An interesting detail from a new IGN interview with Tekken boss Katsuhiro Harada: Tekken 8 apparently doesn't use any assets from Tekken 7. This means that character models and environmental details, all of the visual stuff, has been built from the ground up using Unreal Engine 5.
This confirmation doesn't come as a huge surprise seeing as Tekken 7 is around seven years old (its full arcade release happened in 2015), but it's nice to know that Bandai Namco is going the extra mile for its popular fighting game series. Previous Tekken titles have been known to pull assets from their predecessors, but again, that won't be the case with this new instalment.
Indeed, Tekken 8 is a bit of a stunner going by its reveal trailer, which was made up of in-game footage taken directly from the title running on PS5. There was a time, generations ago, when fighting games were true graphical powerhouses — think Tekken 3 back on the PS1 — and they could be reclaiming their throne over the next few years. Street Fighter 6 looks pretty damn good, too.
Are you happy to hear this? Flex your next-gen muscles in the comments section below.
Yeah you can tell it doesn't reuse assets from 7 because of how incredible 8 looks 😅. From a visual standpoint 7 looked kinda crappy and outdated because of it's unfortunate low budget because Tag 2 had high production values and sold like crap because we live in the worst timeline -__-
Reuse the same ps2 animations though 😂.
It does look kinda awesome but also kinda reminds me of Bright Memory Infinite. Particle effects and shiny characters in excelsis! It's all a bit OTT but then it's Tekken so that's fine.
As it should. Don't get me wrong Tekken 7 is one of the standouts of the franchise and looked phenomenal back in the day but tekken deserves better for next gen.
Already in the right direction
With this and SF6, the next generation of fighting games looks very good indeed.
Still looks the same same old. At least SF keeps switching things up with art style and animations, even MK.
@4kgk2 I was going to say "not the same visual assets, but it reuses the same code!"
I'm sure it will play much the same, it will just look rather night. As long as we get near instant loading on ps5 - that's all I care about.
@TheArt Why fix what isn't broken
@Keyblade-Dan Switching up a bit of art style won't break anything.
@TheArt Tekken looks fine the way it is it doesn't need to change it's artstyle and it has great animations the series is fine as it is
We'll see. The 2 characters shown so far look the same as they did in Tekken 4. They have never went back to the drawing board and built the characters renders from the ground up since. Yet Netherealm have characters that look completely different then their last game even in the same console generation.
@andrewsqual Yep, people don't want to admit it's looked the same since the dawn of time. I can easily tell SF4, SF5 & SF6 apart.
Looks like next gen is finally starting.............. . Next year. 🙁
Hopefully they get rid of all the bits of tat you could stick onto your character while they are at it
I always remember what Kojima said in the PS1 days about what he would like to do in a Fighting game & that was being able to pick a hair out of a fighters hair on his head Since then Fighting games haven't really blown me away. This looks good tho Graphics look well good if it's really like that & Tekken 3 was my favourite Fighting game to(don't tell Jim Ryan that)
Folk will still claim it’s a remaster of 7!!
Tekken 8? More like HECKIN' CRATE!
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