Famously, without getting bogged down in decades-old spoilers, in the 1997 classic Final Fantasy VII, a key party member dies halfway through the game in a violent, shocking turn. It's a stretch of the game that will be reborn in the ambitious Final Fantasy VII Rebirth, due out on PS5 in February. But if predecessor Remake taught us anything, all bets are off this time around, and players old and new are equally in the dark.
Director Tetsuya Nomura isn't making the wait any easier either. Following a fiery Game Informer cover reveal, the legendary designer sat down for an interview with the outlet, and we learnt just how big this Behemoth is. As shared by Genki_JPN on Twitter (thank TheGamer), the conversation eventually turned to the morbid, and Nomura revealed that fate will, unfortunately, still require a sacrifice:
"I believe that loss is something that happens unexpectedly, and it's not something that's dramatic or drawn out, but is something in which a person you have just conversed with is suddenly gone and never to come back. I believe that the person who dies should not return in this title, and that is what we did with the original".