We know work is ongoing on The Last of Us: Part II’s long-anticipated multiplayer spin-off: Naughty Dog boss Neil Druckmann more or less admitted as much on Twitter last week, pleading for patience from fans. Still, while it’s unclear how close the Factions follow-up is to releasing, we do know that the developer is continuing to flesh out its ranks with a number of multiplayer focused hires.
One such role it’s advertising right now, as spotted by GameSpot, is the position of an Economy Designer. The blurb should give you a good idea of what kind of tasks the candidate will be responsible for: “We’re looking for a passionate multiplayer economy designer who can help us create avenues for self-expression for our players, ensure robust longevity to our games, and give our players great rewards to strive for.”
The job description continues that recruitments will be required to “design and tune game economy and progression” and “collaborate extensively with [the live operations team] to optimise economy and respond to player needs”. It’s all rather vanilla stuff, but we can make a few inferences about what the future of The Last of Us’ multiplayer will look like based on this.
Effectively, it sounds like Naughty Dog is looking to build a very “sticky” type of experience, with regular updates, like we see with Call of Duty: Black Ops Cold War or Fortnite. Obviously, the franchise has its own distinctive style of gameplay, but we wouldn’t be shocked to see the developer double down on post-release support here.
Naturally, the word “economy” will lead readers directly to microtransactions, and while we anticipate this title will have all the trappings of a modern multiplayer game – a Battle Pass, for example, feels nailed on – it’s worth noting that it very much appears to be referring to in-game economies here; this position is being advertised because Naughty Dog wants to “give our players great rewards to strive for”.
Hopefully we get to see what it’s been cooking in the not-too distant future.