
@lordzand CDPR patched an improved control scheme into TW3 and that game's seen as an all time great. It also ran at 20fps in certain areas on PS4 and was insanely glitchy. But because it had a lot for things people really loved as well, its reputation was still untarnished. It's not some conspiracy, people make allowances for things they like a lot.
@lordzand I disagree. It has much to do with gaming simply because they are video games. Bethesda had a history of this, and it is affecting many people. Also, there is no reason to release game with a control scheme that's bizarre and lacks the ability to remap.
This would be so frustrating. I recall having a crashing issue on Final Fantasy XVI when it first came out on PS5. I seemed to be the only person having it and tried everything from starting new saves, playing with graphics modes, and I even restored the PS5 back to default. Sony was no help and Square Enix kept blaming Sony. It made me really mad, was basically a wasted $60. This looks more widespread so should get resolved.
Maybe it’s just a coincidence, but I’ve had numerous crashes in a variety of games over the last week or so: Graveyard Keeper, Crossout, Kingdom Come: Deliverance, and a couple of others.
I’m not an expert but I believe they updated the system software not that long ago. Could be the culprit, maybe?
Initially I had 15 hours of smooth, consistent gameplay. All of a sudden I'm having game breaking freezes, and multiple, full on system crashes. I've had more than a dozen the last 3 hours. I'm playing on PS5 pro & changing settings, frames, performance, graphics mode and switching off PSSR are making zero difference. Has happened ever since I decided to explore a little from the main story, wandering planets, mining resources or attempting to build an outpost. (Which full on crashes every time I hover over the prefab building) Super frustrating as I had Zero issues with my Series S at launch.
@lordzand ahhh, the classic 'it's not affecting me so it mustn't be a major issue' take. You know that's never washed right? Ridiculous stance.
Bethesda is the most incompetent AAA studio in the industry.Their whole leadership needs to be fired and the team restructured.
It only seems to crash for me when I'm exploring a planet surveying crashed 3 times in 15 minutes yesterday. Played today for about 5 hours and didn't crash once.
Crashes when attempting to build outposts for me only, every other aspect is seamless, playing on the Pro/uncapped/LG G5.
Playing on PS5 Pro on the best graphics settings. I have these crashes only when I pause the game, then put my console in standby and when I go back into the game after a while. If I completely close the game when I am done, there’s no such crashes. I have the same exact issue with Cyberpunk 2077 and a couple other games. Putting some big games on hold instead of quitting is an issue that’s still there. The PS5 equivalent of Xbox’s “quick resume” isn’t always stable.
I had three crashes in like 30 minutes on Kreet and then turned off auto saves and that seems to have solved it for now. This also fixed my freeze/crash issues on FONV on Series X.
It was the same on release on Xbox if I remember correctly. You either got multiple crashes or you got ‘none’.
The strange thing is, I played this on the underpowered S almost 3 years ago and it ran like a dream. Almost No bugs or crashes and smooth framerates for more than 100 hrs.
The only major bug I encountered was highly amusing-every once in a while an NPC or quest giver would appear only in their underwear. The first time I saw it happen, I thought it would be the start of a very strange quest. But it wasn’t-just a bug that happened 3-4 times.
I would never have guessed that this would sail on S and crash on pro, but I have no idea how any of the optimization works.
On my PS5 Pro I'm using the visual setting, 60 fps, Vsync on and I started crashing every 10 minutes. It was terrible. I uninstalled the Shattered Space DLC and now I've played at least 10 hours with NO crashes. So if you're crashing maybe give that a try for now till they patch this thing.
FWIW the game crashed a LOT for me on XSX at launch, and again for Shatterred Space a year or two later. I know that wasn’t everyone’s experience, but I got frustrated seeing many saying it was “Bethesdas most stable game” as that just wasn’t my experience at all, had bugs galore.
I knew there would be a problem..
@PsBoxSwitchOwner THIS! I had loads on XSX others claimed it was stable.
@libersolis yes! Turning off (or reducing) auto-save reduced the crashes for me on XSX but the game still crashed, and it made it more annoying when you lost progress. It crashes more and more the longer I played, same as FONV. Well known memory leak problem.
