You don’t need a preview for Ratchet & Clank: Rift Apart, to be honest. That’s probably not what Sony expected us to write after inviting us to a glitzy COVID-free online event, but it’s our takeaway after watching over 30 minutes of unedited gameplay footage and listening to key creative staff talk about the PlayStation 5 title for over two hours. The Japanese giant may be charging a small fortune for its first-party software these days, but Insomniac Games’ latest is the safest $70 you’ll ever spend.
There’s no two ways about it: this game is going to be a winner. We watched the opening mission, and an extended gameplay sequence featuring Rivet, and we can’t think of a single thing we’re concerned about. The combat is even faster than its forebears, but it retains that quick-switching weapon wheel strategy that fans are familiar with; the audio design – a consistently strong but underrated aspect of PlayStation Studios titles – is out-of-this-world, and; there’s more spectacle than ever before.
Take the first few minutes of the campaign, where sprawling city Megalopolis has risen to its feet to celebrate heroes Ratchet and Clank. The scenery stretches on for miles, with large inflatables of our heroes peppering the skyline, as the pair – introduced by Captain Qwark, of course – wave at their adoring fans from flotillas inspired by past games. Things, unsurprisingly, go awry – and you find yourself bouncing on balloons, grinding rails while you’re pulled through the city at breakneck speed.
Clearly the cartoonish adventures of Nathan Drake have inspired Insomniac Games here, as there are multiple moments throughout the demo where we couldn’t help but appreciate the obvious Uncharted influences. The grind rail set-pieces, once fairly static, are now filled with moving objects, as buildings collapse and support structures see-saw. Mechanically, you’re still hopping between lanes like in PixelJunk Racers, but it’s the spectacle that drags them into a new generation.
Combat, too, subscribes to the same over-the-shoulder shooting as its predecessors – but depth of field and a sheer array of visual effects give this the kind of next-gen polish we all dreamed of when PS5 was announced. Old favourites like the Buzz Blades are accompanied by newcomers like the Ricochet: a pinball-inspired offensive weapon that lets you bounce balls on the heads of enemies, complete with retro arcade sound effects.
Ratchet & Clank has always been a busy, borderline garish series, but Rift Apart takes things to unprecedented new levels. In the Rivet portion of our demo, the new female Lombax is transported to a junk planet named Torren IV in search of the Fixer – a larger-than-life colossus capable of repairing even the most broken of objects. There’s a short narrative arc which we won’t spoil here, but at the core of this sequence is a massive combat set-piece involving a French space pirate named Pierre.
Rivet shares an arsenal with Ratchet – including upgrades and unlocks – and is just as nimble as her furry alter-ego. The Hover Boots from past instalments return with a roller-skates function, giving real mobility to traversal, while smart ammunition placement means you’ll need to work through your entire arsenal of weaponry in order to escape skirmishes with your whiskers unscathed. Gauntlets seemingly unfold in larger environments now, too, adding tactical wrinkles to the action.
But make no mistake: it’s still a Ratchet & Clank game through-and-through. Rifts allow you to quickly pull yourself towards different platforms, while dimension hopping effectively augments you with a Returnal-esque dash – but if you’re familiar with this series’ staple gameplay, then you’ll feel right at home here. Insomniac Games was eager to stress how much of a difference the DualSense makes, but we’ll need to wait until we get our grubby paws on the title to experience that for ourselves.
Of interest, during rare moments of downtime you can explore Pocket Dimensions, which the developer described as dimensional anomalies that exist within space. They’re effectively side-quests, and it pointed out that because of the very nature of these it was able to get more imaginative with the title’s mechanics, as they can exist in isolation without needing to be integrated into more traditional level design.
Completing these will unlock armour pieces, which can be mixed and matched for the first time in franchise history – in fact, you can even alter the colours if you like. The thing is, the developer’s just scratching the surface: it talked about different types of mounts that you’ll be able to fly in Panzer Dragoon-esque flying missions; it discussed, briefly, the hacking minigames which involve a Watch Dogs-style arachnoid named Glitch; don’t be surprised if there aren’t some other major secrets, too.
