There’s no doubt that Ratchet & Clank: Rift Apart was one of the clear standouts during Sony’s big PlayStation 5 reveal presentation recently, and Digital Foundry has heaped praised on the release as part of a report on the next-gen system. The publication claims there’s a “good argument” the title surpasses the fidelity of the series’ 2016 movie, and while the below comparison isn’t perfect, we reckon it illustrates the point:
The most impressive thing is that the title’s running in full native 4K according to the website, with ray tracing enabled. The effect is present on Clank’s shiny metallic exterior, as well as on the ground. According to Digital Foundry, not everything is being reflected so there are clear limitations to the tech, but it’s also worth remembering that the release is still very much in development.
The site continues: “Perhaps the real breakthrough is the game's dimensional rift mechanic, which sees Ratchet & Clank teleporting nigh-on instantly through very different domains at full fidelity with no sign of streaming issues or pop-in – validation perhaps for Sony's super-specified solid-state storage solution, capable of streaming up to 5.5GB/s of data.”
There are some framerate hitches that occur as part of the transitions, but Digital Foundry argues these add “further to the authenticity of what was delivered”. It adds that it expects these issues to be cleaned up prior to launch, as “it's work-in-progress code, after all”. A very impressive showing from Insomniac Games, then.
[source eurogamer.net]
Comments 47
Scalding hot take:
The Ratchet and Clank movie, not too bad.
I have time travelled on the internet about 35 minutes into the past according to the posting time of the article.
It definitely looks better than the movie, which is very flat by comparison.
Is it 60 or 30fps?
You need to watch the trailer on 4k, hell it's crazy how we have the same quality in game graphic with CGI or better than CGI movie. On top of that remember, even at 4k Youtube are bad at video compression. Wait for Gamersyde real video uncompressed or wait for the real games.
There were still very obvious rectangular parts in some of the models. Currently still way off top end CGI movies.
NX Gamer went over the same footage and actually explains why it's likely to be a 30FPS game due to the high fidelity, SSD streaming and particle effects will come at the cost of high framerate.
Nice! Though I still wish they'd prioritize 60fps, but I can't deny that Rift Apart seems to be a looker.
@Enuo Hah I liked it too. I'm also a huge fan of the series, so I'm extremely biased.
@Octane So far all signs point to 30fps
Please be a launch title!!
It was monumentally impressive. It's clear developers are going for bells and whistles still and not prioritising 60fps. I have to say I'm not massively surprised, but it does make me a little sad if I'm honest. Eye candy sells though.
@Octane 30, according to Digital Foundry.
"hitches add to the effect"
It's a good thing no one takes DF seriously for their opinions still. Tech analysis and facts are on point though. Usually why I prefer VGtech whenever possible.
Ratchet and clank looks amazing.video games comes a long way looking incredible like a movie.word up son
Turn RT off, make it 1080p, i don't care, just give me 60fps optional Mode.
@Octane 30 from what we know about it. Though, it's a work in progress, so that can change.
@Makina Honestly, every game that can manage it should offer a performance mode for people who don't care about wasting system resources on hitting native 4K. Especially considering most of their customers likely won't even be playing on 4K sets.
The dimension hopping thing reminds me of how major games for consoles used to have elements of them designed to showcase the console's new capabilities. Like Mario Kart on the SNES being a showcase for Mode 7. Then in Mario 64 the power-ups were the winged cap that let you fly around and appreciate the (at the time) impressive 3D levels from above, a metal Mario one that showed off metallic textures, and one that turned him transparent to show off the transparency effect.
@Menchi What they actually say is that the hitches show that it's real and not prerendered or some other kind of BS. It's like when you see aliasing in a cutscene, it typically shows it's rendered in real-time rather than prerendered. Yes you'd rather it be fully antialiased but at the same time having confirmation it's real-time rendered makes it more impressive. Same deal here.
It looks great but I'd take a 60fps mode with a few of the effects turned down or off. It seems weird to me that Ratchet and Clank was 60fps on PS3 but could be 30fps on PS4 and PS5. One of the major reasons Mario platformers and his Karting game are so much more playable than the competition is 60fps.
That being said the game does look great and the dimension jumping if used correctly could be a treat
sony should mandate that every ps5 game has an optional 60fps mode and let the user decide what they want. it is going to be very diappointing if ps5 is ps4 all over again (i.e. 30fps and below with most games).
@LemonHaze why is upscaling seen as bad when it has huge benefits?
@get2sammyb @Enuo I thoroughly enjoyed the Ratchet & Clank (2016) movie, enough to have recently bought it on Blu-Ray. If there had been a 4K Disc, I would have happily bought that instead though.
However at the same time, I can see why so many people riffed/hated on the movie, even gamers and fellow R&C fans.
Insomniac are awesome. So glad they’re part of WW Studios now!
@Enuo is it really hated that much? It’s something I watched once and never thought of watching again but it was enjoyable for what it was. Now I might have to watch it again.
Any word on 60fps support? People seem to be spreading that PS5 is only capable of 30fos, which I'm sure it's not but this game will be amazing in 60fps I'm sure.
You can watch the trailer on YouTube 4k HDR. Very impressive image quality. I can live with 30fps if they look that good. You may hit 60fps on games but their likely to look not much better than last gen. Be nice to have the option.
