
Konami and Neobards Entertainment have published a new Silent Hill F patch on PS5 today that works to slightly lower the difficulty throughout the game, and adds a new Casual Mode.
The update tweaks the difficulty by making changes to enemy density, faster stamina replenishment, and reducing the damage taken from attacks. Here are what the patch notes call attention to, which apply to all difficulty modes, unless stated otherwise:
- Hinako’s stamina replenishes slightly faster
- Unskippable combat encounters are reduced across multiple sections
- Fewer enemies are placed across multiple sections
- Hinako’s line when an enemy is defeated plays at a slightly later time
- Hinako takes slightly less damage on the Hard action difficulty
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In addition, patch 1.10 introduces a new Casual Mode that's designed to be even easier than Story Mode. Further, there's a new skip functionality in New Game+ that allows you to skip certain parts of the game, which will be used when trying for different endings.
"Upon completing the 'Go through the door' objective after solving the mural puzzle on New Game+, the game will display the option to skip," the blog post details. "The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the 'Proceed' objective if skipped."





