Sony has been working with Deviation Games, the new studio founded by Treyarch veterans, for well over a year now – but the team’s project is still a “little way out”. Speaking with Eurogamer.net, PlayStation Studios boss Hermen Hulst said “we’re not announcing a game but a partnership”, but clarified that his company is expanding.
“We're always on the lookout for incredible new experiences, no matter where they come from, big or small, whatever the genres are,” the former Guerrilla boss said. “If I come across a core group of people that are building a new outfit, that have gained incredible experience and matured as creatives, and then you take the shackles off, you give them a white sheet of paper, it's just fascinating to see what they're going to do with it.”
It’s something we commented on in a recent article, explaining how PlayStation is avoiding an acquisition war by empowering creators. The company has announced similar partnerships with the likes of Jade Raymond at Haven Studios and the ex-Destiny directors at Firewalk Studios. But why is it taking this direction as opposed to acquiring teams outright?
“It’s a matter of finding ways to bring the most innovative, the highest quality experiences to the audience. And it doesn't really matter to me, at the end of the day, how we set it up organisationally. It's all about, how do we get eventually the best possible experiences to our community?”