Developer DON'T NOD (formerly known as DONTNOD Entertainment) rose to prominence with 2015's angsty tale of teenage time travel, Life is Strange. Announced today, the title that would go on to spawn multiple sequels has crossed the hella good 20 million player mark.
There's an important distinction in that phrasing, which we would guess doesn't correlate to 20 million copies sold. Managing a million in sales in 2015 alone, Life is Strange was released on virtually every platform in existence at the time, including PS3, eventually getting a PS4 remaster in 2022.
It's been slashed in price in numerous sales since, and both iterations have had tenures as PlayStation Plus games, which is to say nothing of platforms like Xbox or Switch. With that in mind, we could see how so many players could have gotten their hands on the legitimately great game. For context, getting 20 million players to boot up your game, however you do it, is swimming in waters with such leviathans as Assassin's Creed: Valhalla, Cyberpunk 2077, and Elden Ring.