
Ubisoft has confirmed that Assassin's Creed Valhalla will run in full 4K resolution at 60 frames-per-second on Xbox Series X, but it's yet to talk about the PS5 version of the open world adventure. This is probably because the publisher has a marketing deal in place with Microsoft, but it's got people wondering all the same.
It's worth reiterating that Valhalla is a cross-gen game. On PS4, it'll be capped at 30 frames-per-second, so here's hoping that the PS5 version benefits as equally as the Xbox Series X version. We're sure Ubisoft will let us know soon enough, probably once the PS5 finally has a release date.
Oh, and in case you missed it, Valhalla's release date has actually been brought forward a few days.
Comments 62
I reckon it’ll be the same. It is a cross gen game after all.
I'm so curious about digital foundry's take on this game on all platforms. So we'll have a comparison video of Assassin's Creed Valhalla running on:
XBOX One S
XBOX One X
XBOX Series S
XBOX Series X
PC
PS4
PS4 Pro
PS5
Wouldn't be surprised if Microsoft have paid ubisoft to make the ps5 version only 30fps
I'll not wonder if companies boosts informations about their games running on XSX, because MS is open to it's console while SONY is so shut about PS.
... I more and more smell rotten fish with PS5...
I bet the PS5 version will be 61fps. Your move Microsoft!
@KathyQ The reconstruction would be indistinguishable from true 4K. Actual 4K is a waste of resources given the results from DLSS and similar tech.
@Octane lol
@djlard I felt the same when Liverpool went 3 nil down to AC Milan at half time in the Champions league Final............Sony needs a Gerrard moment to pull themselves back up.
There is zero point in shelling out for a next gen console if every game isn't running at full fat 4K and 60FPS.
Anything less and you may as well stick with the current generation.
@ThaBEN
You forgot the different graphic card nvidia vs AMD. Newest cards
I don't see why it would run any worse on the PS5. Despite Microsofts insistence that TFlops is the end-all-be-all performance metric, its not.
@Woogy I would buy next gen if it was only capable of 1080p @ 30 FPS. The load times (or lack there of) is far, far, far more important to me than framerate or resolution.
As a soon to be Series X owner this is great news. I’m currently watching Vikings on Amazon Prime Video so I’m really looking forward to playing AC Valhalla.
Even if the PS5 doesn’t display the game as native 4K, as @nessisonett said they’ll be tech used like DLSS but I’d still like to see Digital Foundry do comparisons between all consoles even if the differences are marginal.
Don't forget , Ubisoft always playing nice with everyone so i guess it will be the sae on PS5 ... when Sony decide to advertise their new console.
Have you see how quick Ubisoft revealed the release date of AC Valhalla on Series X ? Literally seconds after the Xbox tweet..
So more news when Sony announce the release date of the PS5
@Number09 As long as Gerrard doesn’t then tell the team “we don’t let this slip” and then slip and fall on his face, dooming the rest of the team 😉
@Number09 @nessisonett
Or maybe Xbox will be the Gerrard saying not to let momentum slip only for Sony to do a Demba Ba and ruin their day
This will be a good test of both systems to see how much stronger the Series X really is, assuming PS5 gets 60fps as well then I doubt there'll be much difference visually even if its reconstructed on PS5
If the PS5 can’t do the same with a cross gen game, I’ll be worried. We’ll see.
@DonJorginho @nessisonett Sony not gonna let this slip 😉
@Octane
The Xbox SS version is supposedly 62fps according to Tom (console) Warren and IGN.
@Number09 I'm hoping for an announcement of prices soon as if they don't release it by 22nd of September I will probably buy a Series S so to not miss out on getting a next gen console this year!
I will get a PS5 and a Series S this year if the PS5 isn't the rumoured £550 some "insiders" claim it to be.
@djlard
What on earth are you talking about?
Developers have ps5 devs kits for more than 2 years now and receive updates from Sony on a weekly basis. What do you think Sony could possibly hide from them?
