
This isn't the first time that Sony has touted the PlayStation 5's supposedly incredible processing speed and it definitely won't be the last. In the company's latest corporate strategy document, the PS5 section has a whole page dedicated to the "evolution of 'speed' in the next-gen console".
As you'd expect, the console's custom SSD is the key factor here. The document reads: "In order to further enhance the sense of immersion in games, we expect to improve not just the resolution, but the speed of games."
It continues: "For example, through a custom‐designed high‐speed SSD, we plan to realize game data processing speeds that are approximately 100 times faster than PS4." That's one juicy bullet point right there.
"Game load times should be much shorter, and players should be able to move through immense game worlds in almost an instant."
Of course, we've already heard most of this before, but it's clear that Sony is banking big on speed. At this point, we imagine that the topic will be at the centre of the system's rumoured reveal next month -- or whenever the hell it eventually ends up happening.
As far as we're concerned, though, it's all well and good reiterating that the PS5's a speed demon -- but we're desperate to see this thing in action. Patience is a virtue, etc.
[source sony.net]
Comments 73
Thats really fast. 😆
we all knoe about the SSD speed, thats all well n good but where da games at Sony? pull ur finger out!!!
Quick question: did Sony every say if PS4 games would be upscaled or run faster on PS5?
@pimpjuice its been said several times, games will be shown soon.
@keihtg I don't know about upscale, but loading much faster they showed with spiderman. Maybe we'll find out soon enough.
Gamers : price + exclusives determines console success....
And I am ready to buy mine as fast as I did a PS4. Put them up - lets get this show on the road.
Walmart had a Sony 55" 4K BRAVIA 800G on sale for $450 yesterday. Already convinced the Mrs we need to upgrade the living room this year 😂
PS5 is so fast you install a game and it already rolls the credits.
@anon_pel222 It does.
For a sec I thought that mock up was the real deal.
"Game load times should be much shorter" what happened to instant ? Hmmmm
Oof, that blast processing doing its job then.
@Averagewriter A whole lot more goes into emulation than sheer processing power. Given that the PS3 still can’t be fully emulated by high-end PCs, I doubt this console will as it would have to emulate the entire Cell architecture.
Yeah papers... There was written lots of things (ps3 in 1080p, ps4 with UHD blu-ray etc.). We will be happy if ps5 gonna be 2 times faster with 4k 30fps graphics and blu-ray mechanic (maybe uhd blu-ray).
I don't think anyone will ever miss 30+ seconds loading screen, when you hesitate to fast travel because walking would be faster than the loading time. Oh crap games like darksiders 3 that have a 30 second load screen when you die 10m away from the checkpoint...
I'm happy as long as the fans are not 100 times faster and louder. I wouldn't be happy with another 20dB.
@keihtg
A sort boost mode. That's what Cerny meant with 100 games tested in his talk, and incorrectly reported as limited BC by the press. I guess it depends on the games
@Averagewriter Personally, I'd doubt PS3. The Cell was well ahead of its time in terms of raw number-crunching abilities.
PS1 and PS2 should be easily possible in theory.
Then again, maybe the delay in hard PS5 news is that they're working to finalise PS3 emulation. Who knows? We can but hope.
@Flaming_Kaiser that's what she said.
@keihtg yeah, something about a boost mode. No details yet though.
@Averagewriter Well yeah, that’s why I used the word fully. Even some PS2 games have major problems in emulation which is fine when you’re doing it on your PC but Sony would never allow a game with emulation problems to be available on PS5. Hence, why they would probably drip-feed us retro titles if at all.
I was hoping it would be 101 times faster than the PS4 . . . Pass!
@Number09 Nothing has ever truly been instant. However like with a cartridge based console such as the SNES It will be quick enough than the screen will simply turn briefly black. You won’t need loading screens to reassure you that the isn’t a problem.
That’s impressive, but playing Ni-Oh 2 I realise that load times can be a blessing in disguise.
I die. Take a breather. I die again. Eventually I beat the boss.
I think open world games will be the most to benefit from the SSD.
You guys are welcome to use my PS5 mockup next time if you want to, just saying.
"...or whenever the hell it eventually ends up happening."
