Update []: It’s been a few hours since Avatar: Frontiers of Pandora was updated for PS5 Pro, and already fans are complaining about the quality of the update.
According to those who’ve tested it, PSSR is introducing a ton of shimmering, reducing the overall image quality compared to the standard PS5 version.
To make matters worse, only one mode is available, so there’s no option to disable the features here, meaning PS5 Pro owners are technically getting a worse experience for the time being.
This isn’t the first time a patch like this has been released by a third-party, and it’s something Sony is going to have to get a tighter handle on.
Original Story: Ubisoft has today patched official PS5 Pro support into Avatar: Frontiers of Pandora, allowing it to run at 60 frames-per-second in its Quality Mode. The internal resolution has been increased when running on Sony's enhanced system, and PSSR is also in effect. PS5 Pro owners will experience "better quality and performance", Ubisoft explains in a blog post.
The patch weighs in at 18GB, and also brings support for the game's second expansion to all players, named Secrets of the Spire. It costs £15.99 / $19.99 standalone, or you can get it as part of the season pass. The DLC takes place after the events of the base game and introduces a new area to explore, along with further story quests, new skills, and extra weapons.
"Encounter new aerial threats and master your abilities to overcome them" and "Interact with new flora and wildlife and discover new ways of gathering and traversal". For anyone playing, the new quest you will need to start the DLC is called Anufi's Favor.
When tech experts Digital Foundry ran its piece on Avatar: Frontiers of Pandora at launch last year, it found the Quality Mode on base PS5 to output at anywhere between 1296p and 1800p. Those resolutions now run at 60fps, and the PS5 Pro's PSSR feature could improve it further.
In our Avatar: Frontiers of Pandora PS5 review, we awarded an 8/10 rating and praised its immersive world and blend of exploration and crafting. "The level of detail is second to none, and fans of the series will have a whale of a time spotting little references here or there to the mainline films." Will you play Avatar on PS5 Pro? Let us know in the comments below.
[source ubisoft.com]
Comments 56
Don't you have to buy the DLC to even to play the base game?
Is good patch or is bad patch? Game is on a decent-ish sale right now via PS Plus £28
Image Quality overall is greatly improved over the old performance mode but all bodies of water now have a truly awful shimmering akin to how Silent Hill 2 looked before it’s recent patch.
Not a good enough improvement and is becoming a theme with Massive and their pro patches so far.
This game is a weird one for me as I got super into wandering around it's world as a distraction from the death of my best mate at the time. It's a bittersweet feeling as a result every time I see it mentioned. I think it's a testament to a fantastically absorbing environment though, being one of the best Ubisoft have ever done.
I've been holding off playing it for the Pro patch and I'm glad to hear it's basically quality mode at 60fps - that's awesome! Much less happy to here that this is another game with weird PSSR issues (thanks, @DonJorginho). Hope they fix this quickly but knowing Massive it might be some time yet.
Edit: having tested it out for an hour I'm actually quite happy with the results bar some issues with PSSR on water and some distant vegetation. It's much preferable to the base PS5 in performance mode and brushes up nicely on a 48" panel. To be clear: the issue here is with the shimmering on some surfaces only and not the apparent resolution.
After the Starwars Outlaws patch I don’t have high hopes for this one!
I "super" hope its a decent patch because ive been "super" waiting to play this again (god i hate the overuse of the word "super")
@Jrs1 Hope you’ve had a super day chap 🍻
@Oram77 Not at all, I have the base game and not the DLC.
Though with the season pass being on sale at the moment I may pick it up.
I've had this game for about a year and not got around to playing it yet. I think it is one of the few third party games on ps5 to use the 40 fps mode? I have a LG C1 so will play it in that mode i think. So far I haven't felt the need to get a ps5 pro and dosent seem worth it to me personally, and my TV is only 48 inch so even in lower resolution it still looks good. I might still get a pro though at a later date or just wait for ps6.
@DonJorginho Yeah man im like super stoked and super pumped 😃
Apparently it has the same shimmering/flickering on ambient occlusion, water and fog as Silent Hill 2 has.. not a good time for PS5 Pro updates or PSSR.
@Oram77 i don't even know why you would think that....weird
@lazarus11 Guess you haven't watched Asmon's video on it.....weird
I'll hold off on buying the PS5 Pro until all the beta testing is finished.