If the PS5 version isn't exactly the same it will all but assure the PS5's fate as the exclusive box and Series X as the king of multiplats (for consoles at least).
I plan on owning both systems so it would be really stupid of me to buy the inferior version of said game. Let's see, I would like to continue platinum games on PS5 so hopefully they are the same.
The difference in power is very small. So if XSX can run it at 4K/60fps, so can the PS5 and at the same graphical fidelity too.
People all over the internet were celebrating Insomniac announcing they’d have a “performance mode” for Miles Morales and Ratchet & Clank that can achieve 60FPS but only hit 1080p. I never understood why that was being celebrated. 4k/60FPS should be the standard going into next gen, and if Ubi can do it for Assassins Creed, then Insomniac should be able to do it for their games.
@Chryssy75 I just have no clue as to what the hell goes through people's heads. Sony have been so far ahead this generation with devkits and SDK updates, and just general dissemination of information. The APIs on Sony's side, more or less, are more mature as well. I've long since given up explaining that both are on fairly robust health prior to launch this time around, despite a pandemic, compared to last generation. If AC Valhalla isn't 4K 60fps on PS5 I'll be shocked. Ubisoft was very, very keen to target system parity on their games, insanely so actually, often to the point that they left performance on the table on one system or another.
@DonJorginho there has to be bud.........we all are waiting with money put aside like you say we need a next gen console this year I have been told the full PS5 will be £600 ........one thing is certain I will be getting a Xbox SS for £250...my 1st MS since the 360.
Mentioning the PS5 in a game announcement means being insulted because Sony hasn't given us a price or launch date yet, so I don't blame Ubisoft for skipping on PS5 info.
@Number09 no no no no Gerrard moment we don't let this slip now demba baaaaaaaaa oops 😂😂😂😂
@Number09 I haven't put any aside atm aha but will be able to afford it easily if it isn't astronomical amounts of money.
😂😂😂😂c'mon Sony don't slip up
@thedevilsjester that would be correct, but PS5 and Xbox Series X are both running AMD GPUs. If one ran an NVidia, ok. 2 more Teraflops does matter. That is 2 Trillion more operations per second. That is not a small difference.
@Number09 Slippy G.
@Chryssy75 Suggesting NOT on basis if they have or not dev kits, BUT on basis which informations are out.
While MS is open and we know XSX "guts" they can freely spread its power. SONY is hiding information, so it would be weird if people get ps5 power from third side (developers).
@Jarobusa Yes, but the one X had the same advantage against the 4 pro, and there's minimal difference between them. I honestly believe that all developers should target 60FPS while the resolution is reconstructed using similar tech to DLSS since Sony had a patent a few months ago regarding this. No need for native 4k
Yeah, I will believe it when I see it. Odyssey was not stable 60fps @4k on my PC. That is theoretical 14 TFLOPs
Division 2 on SnowDrop runs amazing at 4K. AC on AnvilNext 2.0 is a mess.
Maybe they will actually start optimizing AC this time around.
@SamMR I have a PS4 Pro and a Xbox One X. Certain games there is a definite difference in favor of the Xbox One X version.
It is amazing to me.. Xbox One 960 and PS4 1080. Now it doesn't matter? Interesting how that works.
@SamMR "According to Digital Foundry, there are some seriously notable differences between the textures on the Xbox One X and PS4 Pro. ... As a result, the visuals on the Xbox One X are much sharper and clearer than what's presented on the PS4 Pro.Jan 16, 2019"
TechRadar and Digital Foundry
@Jarobusa some quick questions for you:
How many priority levels do both the XSX and PS5 for memory pipeline?
How many ROPs do both systems have?
How much L2 and L3 cache is available to each compute unit on both system?
How does each system deal with junk data in said cache, do they have custom scrubbers for instance?
How are the various shaders utilised on each GPU for both systems, do either deal with geometry or culling in unique ways?