Right? Not including today, there's 10 days left in May. We're already almost halfway through 2020...a year that will go down in history.
Man I can’t wait until june ps5 event 😃
Could someone clarify this for me please:
My thinking is next gen games are going to be bigger, more detailed and resultingly, more demanding on the hardware.
Surely then, the speed increase Sony keeps shouting about will be non existant by the time, say, a GTA 6 comes out?
It's all well and good showing us how fast Spiderman, a PS4 game, runs on PS5 but what about a true next gen open-world beast?
@Averagewriter Fast enough, but it appears they won't bother. I'm not getting a PS5 any time soon because of their poor focus on back-compat.
It’s the SSD, but it’s really the i/o stack that allows the 100x speed to be fully realized and not hampered by bottlenecks traditionally found in PC architecture. Regardless, exciting stuff!
@Atreus97 that Spider-Man demo was a great demonstration as to how it can stream data, no next gen game is going to be so detailed that it reduces load times back to what they are today. Today it takes around 20 to 30 seconds to load data into its 8GB of RAM, PS5 can fill 16GB in around a second. Meaning you can access only the data you need and when you need it, rather than having to load information that you might need at some point
I hope this incredible speed is optional. I'd like to disable it, opting for a PS4 mode. How I am supposed to take a sip of my beer or a bite of my chocolate bar without those loading screen?
All I have to say is Rest in Piece Spider-Man's 2 fast travel cutscenes.
All i can say is that, if that is what the PS5 might look like then i'd buy one just to look at.
Imagine if Horizon 2 was announced as a launch title. I doubt it but just imagine it, that right there shoots down any doubts about the PS5's launch.
@andreoni79 Pressing the options button should pause most games.
Speed is great but if is along with 60 fps or above, Im still hoping that it was just Ubisoft laziness and that is keeping their game 30fps. If we are guaranteed 4k 60fps with super speed load times then I will buy a PS5 at launch and another later on.
@Ryall I know, but that would not be funny. A loading screen is like a mini-game saying: try to finish your can before we send you back to our world!
@Rhaoulos Heck, sometimes I hesitate to load up a game because of how long the loading screens are!
Costs a bomb and is static. You'll have to buy it all over again in a few years. And again and again...
I'm done. You really should be too. It would be shame if you threw away the value of 10 brand new games just to get started wouldn't it?
You still have your PS4...
@Atreus97 you're asking the right questions. It makes you think doesn't it? And then of course it's 800 gig right? How many games do you think that's going to hold? 🤣
They talk a lot of impressive things and they show a lot of impressive looking optimised demos (tight closeup area, neutral colour pallets, very little real geometary detail to pick apart) . But in truth it's not going to be that much better... it really isn't... But of course by then, you have bought it.
Honestly, I'll gladly take speed and cooling over graphical power. If I want graphic power, I'll play my PC, and that already has some good speed with the SSD in it.
I'm just hoping the backwards compatibility umbrellas over at least 80% of the PS4s library, and even that feels like wishful thinking.
...and more powerful than GOD(Probably)
Coming from someone who grew up on games that loaded instantly, quick[instant?] load times aren't as impressive as what happens after the game starts.
Not dissing PS5, I am just getting a little tired about hearing about the [expletive] I/O speed. Show me some [expletive] games! The same goes with Xbox Series X.
Speed is great and all but if your FPS cant keep up then itll just look like stuttery crud.
FPS>RESOLUTION.
Come on sony, youre doing so good, dont fail us
@andreoni79 omg thats hilarious and so so true lolol.
@djlard they did say it's going to come with an 4k ultra HD Blu Ray disk drive. Since Sony owns the Blu-ray they don't have to pay for the disk or drives only manufacturing cost of the plastic and whatnot.
Microsoft pays Sony royalties for every Blu-ray disk they use. That's why Nintendo won't ever have a DVD or Blu-ray drive because it's Nintendo and they don't like having to pay anyone.
@andreoni79 Lol, for me the loading screens is how I learn to play most games - through reading the tips and instructions while it loads.
@Agramonte better tvs from that generation.....
@Bailey8two where the proof?