Good thing all Sony first party games, and the devs for Stellar Blade, RotR, Lies of P and Rebirth know how to implement the Pro features.
Why would they remove the fidelity and 40fps options in this and, the universally dunked on, Star Wars Outlaws?
🤦♂️🤦♂️🤦♂️
Sony needs to get on top of this stuff and work with these devs before these updates roll out. It has been an absolute $&%# show with some of these games. Updates like this are even more stupid when the devs actually remove the previous modes from the game and force players to use the updated worse mode. Unbelievably embarrassing for both Sony, and these developers.
I continue to be glad I saved my $700.
This is just appalling how tf can a developer even release a completely broken update? Who tested it?
Its pretty clear the Pro is capable of far better, its a shame these updates have been a bit hit or miss. Glad the recent GT7 patch was a hit though! Stunning game!
If a developer can't get PSSR to work properly, then they should just stick with FSR, until they do. It's not just the artifacts, but also the softer image.
PSSR is also more demanding, like in Ragnarök, where you loose around 15fps, by using PSSR, instead of TAA, in the options.
They should have kept PSSR in the oven, for another 6-12 months.
Just increase the resolution, using FSR or TAA, and give the framerate a proper boost.
Stellar Blade isn't perfect either. Pro Max is much sharper than the PSSR mode. Text, fences and other small details, visible in Max, is blurred using PSSR. Sure you get less shimmer, using PSSR, but all of it is not erased.
This is both a step forward and backwards...
Never had games look worse on the PS4 Pro.
So the pattern continues, all those who did a good job also leave in the original options and those who did a bad job, remove them.
It's somewhat funny to me how Hello Games updated No Man's Sky for the Pro months ago and did a great job and others like this are seemingly scrambling around now to get patches out and doing a bad job of it
Lmfao and yet we still have the devs being blamed..... As PSSR misfires stack up over and over again for this overpriced mid gen cash grab. How Many more until we start admitting that PSSR was not entirely ready for release, and certainly not for such a ridiculous asking price considering the cpu limitations the pro has in terms of improvements for games to come.
700 dollars to play old games as alpha testers for an AI upscaler. Good times
@KundaliniRising333 it's entirely the devs fault, there are several games where PSSR looks great, if they see PSSR causing issues in their games, they don't have to use it, or give users the choice.
Every bad Pro implementation is 100% that developers fault
@Oram77 I have no idea who asmon is 😂 the fact i haven't watched it therefore,it isn't that weird...i presume he's some youtuber,I'll ask my kids 😂😂
@TurboTom it looks and plays great in 40fps mode.
Removed - trolling/baiting
Sony need tighter regulations quality controls on pro patches it seems. This isn’t a good look.
People keep being mad at third party developers and praise first party titles.
According to an interview with the Alan Wake devs implementing this took a considerable amount of development time and many people in the organisation where needed because these usually require engine engineers too. Those companies are busy on their next games, DLC's or updates.
Sony probably send one of their own people or one of their porting studios to the first party developers to implement PSSR.
However it is just dumb that they all seem to remove the old options, but maybe that is a Sony requirement as well.
The only ones this look bad for is Sony. They have to certify these patches. And if they don't think they aren't up to standards for their platform they just should not approve them.
Do people play this game? I thought it was dead
Hmm more and more I feel like PSSR is gonna bring more headaches than quality, at least for now
@KundaliniRising333 It's absolutely on the devs, who else would it be on? There have been incredible implementations of PSSR where it exceeds a native 4K image like in Stellar Blade and Forbidden West. So yes it's on the devs 🙂 (plus Ubisoft probably didn't give them enough time).
Such a bummer that so many third-party releases are suffering from shoddy PSSR implementation. When it works, it works. Playing TLoU: Part I at 4K with an uncapped frame rate on the Pro has been a beautiful experience but even that isn't without a few bugs here and there. Devs should at the very least leave the original graphics modes as an option.
@nessisonett "Hahahahahahaha enjoy your £700-£800 beta for the PS6"
Pretty sure they are enjoying their systems, at the end of the day it's a PS5 so they get to enjoy the same games you're enjoying (the majority in better quality with 1-2 exceptions temporarily till they get patched again).
@nessisonett you are very highly regarded.
@Juanalf What an unpleasant individual 'nessisonett' is! At least I have now been able to test out the ignore function on here for the first time.
