
There’s been much hand-wringing among the PlayStation fanbase about Sony’s reported obsession with live service games, but two of its upcoming titles – Rise of the Ronin and Stellar Blade – are single player centric, and unashamedly old-school in their design. We spoke to Korean developer Shift Up, who’s currently working on the latter title, about its approach to the title – and it stressed that traditional single player campaigns with definitive endings are still extremely important.