@GamingFan4Lyf Microsoft has shown a few and will be during their next event for first party
@Grimwood It's practical for all developers. People talk like ssd's haven't been standard in pc's for the last few years. You buy a crappy laptop today, it has an ssd and thats been true since at least 2018. Phones and handhelds have been using similar memory for more than a decade now. A 1tb ssd will cost you what a 1tb hdd cost a year or so after the current gen release.
This isn't the adoption rate of 2k, 4k or 8k. You're not referring to 63.72% of gamers on Steam playing at 1080p. It's something that has become the standard, period. There are two groups which have yet to make the switch; those who are screaming at the clouds bc they can't figure out where their files are and those who are gaming on machines who are already incapable of playing modern games.
Consoles are the last holdover for mechanical memory. The few in the pc market who have yet to upgrade can at least be comforted that doing so will be the cheapest, biggest performance upgrade they could buy. Which is exactly what every pc-based content has been saying for ages.
Except they need to actually prove it'll make any real world difference in games vs a more "standard speed" NVMe SSD... That Epic Unreal Engine 5 demo sure didn't do the trick after Epic China explicitly revealed it'd run even better (40fps vs 30fps) on a gaming laptop w/ a RTX 2080 Max-Q (so desktop 2070 level) & standard PCIe 3.0 NVMe SSD. (Aka, it needs a fast SSD to function, but Sony's speed demon was completely irrelevant in adding even more performance. And that it would have run faster/at a higher res on Series X bc more GPU grunt). Much to Tin Sweeney's shagrin (that Epic China employee on that live stream probably got fired so fast it'd make your head spin, rofl).
Sony's SSD could really become CELL 2.0 if developers have to do a ton of explicit optimization work to really accomplish anything that wouldn't be possible on other platforms. This is unlike additional raw CPU & GPU horsepower, which game engines will gladly use 100% of without ANY additional dev work (games will just run at higher resolutions/settings & what not).
I'd love to be proven wrong on this one, but I have seen NOTHING to suggest that Sony's banaynay's SSD will have any major benefits outside mid-late gen big budget 1st party exclusives. Your Naughty Dog & SCEA Santa Monica games and whatnot. Aka, the same exact thing that happened with CELL... (Not that I don't think ND or SM won't be able to do some really insane stuff with said SSD, just like they did with CELL).
@Cooe an SSD doesn't increase performance. It decreases performance limitations on other hardware. Both systems claim the same FPS and exact same resolutions. So, the extra GPU power clearly isn't doing diddly squat. Instant load times and seamless world exploration will be infinitely more important.
Being able to load in new assets from storage into RAM on the fly will be what defines this generation. Exclusives and smooth-running games will win the day.
@ChipBoundary That has little to do with the raw speed of the SSD itself (beyond a certain point), and everything to do with extending the addressable memory space of the console into a dedicated portion of the SSD, which both the PS5 & Xbox Series X are doing. (Aka, on both machines it'll appear to devs that they have 116GB of free RAM; assuming Sony matches MS' 100GB cache size). They are both built from the ground up with super custom I/O systems made for just in time asset streaming, with MS' superior BCPack texture compression tech (about 30% better than Sony's Kraken), helping to significantly reduce the impact of the PS5's additional raw bandwidth.
And lol, extra GPU performance is ALWAYS useful. Learn how a game engine works, and things like dynamic resolution scaling. Modern game engines will use all the GPU performance you have on tap without any additional developer work. Add more GPU power, performance goes up without having to do anything (assuming you aren't CPU bottlenecked, which with 8x Zen 2 cores isn't going to happen with anything less than a 2080 Ti tier GPU at absolute minimum). Arguing different tells me that you've never really looked into how modern game engines work. Adding additional SSD speed otoh won't do much without significant changes to the code. (This is why putting an SSD in a PS4 barely does anything).
Sony's SSD is freaking cool as all hell, but the only devs/games that'll really do anything special with it will be big budget 1st party exclusives late in the generation... Or EXACTLY like CELL. The Series X's beefier GPU will be taken full advantage off otoh by literally every next-gen game that comes to market. (GPU utilization is essentially ALWAYS 100% in a gaming workload).
Don't get me wrong though, I expect said 1st party titles to do some freaking unbelievable things... But just like with the 360/PS3 gen, I wholly expect MS to have the performance advantage everywhere else.