How are BVH calculations dealt with within the CUs, is it wrapped up with the TMU, or are they accelerated on separate units?
How is I/O handled on both systems? Does the system handle data transfer blind to the coder, or does the coder have to organise priority via the systems API?
Because here's the thing my friend, all of those things have a far greater impact on how a system performs than a simple and exceedingly crude calculation of ALU. Sure, both Sony and Microsoft have based their APUs on AMD tech, last generation the PS4 had 50% more compute on the GPU side of things, but what really gave the PS4 it's ultimately slim advantage were the greater number of asynchronous compute units, single pool of RAM and better data management, not the TFLOPs advantage.
@SirAngry Wow impressive list there.
PS5 AMD RDNA 2 (10.28 teraflops, 36CU)
Xbox Series X AMD RDNA 2 (12 teraflops, 52CU)
Note: I will be buying both systems. Spider-man and Ratchet are looking great.
@djlard
😂 😂 😂 😂
https://youtu.be/ph8LyNIT9sg
@Jarobusa you didn't answer any of my questions did you. You see I know the answers, because I'm having conversations on an almost hourly basis right now from software engineers who are trying to optimise bits of code I've helped write on both systems. Your metrics are meaningless, for instance despite the fact that both systems will claim to sort coherency out for you on their GPU side, they're unsurprisingly not so great at it. So I can tell you now, maintaining coherency in parallel across 36 CUs is way easier than 52. Just like it was on the PS4 X1 generation. Secondly both have 64 ROPs which in crude terms are the things that fling pixels to your screen, one system is running those 64 ROPs at 1.825 GHz the other is running them at 2.235 GHz, which do you think has the better pixel fill rate?
@SirAngry no I didn't answer your questions. Your knowledge is so impressive. I bow to your superior knowledge.
@Jarobusa There is a lot more to performance than how many operations the GPU can do. It's useful only when comparing it to an identical machine in every other (performance related) aspect. Even software/driver optimizations can have a pretty significant impact. For example the PS5 and XSX could have exactly the same GPU, and exactly the same CPU, and one could have significant performance advantages over the other. (For example. the difference between OGL and Vulkan, or DX11 and DX12 on the same hardware). Its not ever as easy as "This number is bigger than this number so it must be better". As a sphere in a vacuum maybe, but not in practice.
@Jarobusa I just wish people who don't know about the tech in both machines would just stop talking about it like they do. The amount of times I hear people talk about the PS5's I/O or the XSX velocity architecture like they know what either mean and get it horridly wrong is growing increasingly annoying. The biggest difference between both systems is actually the I/O. If my code compiles really well in Kraken on the PS5 I can get my entire game up and running in under a second on it. If I do the same on the XSX I'd be lucky to fill the allocated RAM in about 6 seconds. That might not sound like a huge difference to a human, but to a computer that measures time in thousandths of a second, it's an eternity. I really, really like both systems, and I think both have done a great job, I just wish gamers would just wait, instead of talking utter BS. We had the same thing with Dirt 5 was it? Going to be 120 fps on XSX, no way PS5 could do that, then they confirmed it would. Funny that.
@Chryssy75 😀😀😀😀 yes... how to say nothing specific in 52 minutes 😂😂😂😂 seen that maybe three times...
@Noob_Saibot I actually have to disagree about AC Unity. It wasn't held back by Ubisoft ön PS4, sorry, but it was the legacy engine it used being way more CPU sensitive, which is why the X1 had a slightly better performance in frames. Once they sorted out the engine to work around the limitations of the Jaguar CPUs in both systems performance got quite a bit better.
You can make probably make the PS4, PS4 Pro, Xbox one and one x all run at 4K 60fps.
The catch is what are the graphics doing and the special effect, the lighting, the draw distance and so on.
The point I’m making is you can tone down the graphics so much to get 4K 60fps.
We could run space invaders 1970 version at 8K 120fps as the graphics are nothing to current consoles and next generation.