So in that sense, this is a Ratchet & Clank game on a different scale to the popular PS4 remake – it’s the A Crack in Time successor that fans have waited an entire console generation for. But the production values are on a different stratosphere: not just the visuals, which are absurd, but the sound of the weapons and even the musical score – composed by Devo frontman Mark Mothersbaugh – is just so glossy and assured.
How’s it achieving this? Talent, money, and magic, we assume. The team did touch a little upon how the title isn’t open world in a traditional sense, but is using techniques typically employed by sandbox games to render as much on screen as possible. The SSD helps with that, of course – and has even allowed it to render two scenes simultaneously in real-time so that it can include some classical sci-fi transition swipes.
Like we said at the top of this page: you don’t need a preview for Ratchet & Clank: Rift Apart, because you already know this game is going to be a hit. We had our eyeballs melted by over 30 minutes of jaw-dropping gameplay, and we could wax lyrical about it for another 1,000 words. In reality, though, just do the right thing: pay for your pre-order and wait patiently until 11th June. This is yet another PlayStation Studios project you’re going to want to play.
Comments 64
I didn't get to play the game, but if you have any questions I can hopefully answer based on what I was shown during a 30 minute gameplay demo and subsequent developer sessions. Ask away!
Ahhhhhhhh this sounds so good. As someone who, perhaps controversially, thought Tools of Destruction was a superior platformer to Super Mario Galaxy - i've been hooked on this series ever since. Its been too long since Crack in Time (and into the Nexus), and as good as Ratchet PS4 was - this is the release i have been waiting for. I can't wait for this to arrive on my doorstep
Yeah I"m avoiding all new gameplay and previews in anticipation of release but this sounds utterly fantastic.
@get2sammyb Nice writeup, any word on a 60 fps mode with ray tracing?
@Waluigi999 All they said on performance was that they'll have 30fps and 60fps options available at launch. They didn't elaborate on what kind of features would be available in each specification.
@get2sammyb Some of the areas look fairly sizable, is there any kind of map or mini map for them?
@get2sammyb OK interesting, thanks for the reply!
@FatalBubbles Hmmm. I didn't see a map during the demo I don't think, but previous games have had one so I don't see why there wouldn't be!
@get2sammyb Did any of the humor strike a chord with you? That's been my main concern since I thought 2016 Ratchet was a flatline in that department.
@RBMango Hmm, no not really. It's very loud and brash like all the Ratchet & Clank games tend to be. Personally nothing really made me chuckle, but the demo was very gameplay focused.
Sly cooper next come on sony.i got to say.ratchet and clank is my favorite platformer ever.folkow by sly cooper.this game looks amazing.just thinking how good a sly cooper game 😲will look on ps5.🤔.word up son
Looks and sounds great and my kids can't wait to get hold of this as well. Both are big fans since we played through all the R&C games on PS Now and the PS4 remake last year.
The game looks pretty great but admittedly while I always think the games look fantastic I'm not a big fan of how they play. I'll be picking this up on day 1 if I had to guess because I always have the expectation I will enjoy these big budget triple A titles but I recently had a convo with my friends and surprisingly they all felt the same as I do. The series looks like a dream but is a little basic and superficial in the gameplay department for us. Here is to hopefully feeling differently this time around and it blowing me away.
All I want to know is....
Why did it take as long as a female Lombax to appear for me to finally realize how adorable Lombax noses are?!
As a fan since the 2002 original, I got a bit too hyped when I spotted that there's a character with my name in this one! xD
Hope he's around for a good chunk of the story.
The armour swapping is a great addition. I was hoping Rivet might offer more than a re-skinned Ratchet (and still might) but overall this looks fantastic.
