Wonder Woman PS5

The upcoming Wonder Woman game from Monolith Productions was revealed as a single player game in an open world setting, but that doesn't mean the developer can't still tap into the live-service market. Fresh job advertisements for the project are listing "experience helping maintain a live software product or game" as something "nice to have" alongside the usual employment necessities.

This could potentially suggest the developer is dipping into the Games as a Service space with Wonder Woman, though it wouldn't come as much of a surprise following comments made by Warner Bros CEO David Zaslav last week. He said the firm is working to "transform its console and PC titles "to include more always on gameplay through live services, multiplatform and free-to-play extensions, with the goal to have more players spending more time on more platforms".

Very little is known officially about the Wonder Woman game, other than its single player, open world, and will utilise the patented Nemesis system from Monolith Productions' previous titles Middle-earth: Shadow of Mordor and the sequel Shadow of War. Should it look to incorporate some live-service mechanics, then the experience may look something like Assassin's Creed Valhalla.

Ubisoft offered up a vast open world experience for single player gamers, but it was supported by rotating in-game events and a store stocking new outfits, weapons, and mounts. It was then expanded with major DLCs and expansions, both free and paid for. Another example would be Genshin Impact, but its gacha elements make it a whole different beast. Given the fact the team is still advertising for important roles, though, it sounds like the Wonder Woman project is still a few years off.

Are you more open to live-service features nowadays, or are you still not a fan? Share your thoughts in the comments below.

[source careers.wbd.com, via wccftech.com, eurogamer.net]