With PlayStation 1 game Oddworld: Abe's Oddysee already up on the Malaysian PS Store, buyers are getting their hands on all the new features that come with the new UI thick and fast. Posted by outlet MP1st, the site has put together this video documenting every option that can be applied to classic games included in the PS Plus Premium tier. Included are the various resolutions, filters, the ability to save and load anywhere, and others.
The video begins with resolutions, which in the case of Oddworld are the native resolution from the PS1 version, 1:1 video format, 4:3 for 16:10 video format, 4:3 for 16:9 video format, square pixels, and wide zoom (stretched). Moving on to the filters and we have a proper look at the default, retro classic, and modern options in motion.
One of the coolest features included in these classic games is the ability to save and load your game anywhere, and the video demonstration reveals how instantaneous the process is. After bringing up the UI, you can make use of multiple save slots, and they all load in less than a second. MP1st also points out how you can skip the game's company logo reveals and menu screens at the beginning by loading. The rewind function is also shown off, which allows you to select from multiple options and return to that state.
The video ends by explaining how these are native PS5 and PS4 ports, meaning you can take advantage of cloud saves with PS Plus. They also even have their own background image, logo, and description on the PS5 home screen. This all seems like really good implementation from Sony with lots of great emulator options, but what do you think? Share your thoughts in the comments below and check out All PS Plus Games to see what you can play once the service launches in your area.
Not a fan of having a rewind function, and disappointed trophies are optional, but instant save states are lovely. Can’t be waiting ages for a save point these days.
Can't Sony just remake all PS1 games?
They have massively exceeded my expectations. I can't wait to jump into it all.
Wow, the load/save and rewind features are pretty slick.
Now the only thing left is confirming whether these titles will be the NTSC or PAL versions. Hopefully, they're all not limited to PAL's slower frames.
@Bismarck You know Sony probably owns less than 5% of the entire PSOne library.
They can’t just take FF7 or MGS & remake them.
Also you’d have to have a dozen studios at least stuck on remake duty. That’s not going to happen.
I just want a full list of the games and which ones have trophy support.
@WadeIsInsane Well the Worms Games for example use the PAL Store ID they had on the PS3 so expect PAL Roms lol
@SoulChimera Same. This is way beyond what I was expecting of them.
Now all I need is the final list of PS1 games.
@thefourfoldroot1 surely having a save state that you could use to save scum is not too different from having a rewind feature?
Presumably, if you made a conscious decision not to abuse the save states you could also resist the temptation of the rewind feature.
Looks nice, it is almost better than PS3’s emulation. Though I dislike the fact that I can’t use my Abe’s Oddysee (or other ps1 games) disc on PS5 and that the original PS1 startup doesn’t show up when you start a game…
This video has sold me on the higher tier packages, provided that they include at least a couple of retro games that I've been dying to go back to.
That is a very good point actually. It would require me to at least actively strategise my saves I guess though (or get into the habit of constantly saving), so not quite as easy as a rewind I guess. Plus, I doubt you could do something like save mid race in ridge racer, just in case you messed up a corner. You’d likely have to save between races. Rewind can ruin racing games.
Whats the hate with PAL? Having been in the UK during PS2 era, all my games were PAL. Why is everyone scared of PAL versions??
I'll up my subscription when I see Resistance. Fall of Man on one of those lists. Resistance 3 was good, but not great. 1 and 2 were absolute classics. FOM story, pacing, graphic style were immersive; co-op and split screen mp was some of the most fun I had. The controller/gunplay was one of the best I've experienced. R3 didn't come close to FOM and R2
@Shepherd_Tallon Totally agreed, much better than I was expecting. Lets also remember this is only Day 1, the service will grow and titles will change over time. Seems like a great start to me.
@theMEGAniggle I could explain, but it'd be better for you to see it. Watch some videos comparing NTSC & PAL versions of say... Tomb Raider, Metal Gear Solid, MediEvil, and other PS1 classics to see the disdain. PAL versions were usually slower.
I grew up with PAL too so never knew about issues, but apparently it runs slower (25hz instead of 30hz?) and has more sprites(?) meaning black borders. It being slower did apparently also slow down things like music.
I’m also told some PAL games are better, especially for European games and N64. Not sure why. Guess the issue was most games were designed first for Japan and America which I think used NTSC, then never properly ported (because how many potential customers knew the difference back then?).
I’d be interested to know the full answer to your question too if someone with any technical knowledge could answer.
@themightyant Agreed again.
Exactly the point I've been making - Given time the library will grow nicely. It's already got at least one game I wanted (Intelligent Qube), so I'm happy already.
Hopefully people are patient with this and don't slam it at the start because it doesn't have every game they want 😶
I’m a big fan of the rewind feature and the save anywhere.
As an adult with limited time, I like that I don’t need to keep tracking back and replaying levels because of a mistimed jump or needed to stop playing half way through a level.
While I loved the challenge of games when I was younger, I sure do like easy mode nowadays.
& Trophies!...er erm well for one or two games maybe then It seems a good start anyway but will it just fizzle out like all the past times we get excited about being able to play older games on our current Gen consoles??? Hmm wait & see I guess(I reckon it will fizzle out tho) +Just making a PlayStation console that could play every PS Disc would of been the best thing ever. Oh well.
i have the original i think im good lol
It is nice they added these options, everyone can fit what they like. But for me, the most important issue with retro games is to include PS trophies... There is no point in finishing these old games again if there is no reward in the end. Ok, I can have some fun with 2-3 favorite games, but what then? I will pay the Plus Premium for one or two months and then switch back to the Essential or Extra package. Without rewards, there is no reason to spend time reserved for playing newer titles to play all PS classics again...