Big dilemma - do I say sod it and spend £80 or wait it out for a sale? There are not many games I would ever consider spending that much on but this is one... I'm a big racing game fan, so GT7 would probably be the only other one and maybe an Uncharted game at a push.
So it’s just more ratchet and clank then, but prettier?
Day one.
I think I'm gonna buy this digitally, I like r&c ps4 remake and I think this will be a way better game 😃
@mikeym Buy it physical, so you can sold it if you didn't like the game, or still undecided whether the game is worth the asking price.
This will be the first game I play when I get a PS5. I just hope early adopters support it.
@get2sammyb "All they said on performance was that they'll have 30fps and 60fps options"
In my opinion 30fps shouldn't even be on the table, that sounds absolutely horrible and going backwards to Miles, Spiderman remaster or any other PS5 game. 60fps will be the only option available for me at least even if is at 240p 🤷
It's ok Push Square, we don't need a review of this game. We can see it's an easy 10.
This looks incredible and from this short clip shows that next gen is past tense as it's here NOW! I'll need to drag out the PS4 remake (which Is still on my backlog pile) to play beforehand to get me in the mood, although I'll have to put down Returnal and RE8 to do so!
This is the main reason I got the ps5, tbh*.
All the big names like battlefield, coduty, don't interest me, this is the one for me, followed the series from ps2, loved every one
Really excited for this to come out! However, if it's only around 20 hours, I'll have to wait for a discount before I jump in.
I've been a big Ratchet & Clank fan since the beginning, and my excitement has reached a fever pitch (as I'm sure it has for many others). This may be one of only a handful of occasions where I buy a game on day one. This and Horizon Forbidden West were the two games that sold me on getting a PS5.
Sounds pretty amazing but that's not surprising as it looks amazing as well!
Played the R&C remake last summer after seeing the original trailer for Rift Apart and really enjoyed it. Rift Apart looks like a genuine must play and am jealous of those lucky 7 million plus PS5 owners that will get to play it.
Never understood the 'snobbery' around frame rates, but after experiencing the PS4 ratchet recently when it was free (on ps5), it gave me a headache. Then out the blue they patch it at 60fps and what a difference that made.
Why 30fps is even an option on this new one is a strange decision
I'll have to take a look at the R&C remake on the instant collection. I still can't justify $70 for an R&C game though. Sony would have sold me day one on both this and Returnal if they had been $60.
10/10 confirmed. Less than that and I'll be mad
Rivet & Clank: Rift Apart
@Juanalf why shouldnt it be an option? If you want 60 you can have 60. Some folks dont care and just want more bells and whistles so they can have that to at 30.
Different strokes for different folks. You get to choose what you prefer and thats a good approach all round in my eyes. Thats why its, you know, optional.
@JapaneseSonic @Weebleman I played Miles Morales (and the remaster) at 30 and it was great. Whichever mode I'll choose in Ratchet will probably depend on how much of an impact it has on visuals. If only the 30 fps mode has all the ray tracing, I'll probably stick to that.
Rivet 60 fps let's go
@JapaneseSonic I know right!? We were all fine with 480p and lower for years and now suddenly all these kids want that fancy pancy 1080p and 4K 🤦
I’ve missed gaming previews or articles about previews. Last one we had was cyberpunk I think. I could be wrong
$70 for a PS5 game in 2021 is cheaper than the $60 for PS4 game in 2013 after you add in inflation. Really, the PS5 is one of the cheapest generations in gaming history. Again, after you calculate in inflation.
Best platformer in the business! No doubt!
As much as I love R&C PS4 it was just a reimagining, been so long since the last truly new entry in the series, can't wait to finally play it myself.
Next gen starts when R&C says so Well every gen(since the first one on PS2) the games have always blown me away
There's a problem with this and that is the stock issue with PS5 console. So until the stock issue has been resolved, I'll think I'll wait, maybe until next year or after next year.
