All of Ubisoft’s upcoming games will be available on the PlayStation 5 and the PlayStation 4, with the French publisher offering free PS4 to PS5 upgrades. However, there will be benefits for those playing the titles on Sony’s next-gen console, and in a repetitive but largely interesting blog post, the organisation has explained what early adopters can expect.
First up, Watch Dogs: Legion, which will feature raytracing on the forthcoming format, and will leverage the “Tempest 3D Audio engine to bring London to life by hearing every passing car, talking pedestrian, or drone flying overhead”. Load times will also be reduced, while the adaptive triggers will be utilised to elevate “high-tension moments”.
Then there’s Assassin’s Creed: Valhalla, which won’t have raytracing but will run at 60 frames-per-second in 4K. There’s no mention of the adaptive triggers or haptic feedback in the DualSense either here, but there is the promise of Tempest 3D Audio support and those fast loading times. Immortals Fenyx Rising is much the same story, although that will apparently leverage PlayStation’s new pad.
Other games on the horizon, including Far Cry 6 and Riders Republic, will each run at 60 frames-per-second in 4K on the PS5, so this looks like it’s going to be a recurring thing for cross-gen releases. Overall, it looks like solid support from Ubisoft, as you’d expect. You can never take that for granted, of course, as EA looks poised to miss the launch entirely.
[source news.ubisoft.com]
Comments 32
In another news, Sun rose from East today.
@HotGoomba No one is forcing you to the console. For those that want to enjoy the added benefits like myself will buy the console
Honestly, I still have no idea what 3D audio does.
@arzis100193 The PS5 comes with a small man in the box who whispers in your ears as you play. Hence, 3D Audio.
@VatoLoco47 @HotGoomba I’d have to agree. And considering the ps5 is backwards compatible with pretty much all PS4 games, why would you want to keep the ps4 over the new machine? I can play all of its library with better frame rates and load times. If you’re waiting for a price drop on the PS5 - cool, I absolutely get it. Other than that I really don’t.
@Dre180 @VatoLoco47 Ok, you guys got a point, but I was just trying to rush out a joke, so it's my fault.
I'll believe the 4k 60fps claims when digital foundry confirms it
I'll be waiting for the PS5 upgrades/versions before I even play them, worth the wait!
This page has changed the initial statement from Ubisoft from PS5 which runs at "4K and 60fps" and Xbox Series X at "4K at 60fps". There's a difference between two consoles where PS5 will have separate modes unlike for Xbox Series X. I recommend y'all guys to read to the original statements from Ubisoft to avoid any confusions.
@KidBoruto these are PS5 versions.
I womder if Watch Dogs will have a 60fps mode, or Valhalla a 30fps mode? It's interesting that they appear to have two different performance targets, despite both being open world Ubisoft games.
@louieverr That’s a pretty significant difference. Easy to miss but very, very telling.
Its interesting that they often mention the Tempest 3D Audio engine.
Edit
I see console warriors are pushing the power of the 'at' now haha
Dont 'at' me it s just funny 😀
Edit 2
It's a joke. I really dont care haha
Fenyx rising looks good and I want to try it on ps5, but not at full price.
The only Ubisoft games I like are the Far Cry games. For the gameplay not the story.
Screw 4K - I just want skippable cutscenes.
It’s nauseating. Even in NG+ these long and boring pieces of exposition interspersed with with a QTE are still not able to be skipped.
@louieverr "and" doea not mean "or". There wont be 2 modes
I couldn't pre order the ps5. Too bad. I have bought watch dogs and assassin's creed on PC already. I have no intention to buy them again for console. Luckily for me the most awaited games for this end of the year are not sony exclusive
@Dreman99 the ms shrills?
Still think Sony needs to mandate the use of haptic in all games to allow release. There’s real concern that MSs dead controller will hold back this feature on third party games just like it has motion controls.
@wiiware
Yeah, I never buy games at full price apart from a couple at the release of a new console.
Beyond that all stay around a year behind all releases so I’ll get games at a quarter of the cost and when they are actually finished.
@arzis100193 You mean you did't watch Mark Cerny's incredibly tedious presentation about it?
@arzis100193
Tempest 3D sound is like any other 3D audio tech (like Dolby Atmos for example), just with many many more points at which sound can be felt to originate.
Unfortunately it is only available through using (any) headphones at release, but Sony say it will quickly roll out integration with tv speakers and surround sound systems.
@louieverr I wouldnt read to much into that at all. Each description has varying wording but its probably just so its not the same statement repeated. For instance one mentions HDR enhances the game on xbox while the PS5 description tells you the benefit of having an HDR tv. Its still going to have HDR in both, just holds peoples attention more if you arent rinse and repeating the same statement.
Plus its previously been confirmed Valhalla will run 4k/60 on both.
It's a bit confusing as I would have thought they'd all have HDR enabled. But it reads like only Immortals Fenyx Rising and Riders Republic have HDR. Surely Watch Dogs Legion is crying out for HDR with it's ray-traced neon streets.
I got to get Watch_Dogs in London on the PS5 But I still don't trust Ubisoft after they showed the first Watch_Dogs and then it didn't look as good on the PS4. I'll wait and see if it looks amazing first.
@IonMagus they also used the word "4K and 60fps" from FFXV on PS4 Pro and we all knew how it turned out. Like I said, read carefully the full statements from Ubisoft games such as Watchdogs Legion, AC Valhalla, Immortals Fenix Rising, Riders Republic, etc. and you'll notice how intentional it is not just being used from a single of these titles.
@Razrye888 not sure what that means, but sounds like something ignorant.
@thefourfoldroot While true (about Tempest) its a bit more than meets the eye. A device that supports Dolby output, still requires a receiver that can process the Dolby output. The most crucial difference (which you alluded to in your comment) is that this mechanism does not require an additional device to process the encoding, its all built in to the PS5. This is huge and brings high quality 3d audio to everyone (with the caveat that its only on Headphones at launch)
@thedevilsjester For Dolby Atmos, the Atmos Headphone product can decode in software and play over any headphones as well.
Atmos Surround on the other hand, I'm not sure that I've seen a non-external decoder situation for exporting raw LPCM for each channel. So it may be parity for headphones, but not so much for speakers.
@Jarobusa I know! I did fully read the article before replying .
@louieverr They updated the article, it says "at" now too. This should clear it up
@IonMagus that's great to hear and to avoid any further confusions
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