
The appetite for updates on Insomniac’s upcoming duo of superhero spin-offs, Marvel’s Spider-Man 2 and Marvel’s Wolverine, is so intense that we end up with stories like this. But, as with everyone else, we’re clinging to every shred of public information, and so we guess this is worth sharing – well, just about.
So, during a recent Twitch stream, as spotted by Twisted Voxel, lead engine programmer Elan Ruskin revealed: “There's some very cool dialogue technology coming out in the next game.” Presumably, this is referring to Marvel’s Spider-Man 2 and/or Marvel’s Wolverine, unless the Burbank developer has more projects in the pipeline we don’t already know about.
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Exactly what the so-called dialogue tech will enable is unclear, but some are hypothesising the possibility of dialogue trees. To be fair, it could also relate to some under-the-hood stuff: Ruskin is, after all, an engine programmer – and the developer may have just built some new tools that makes integrating conversations easier on the development side.
Realistically, we’re unlikely to get any kind of concrete answer until Sony decides to show the games, which should be imminently in the case of its web-slinging sequel – assuming it’s still on schedule to release later this year.
[source twitch.tv, via twistedvoxel.com, gamesradar.com]





Comments 13
Really what is cool "dialog tech" sounds so extra lol
@Vacuumator It did, yes! They recorded the lines twice depending on whether he was just walking or swinging around.
I hear the words but I can’t see from behind that mask.
I reckon it's going to be AI generation. Either changing the emphasis of prerecorded lines based on what's happening in the game, or even generating completely new dialog on the fly.
Venom inside your head manically moving around your mind giving a sense of unease and a real lack of control with some 3D audio trickery would be really nice too!
@Vacuumator That was the first thing that came into my mind as well. Probably some kind of AI system that is able to switch between different dialogue types on the fly, maybe even AI generated from a single recording instead of multiple.
get2sammyb wrote:
Was ANYONE ever just walking in this game
Almost makes me want to replay it to be the first to hear the grounded Spider-man /jk
ChatGPT restricted to the confines of the game, utilizing voice commands through the DualSense microphone.
Knowing them it's gonna be cool. Hogwarts changes your voice to a whisper if you're invisible so I'm all for attention to detail and new ideas.
i'm excited for spiderman, i think it will be up there for game of the year.
Maybe dialogue is somehow contextual based on progress or player choices?
@Vacuumator They've done this for a while but in a much more basic way. Skyrim has infinite quests, but they're just kind of algebraic "get or kill X at Y location". In AC Odyssey there's a slightly better thing where the quest giver is random, there's dialogue between them and you with choices which have randomly generated correct answers and responses, then a random type of task with a random enemy or target in a random place. It's not truly freeform as it could be if AI generated though.
Still crazy we haven't had a new trailer since the 2021 reveal...hopefully that will change this Summer.
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