What you want is 4K 60fps with ultra high best possible graphics, then we can shout.
@djlard
Nothing specific?
If anything Marc Cerny went into great details explaining the hardware and most people understood what they were getting under the hood after that lecture.
Maybe it was just a bit to technical for you.
😉
@nessisonett Sony so far has at best hinted they are looking into DLSS-like tech, thigh, and I doubt it will be available year one. This mean that at the moment it'd likely any reconstruction to increase resolution is going to be based on checkerboarding, and that is very visiblu different from true 4k in situations with elements like hair, giving them a grainy and flickery appearance. In the long run, DLSS will be a big feature to have, but that won't impact Valhalla at launch.
@SirAngry Yep, like I said on the forums, from the look of both systems’ specs then it looks as if multiplat games will be largely similar. I just don’t see devs creating wildly different builds without significant pressure from Sony/MS. The days of differences like N64/PS/Saturn are behind us I reckon.
@nessisonett I can see a situation where on a game by game basis one or the other has an edge over the other. I can see one having better ray traced shadows, the other doing better in BVH and reflection. One doing better in geometry, the other managing textures and other maps better. I can even see a situation where one, 9 times out of 10 holds a 4K resolution more readily (dynamic resolutions will be a thing this generation as it goes on) as well as maintaining target frames better. But big differences? Not to my knowledge no. If one system or the other starts trouncing it's competitor in sales, I can see development pipelines switching to favour that systems architecture, which would widen the gap. However, I'll be interested to see how well the XSS sells, because if it outsells the XSX, and even the PS5, a generation that's optimising for that... erm... nice LITTLE system could be horrendous. lol. I do think MS might have played a marketing blinder with the XSX, but find themselves in a situation where the XSS on their side is the system studios optimise for which could hamper the XSX. I hope not, but who knows. I certainly don't.
4K 60fps virtually confirmed for the PS5 then.
@Woogy This is no point in selling out for a ps4/Xbone unless every game runs at 1080p 60 fps. Otherwise you might as well stick with a ps3/Xbox 360.
@Chryssy75 Sorry I rather say "global" ☺️ I'm not expert or engineer in technical way, but didn't noticed something specific. ... how to say that... It was like he opened car hood and said "here is engine, here is exhaust, here are wires." the only thing he pointed out was bottlenecks of machine and how they widened them.
I understand.
I'm sure we re gonna get a complete hardware teardown presentation very soon.
But you can relax, Sony is not hiding anything.
The specs are amazing.
@SirAngry You sir need more like , knowledgeable people like you are important in gaming news and forum to stop some fanboy spreading bad thing about PS5 spec
@Dijon just to be clear I've shot down just as many people talking rubbish about the XSX as well.
My high end rig (with a 2080ti) could barely handle 4k60fps in AC Odyssey unless i turn down the settings.
That begs the question on which settings AC Valhalla will run to hit those 4K60fps. Medium?
Everybody always talks about hitting 4k60fps, but nobody is wondering how the fidelity between 4k30fps and 4k60fps compares.
I personally would prefer a good upscaled 4k60fps with higher fidelity (=high/ultra settings) over native 4k60fps on low/medium.
I'm always annoyed when people use digital foundry to defend why a game is better. When I watched their videos and they say "If we crop in 300% you can see how muddy the texture looks in comparison..." Then people say "aha its so much better looking I'm glad I got that system" Like anybody plays it zoomed in.
It's fine for tech comparison but they way people use it to defend their choice is sickening at times.
Most likely wil do same on ps5 ubisoft should just say instead of holding back 4k 60fps is nothing to do with release date stop kissing Microsofts ass ubisoft just cuz u both have word soft in your name
@ThaBEN Microsoft confirmed The Series s runs OneS settings so probably won't be any point having compare vid with SERIES S AND OneS
@SirAngry Yup , it's fine it's just in public eyes it's just shows that people see Xbox is more powerful which is i am agree , but PS5 has own advantage as well that they are close in reality.
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