Inexcusable. Also: this is why I don’t preorder.
I am 33 hours into a new play through and had one crash after adding a new mod. Removed said mod and it's been fine since then. I am on Series X though.
Hope the folks here who are actually playing Starfield get a patch sooner rather than later.
Very strange, considering Bethesda is very used to developing for PlayStation.
@lordzand wahhhh??? People dump on it because their game is crashing. It’s nice yours isn’t. But does that mean anyone else having problems with it need to keep quiet because you’re not?
@BusyOlf i remember that video on youtube lol the game engine is garbage i remember it crashing constantly on my series x all of this just works remember 16 times the detail
When they said it was the best version of the game, maybe they meant it was the most true to the Bethesda identity? Skyrim YLOD 2 of my PS3s, so this just feels right!
I’ve had freezes happen a number of times when I was in the wild on Jemison, scanning everything to 100% the planet survey. I’m playing on 60 fps, performance mode PS5 Pro. The game never ‘crashed’ back to home to allow me to submit a crash report. The image just remained stuck in a frozen state. I turned off the PSSR setting and turned off vsync. So far, I’ve not had any other crashes over the last 8-10hrs I played the last couple of days. I’ve been starting to build outposts and thankfully no crashes there!
Wow, a Bethesda game launching with issues…whodathunkit?
I've experienced 4 crashes while exploring the first planet. I'm on a base PS5 with 40fps.
With Pragmata coming this week, I think I'm gonna put it down until this is ironed out. Shame, I was really enjoying it.
Apparently Xbox is experiencing long hiccups, according to Digital Foundry's video, even though the game was running fine there before...
I never removed a game from my wishlist faster in my life than i did with this one. I skipped Fallout 4 on PS4 and PS5, skipped Fallout 76, skipped Oblivion Remastered and now I'm skipping this one too
Never had a crash on xbox since launch day, not even one. And I've played Starfield like a lot.
I played this on Xbox day 1 when some people reported crashes but never once experienced it myself for the 100 hours or so I played it. I think it’s less common than the article suggests. Especially if the sources are brain-rotted Redditards.
@ShogunRok They set a new low that is something. Bethesda games buy them later a lot later a few months. I think bugs like these should be a refund no questions asked. The more interesting question how do they miss something like this.
@RyPal @BIG3 It's about the Playstation version and they messed it up it seems. Even with a small group of people here you have people complain about crashes.
Someone explain to me how this dumpster fire is "better on Playstation", please..
I'm not gonna act vindictive or anything, but it's kind of annoying how people keep ghostlighting themselves into thinking the more...half-baked Xbox exclusives coming over will somehow turn into must-haves.
It's baffling how Bethesda managed to make Starfield worse on all platform, years after the first release. It didn't crash so much on the initial launch.
hi everyone!! i was having the same problem on ps5 pro and it was devastating.. i sat and noticed every now and then and i have the impression that autosave is to blame.. i disabled all autosave features and just do manual saves myself before and after a mission or whenever i remember. the problem was solved without disabling pssr and i have played 20 hours after that without issues! i hope for an update soon within the week to solve the issue!
I've put in just short of 20 hours so far on base ps5. Running in performance mode, and not had a single crash. Maybe I'm lucky?
Are people running mods or 'creation' content as it's now called?
I'm waiting for a sale + patches on this one.
Game crashes can level your progress and force you to replay parts of the game that is tedious.
Reddit are full of posts that praise the game, too by the way.
It’s part of the Bethesda charm 🥰
It’s incredible that all the review copies work fine for every news outlet but the public release is so broken.
@Yousef-
Your avatar is most apt for the current PS5 Pro Starfield player.
@Boxmonkey
Botched update possibly.
Reading the above it could well be an autosave issue as some are suggesting - maybe a minor update causes the game to autosave twice in fast succession if you play in a certain way, causing a crash. Can't remember which game it was, but I have seen that before.
I have had 2 crashes in 300 hours on Xbox, wonder what is causing them on PS5? maybe mod imcopatiablity.
No crashes for me as I don't have it installed..I opted for no man's sky in VR instead. Rock solid stability from a massively smaller team.
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