And you're right, imo there are a few disappointing patches, a few brilliant one and most of them sit in the middle somewhere. Overall though I'm really enjoying my Pro and it's weird to me that some people derive pleasure from anything negative related to it.
@Juanalf Even if PSSR itself is not at fault, I think Sony really needs to improve their documentation and give support to developers who are implementing PSSR. Clearly there's a lot of room for improvement, some of which can be improved by improving PSSR, and some of which can be improved by giving developers the knowledge and tools to actually implement it properly.
@16BitHero
Cheers for the reply, I will look forward to playing it eventually lol
@Juanalf Forbidden West and Zero Dawn don't use PSSR. They use their own rendering solution.
What technology games use doesn't matter though. As long as it looks good and has good performance like forbidden west.
Source: digital foundy
@KundaliniRising333 1st party stuff is handling it just fine as our games like No Man's Sky, RE4 Remake and Stellar Blade (what looks incredible on Pro).
Just booted up the game to see for myself and the game looks objectively better then before. The blur that both performance and quality mode suffered from is gone, the picture is clearer and it all round just looks a lot nicer and at 60fps. Yeah it might have new issues but objectively its the best its ever looked on console.
@DennisReynolds Yeah i take this back. It looked fine on the area i tested it on first but after starting the DLC the flaws started to become very obvious 😕
Naughty Dog, Insomniac, GT7 devs, No Mans Sky Devs - they all did it right. That's because they actually care about their games as developers and are proud of it. Other devs don't care less about their stuff, all it is to them is money money money. Ubisoft and EA, unless there is $$$$$ just do whatever.
I cannot understand reading comments blaming the PS5 Pro and not the devs, this is software coding which the game devs are responsible for.
I would like to give a huge thanks to PS5 Pro early adopters to being the beta testers needed, before we splash the cash, or wait for the tech to be refined for PS6. Thank you.
@R_Ryder lol that's actually quite funny and I'm not even being sarcastic
Yea, and it makes the game run and look worse than before with no option to revert back to original settings on Pro.
Another bad UbiSlop update. 🤦🏻♂️
@DennisReynolds
So my question is (like SH2), not how these devs dont get it right, but how do they miss it? (And if they dont miss it, what on earth are they up to?!)
These issues, on the rare-ish occasions they occur, seem pretty obvious, and from what you wrote I dont think you needed to play the game long to see it.
PSSR is not the only thing the Pro has - it also has 1.7x the GPU etc to leverage for enhancements.
If the devs playtest and find an issue, they should just leave PSSR off and report to Sony, or if not a major problem (some benefits, some negatives) just put a choice in for players. Its not like the games dont already include upscalers to fall back on.
@Rich33 My guess is they're rushed into putting out a Pro patch with a fix it later mentally. Basically Ubi wanted a Pro patch out the day the DLC dropped so ready or not the Pro patch was put out. My concern is will it be fixed? Avatar is only still going because Ubi sold a Season Pass and had to honour it. The last DLC had game breaking bugs and it took months before a fix was put out so will it be months before a fix for the Pro appears?
@DennisReynolds
Not a good look for some of these companies.
So reliant on pre orders / launch period copies sold, yet working to a release broke and fix it later mentality (SWJS has been the biggest culprit for me so far this gen, and we know how their pro patch turned out).
I do see comments here saying its only people like us who care - but thats no longer the case - I have heard a few 'casual gamers' mention this problem now - including the phrase 'they are doing a Cyberpunk'!
Removed - trolling/baiting
I'll hold out for PS6. Thanks to Sony and all of the devs who can't patch their games.
Called it and this won’t be the last game with PSSR problems. Sony really needs to get out in front of this. Even if developers aren’t doing due diligence in their testing, Sony is giving them a tool that either doesn’t work as advertised or is too difficult to use. They need to put out a statement saying they will work with developers to stop these problems.
@TurboTom I want a discdrive and I want to see the kinks removed and why remove the options to play it in PS5 mode I will never understand why it's not like Ubisoft games are that polished to begin with.
@DennisReynolds If its as fast as their 60 FPS patch for Syndicate then we are screwed. To be honest Ubisoft is the poster boy for unfinished games at the triple A end.
Just like outlaws. Trash. I expect the same issues with AC shadows.
@Sweetz It doesn't help ubisoft is removing old modes. No reason to get rid of old modes when you know the only new one is crap.
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