Street Fighter 6 PS5 PlayStation 5 1

We already know that Street Fighter 6 is trying to reduce the barrier for entry with an alternative, modern control scheme that will allow players to perform special moves with a couple of button presses. However, as teased in a Game Informer cover story, Capcom is planning a third option for mashers, which will effectively see an AI determine the moves you perform.

“In a normal fighting game, when [players mash buttons], they just do a lot of whiffs,” director Takayuki Nakayama said in an interview with Game Informer. “We wanted something important and something that makes a difference happen by randomly pressing buttons.”

The third control scheme, which will be available alongside the aforementioned Modern and traditional Classic, will be named Dynamic. It works by taking into account the context of when buttons are being pushed. In other words, if you’re far away from your opponent, smacking a face button may trigger a hadouken, rather than an air kick or punch.

This option will strictly be limited to offline play, so no one will be getting advantage by taking it online. However, if it allows more people to enjoy the game and learn how to play it, we don’t particularly have a problem with it. For many years now, fighting games have had a problem appealing to more casual players – at least Capcom appears to be aware of that, and is taking steps to make them more fun for the masses.

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