Teenage Mutant Ninja Turtles: The Cowabunga Collection PS5 PS4 Online Turtles in Time
Image: Push Square

One of the best retro compilations of the year, Teenage Mutant Ninja Turtles: The Cowabunga Collection, just got a ton cooler – with a patch enabling online co-op in the SNES edition of the iconic TMNT IV: Turtles in Time. The update also includes improvements to the title’s netcode across the board, which is always appreciated.

In fact, the meaty patch for PS5 and PS4 also adds customisable button mapping, fresh Game Boy screen filters, arcade stick support, and even a handful of new tips inside the in-game strategy guides. And developer Digital Extremes says it’s far from done: it promises a future update will add online co-op to the NES version of TMNT III: The Manhattan Project. Radical!

The full patch notes are listed below:

New Additions

  • PS4 arcade controller is now supported. PS4 joystick support has now been implemented (PS5)
  • When creating an online lobby, the player can now set the lobby size for the two arcade games. Host can limit it to 2, 3, or 4 players.
  • When creating an online lobby, the player can now set the frame delay to “Automatic”. When this is set, the input lag adjusts according to the number of players.
  • A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters. Ultimate-Attacks can now be enabled in Story Mode ON/OFF.
  • A new enhancement added to Super Famicom TMNT: Tournament Fighters. “Group Mode” can now be enabled ON/OFF. (Only available in the Japanese version.)
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Number of lives per coin can be adjusted from 1-5.
  • A new enhancement added to Arcade US Turtles in Time. Number of lives per coin can be adjusted from 1-8.
  • A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted.
  • A new enhancement added to Arcade US Turtles in Time. Difficulty can be adjusted.
  • A new enhancement added to Arcade US Turtles in Time. Game Loop can now be turned ON/OFF. While ON, the game will restart from the beginning after the credits.
  • New button action added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time”, and “Genesis/MegaDrive Hyperstone Heist”. Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to make it easier to do special attacks.
  • A new color enhancement added to all Game Boy games. Added GBC Mode ON/OFF. A new “Color Palette” option added to the Pause Menu for all Game Boy games. In addition to other filters, players can choose between 4 color palettes, 1. black and white, 2. Game Boy green, 3. Game Boy Pocket green, 4. Game Boy Light blue.
  • Audio for various games and the Main Menu adjusted
  • Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to the Strategy Guide.
  • Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to the Strategy Guide.
  • Visual settings are saved per game.

Issues Fixed

  • German translation for "Punch repeatedly" for Strategy guide page 11 has been fixed.
  • In the music player, the cassette tape icon for the arcade TMNT show now shows the correct icon.
  • On page 5 of the Strategy Guide (SNES Turtles in Time), Turtle Tip 3 screenshot has been replaced.
  • In SNES Turtles in Time, Stage Select enhancements now works even after settings are changed in Options.
  • In Hyperstone Heist, Stage Select enhancements now works when selecting 2 players.
  • Easy Menu Navigation enhancement for TMNT III Manhattan Project (NES) /TMNT 2 The Manhattan Project (Famicom) now work.
  • Extra Credits enhancements to SNES Tournament Fighters now work.
  • SNES Turtles in Time manual in the museum now includes missing page 18-19.

If all of this good news has left you itching to pick up the bodacious package, then you should probably know that it’s currently discounted as part of Sony’s gigantic January sale. Cowabunga!

[source gameinformer.com]