Day one pick up for me. Can’t wait for this!
not impressive at all , ratchet & clank is a cartoon game with semi-realistic elements . let's see a game with a (full) realistic artstyle . i pray that 9th gen isn't full of games that wont push its graphical power like last gen was . i love when games utilize the entire console to its full potential to the point that the console is loud and hot .
recently , Ive enjoyed playing games like doom , GOW, returnal, ghost. All brilliant. I tried playing the last Ratchet and Clank game and I didn’t even bother finishing it. I want to like it and I did at first .... but I hate to say it got boring
@nomither6 Thats a very simplistic view. So only realistic art style can be impressive? I'm far more impressed by the graphics on this compared to say something like the new resident evil. Horses for courses and all that.
This game is the only reason why I'm saving for a ps5
@Juanalf agree. I’d rather have dynamic resolution and 60 FPS over any 4k/30 with RT. Honestly, the tech is in there… and when AMD releases super resolution (should be released this year)… hopefully Sony will support it, and we’ll get more 4K/60 being the baseline. We’ll see I guess.
@JapaneseSonic I was never fine with 30 FPS.
Just amazing, I love it. But without PS5 is useless to get excited.
Maybe I can grab one in the near future. Enjoy those with PS5!
@JapaneseSonic don’t take it personally, man. We have APUs powerful enough and AMD will be releasing tech soon that will allow for 4K/60 with RT on a regular basis. This is a good thing. Hopefully Sony and developers will be able to take advantage of it. Google AMD Fidelity FX and/or AMD Virtual Super Resolution if you want to know more. This is their analog to Nvidia’s DLSS.
@Juanalf For sure, it’s 60fps or bust for me too. Especially after playing Ratchet (PS4) at 60fps, it was a revelation. No way I could do 30fps for R&C again. Smooth like butta
Mark Mothersbaugh is all I need to hear!! Yes!! Long live Devo ✊🏼
Too cartoony and syrupy for me. Not a criticism per se; I've always felt that way about these games. Makes me feel ike I'm watching an ott 'family friendly' TV show, complete with funny-not-funny quips and moralising.
At least no fomo or waiting for sales for me though.
I’d sort of lost my way with R&C for a while, being unimpressed with the PS3 games, after the first three being some of my favorite games. Finally got around to the remake about a month ago, beat it in three or four days and simply cannot wait for Rift Apart. I was smiling the whole time I played the remake. I think I’ll be doing the same here.
This is a next gen title that I've got my eye on. Now, if only we could get a new Jak and Daxter or Sly Cooper with this level of production.
Do want. Skipped RE Village for this true next gen experience
@Saucymonk realistic graphics takes more detail effort & processing power so , yes . If they're gonna showcase the PS5s power and boast about it , then they should use a game that'll push its limits and put it to the test.
let me re-iterate because i know someones gonna go ''ratchet and clank doesn't look bad'' - the game looks good but they shouldve showcased a more graphically demanding game.
Looks good but I'll be waiting to pick this up down the line. I don't think I finished the last one. The game play only held my interest for a few hours and its no longer worth me just picking things up on release to have a few hours fun with.
Edit: I just checked and I paid £30 for 2016 R&C day 1. So going from £30 to £70 in 5 years is a few steps to far for me
Day one purchase without a doubt, I'm seriously tempted to go thru with taking some time off from work.
@awakenist $70? This game costs me €80=$97! Very cheap indeed ...Game looks awesome but not starting to give that crazy amount for a game.
@nomither6 I'm not sure about your claim of realistic graphics taking more processing power.
@MatthewJP it's so it can look so amazing.
I'm sure we'll get more fidelity options further down the road. 1440p at 60fps maybe?
@Saucymonk meaning its more graphically demanding for the GPU and probably the CPU (?)
theres no way a cartoon takes more effort ; hand drawing for example , a cartoon , is easier and less demanding than drawing a realistic picture .
guys...you won't believe it...in the end it's still just a jump-shoot-dodge game...just a game
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