@Crowley22g Is that only available on YouTube Plus?
I seen a picture online somewhere of a comparison of the ps4 version of ratchet and a ps5 and the ps5 version looks twice if not three times better its amazing.
@carlos82 yes the games used to be 60fps and ran beautifully! I excused Rachet and Clank on PS4 a bit but I will not be excusing this one. Minimum make a performance mode so we can experience how the games should feel.
@AhmadSumadi I just searched for PS5 4K HDR on my TVs YouTube app (only way to get HDR) they had R&C and also Kena in HDR. Logo pops up as the TVs swaps to it.
But what about the game? No no no, shut up with your stupid specs talk, tell me about the GAME please.
I've gotten over my initial dislike of this weird almost realism art style because I do really like the older Ratchet games. So tell me about the game and please shut up about frame rates, 4K and ray tracing. If I want that, I'll just watch Digital Foundry videos.
I rewatched all the trailers in 4K/HDR the day after the event, and they all looked so much better. Once you've got used to 4K, it's rough going back.
@Menchi Christ, if only people would understand the context of that statement. He's referring to the validity of the gameplay shown BECAUSE the hitches are there. Nothing was faked. He's not saying he wants those hitches there in the final product. Like he said, he expects things like this to be fixed later in development.
People like you are what causes great tech discussions to end up with idiotic comments.
I really need to buy a SONY 4K TV soon
@MadLustEnvy Stop damage controlling. They show gameplay with hitches, which currently needs to be fixed. Now about that frame rate......
@Octane The video was recorded at 30fps, but I'm pretty sure the PS5 will be able to handle the game at 60fps with no problemo!
@Heavyarms55 Watch the trailer! There's a decent chunk of gameplay in it.
@AdamNovice most people don't have TV's that support 60hz at 4k
@Menchi They meant that the hitching shows that it's real, not a fake like the Killzone 2 E3 demos. Digital Foundry is usually spectacular, they're just obvious Nvidia shills and kinda dense when it comes to understanding RT future-proofing. Basically, RTX 2000 is gonna age like milk but they still recommended it over RDNA cards with superior price-ti-performance.
@Menchi they just meant that it makes the scene real vs something they are pre rendering. It's not the best wording but I think anyone with any critical thinking skills could see what they mean.
They'd rather have the "effect" and know it's real vs not hack g it and having to wonder if it was legit or not.
@Carl-G you'd be better off with a LG OLED instead Sony isn't even supporting full hdmi 2.1 support on their models this year. Only LG and their oleds can offer you ever feature of the next generation of television today. All the other brands and making you choose to have and lose certain features. 4k/120 fps with variable refresh rate and and Auto low latency mode along with eARC and on all 4 ports.
@Facelord you call them Nvidia shills and then immediately prove your just a upset amd fanboy.
Your little Navi cards are EOL already not being able to even support the features of dx12 ultimate. Argue all you want but just like how my 7700k wold 3 weeks ago for $300 (and originally only coating $350 back 3 years ago) the Nvidia cards will maintain their value much better and future support of newer features little Navi will NEVER support. My buddy thought things like yih when he built his pc 3 years ago with a 1800x instead of my choice of Intel 7700k and yet he spent 3 years with weaker gaming performance that (unlike his original thought) never got better and stayed behind the whole time. He too wants to upgrade now but where he laid $500 for his chip at the same time I bought mine he can't even get someone to give him $150 now for his (while again my original $350 chip just sold for $300 less than a month ago).
The baby Navi chips are going to be the least desirable "recent" gpu on the used market when everyone is expecting all the tech that those chips can and never will support.
You would think if push square is going to brag about the system FINALLY being able to do 4k (the real kind) and using digital foundry as a source as to why this is good. You could at least mention the other part of their comments about how it's unfortunately still running at 30 fps (and even less at times) even though the same game series was at 60 fps previously and was absolutely adored in its time.
@Cybrshrk Excuse me? An AMD fanboy? No, dude, I'm actually not buying AMD GPUs because they recently got political while Nvidia stayed out of it. I'm personally only buying Nvidia GPUs in the near future, sadly I have no option with the consoles.
Not reading the rest of your comment because you made the absurd claim that I'm an AMD fanboy from the get-go. My main rig has a 1080 Ti, which I upgraded to from a Vega 64 because the Vega 64 wasn't powerful enough for 3440x1440 @75FPS and it thermal-throttled in any case I tossed it in, even with Noctua fans going full speed - the Gigabyte model was trash.
The Digital Foundry 5700 XT review was crap, though, it was a trashy ad for RTX products. I'm hyped for Ampere, but the RTX 2000 lineup was garbage. My $540 used 1080 Ti offers significantly better price-to-performance over any RTX 2000 card, and the ~$500 5700 XT is within a few percent of my 1080 Ti with tons of models to choose from. It's basic math, dawg. Still not buying AMD any time soon over Lisa Su's virtue-signalling, probably gonna go all-in on a 3090 or whatever they call it.
@Cybrshrk Oh, and to your TV comment, my LG 65NANO90 does proper 4K 120Hz with FALD HDR. IPS panel. OLED not required or recommended, personally, due to burn-in. I'm planning on using this TV for a good 7 years, don't wanna have to upgrade any time soon. $1,400 for a 65" TV is already pretty nuts, don't wanna pay nearly double for OLED.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...