PS. I know that is not simple since those games were developed before PS accounts. But, they should at least add one main trophy so we can have a reward and track completed games.
I wish they’d have a smoothing filter option as well. It may not look good for every game, but some I’ve played on emulators that have it and they’ll look pretty good.
@WadeIsInsane Sounds very .. marginal?
@thefourfoldroot1 If people like us were able to play countless games in PAL and not find any issue then I'm sure with the enhancements there won't be much issues? Like surely they won't play the exact same way?
Trophies are the only thing they can offer opposed to just running our own emulators for free. Everything else is standard fare and should be expected as a minimum requirement.
I think being a child may have had something to do with my acceptance level perhaps, lol. I’m sure they’ll be ok, but I suspect the NTSC would be better and that’s why people ask for it.
This is awesome, I see that some people are upset about no trophies ( at least not for every ps1 game) but I honestly do not mind it, i think having a healthy library is much much more important than having a secondary feature such as trophies.
@thefourfoldroot1 yeah, to be fair, ime forza horizon was kinda broken by having a rewind.
I think all games should have rewind functions. The single biggest thing I hate in games is wasted time. Playing the game, fine. Completing the challenge, fine. Making me redo something I already did successfully over and over because of the thing I didn't do successfully? Waste of time, and highly frustrating. I'd say I'm not a 15 year old anymore, but it was infuriating back then too. Any time a game checkpoints me and lets me RAPIDLY retry challenge spots over and over I'm far more likely to persist and complete it and/or improve from it. Any game that makes me backtrack is likely to go in my backlog again a 30% completion and never get touched again.
@theMEGAniggle Probably because they run slower than the NTSC versions. 50hz
@ChronosChris I saw online and it was just due to bad optimising on the localisation of those games. Surely hardware advancements, optimisations and the enhancements they’ve done for the re-releases solves it all?
I’d like to see if these PAL versions end up having identical performance to the NTSC counterparts.
@thefourfoldroot1 yeah definitely! And at the end of the day, all games didn’t have the fidelity we have now so most looked past it and we just wanted to have fun.
a pretty good start , can't wait to see more games , and which ones end up coming out. i really hope to see silent hill 1 , but also if they are doing ps2 games as well silent hill 4 the room , and a few other games that have been forgotten about.
I'm pretty sure back then it was down to the older TVs in Europe only being able to support 50hz.. So yeah thats why we got the PAL versions.. You tried to run a NTSC 60hz version on a 50hz tv and it would go black and white.
@thefourfoldroot1 Don't get the point of rewinds. Like it just makes the whole game feel different. Should have just sticked with the saves
It does somewhat depend on the game though. For example, yes, losing an hour long race in a racing game on the last corner can be frustrating, and having to redo all the other laps upon retrying be viewed as “a waste of time”, but it’s also true that being able to just rewind takes away the enjoyable tension from the gameplay as well as the eventual sense of accomplishment.
In most games I’d agree with you though. That’s why I like the ability to save anywhere. At least you can try again from a recent save (or lament the fact you didn’t have the foresight save). Without having every single move be reversible with rewind.
@ChronosChris that makes sense. Think the optimising part was referring to the other differences between the versions (ran badly, game was slower, issues with music, image differences, etc.)
@thefourfoldroot1 that scenario adds tension, yes. But is it enjoyable ? No. That sounds like a fever dream, but I guess it depends what type of garner you are.
@thefourfoldroot1 Yeah, agreed on "save anywhere" being sufficient compromise. In the decade I spent mostly PC-only, I got spoiled by basically every gaming having save anywhere and took it for granted. When I went back to console (and during the era when most PC AAA games were just console ports) going back to "save points" really sucked the fun out. I could live with only save anywhere.
Rewind isn't all that different, it's just more convenient. Even when a game does restart me, say, right at a boss battle, but makes me sit through the intro animation or a long spawn load or something it drives me absolutely insane. Just let me get to the action in .01 seconds or less!
Even in racing, I get your point, but, I still like the rewind option for a scenario like you mentioned. Spending that much time being perfect only to mess up at the end...yeah, it's like real life more, but that's why we play video games, it's more fun than real life I get it...but....in the case of the Forza series with rewinds, I do use the rewind a lot, but it's also a learning exercise. I'm not going to get better at the game by playing that hour of racing over from scratch. But if I can keep replaying and retrying that one problematic turn from different angles and different scenarios, trying different physics of bumping off the walls, other cars, etc, over and over in quick fashion, I also quickly learn a lot about the game's physics and how it handles things and can take that with me in future races, getting better and better. Applying that mindset to FH5 for example, over time I found I'd gradually ramped myself up to almost the highest difficulties and most of the full sim physics (with a few options turned off like persistent damage, just in case.) I definitely had fun using the rewinds, internalizing the physics more, and ramping up to more and more sim physics and harder AIs to race than just replaying the same race all at once, getting bored with redoing the same thing (leading to not paying attention, leading to making the same mistakes.) There's definitely something to be said for things like replays depending on your learning process and things that make your lose interest.
Honestly a very disappointing image quality! Look at what Duckstation is doing is doing on PC or even Series S & X!!
Default image and Modern image, look like they just cranked the contrast!
The only reason why we can't use disks is to pay for a service that right now doesn't look that it has enough to be worth it!
@Bismarck You obviously have no clue how much money and time/energy is spent working on remakes, or else you wouldn't be asking that question.
Devs times are better spent working on brand new games/IPs or sequels/spinoffs.
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