There are many advantage to faster storage. Fast loading and traversal being some of them but it also frees up system memory allowing developers to build more detail world. Environment, like weather, seasons, can change in an instant and object can be realistically altered. I am excited what the next gen console can bring in terms of game immersion.
@Cooe You can't treat SSD like they are ram. The SSD bandwidth is measured in GB per sec but within 1 sec, a 30 fps game will need to access those data at least 30 times. There is a reason why memory bandwidth in XSX and PS5 are 560 and 448 GB/s respective. Storage data needs to be copied into VRAM before they can be used.
What fast storage does is not needing to precache data you won't be using at the moment (example, texture behind you) which effectively free up system memory.
@shyhh This isn't entirely true anymore. That's the entire point of this technology, and what makes it such a game changer for the next-gen consoles. It all desends from AMD's work on the Radeon SSG ("Solid State Graphics", a GPU with on-board 2TB NVMe SSD's that were directly addressable as additional VRAM), and requires AMD's HBCC ("High Bandwidth Cache Controller") to function. To the developer, the SSD cache is seen as directly addressable RAM, no different than the GDDR/HBM also in the system/card. The HBCC dynamically adjusts data to the storage its best suited for on the fly & in real-time, AND enables direct data manipulation on the SSD WITHOUT needing to move the data to local memory first for less bandwidth dependant tasks.
Basically, it's a total game changer, and totally changes the system I/O & memory pipeline in a fundamental way (like Tim Sweeney has been saying, though ofc w/ the Sony marketing deal he's only been talking about PS5 so far. But both consoles are making this leap).
The fact that both the next-gen consoles have GPU's + SSD's with this functionality built in from the ground up is THE big storage leap forward. Sony's additional bandwidth on top of that is just some extra icing (a seriously hefty helping, don't get me wrong), but not really the game changing feature in & of itself.
I'm currently playing through Kingdom Come Deliverance, brilliant game please try it. Reminds me of Oblivion without the magic but oh my god the load times are horrendous. Near instant load speeds are something I'm really looking forward too.
@Cooe you seem to know what your on about mate.
All I want to know is the proposed PS5 spec good enough for 1080p 60fps with high/ultra graphic settings assuming developers will allow the option to choose performance over 4k textures?
Final bullet point reads: "Despite best efforts, gamers will still experience slow down whilst playing Double Dragon."
I bet it can’t load games faster than my N64
@PupTwilight Yeah, I mean it was nice to see what third-party was cooking up. Perhaps I should have put the caveat "running on actual hardware". I really hope the July presentation shows some actual gameplay using actual hardware.
Yea Sony, put your money where your mouth is! Or is that the wrong quote I want to use here?
@Cooe I am well aware of how game engines work and how GPU power is used. I'm also aware of how loading of assets works from storage into memory. Here's a prime example for you. My 5 year old PC with slower RAM, an older GPU, and faster storage than the vast majority of other PC's out there. When you lock the frame rate and the resolution of the game, even on max settings, on ANY game, my system performs just as well as systems that were built yesterday. So unless they are going to recreate different assets entirely for PS5 game, the games will look identical, this GPU power will be irrelevant.
@PupTwilight Not really kept up with 4K TVs. I just notice the price. Did not even know it was an old model.
But honestly, anything will be an upgrade from the one we have now.
That's cool and all, but can it play PS1, PS2, or PS3 games?
Oh, it cant. Bummer.
@ChipBoundary Sure... If you're willing to sacrifice framerate and resolution.... What the hell is your point here? If you're willing to drop the resolution & framerate as far as possible to run the game maxed out, what do we need new consoles for? The current consoles could run the next-gen games at like 480p/10fps, and according to you, that's juuuust the same thing as 4K/60fps.... l'm sorry, I didn't realize I was talking to an imbecile.
Developers have to choose a balance between asset & "setting" quality (assets are almost always higher quality on PC, & thus better quality assets will still exist as they always have [assets in game development are made super high res & and then downscaled to fit the hardware, not the other way around]), resolution, and framerate. And additional GPU horsepower raises those ceilings without ANY additional developer work. The game just runs & looks better automatically. Additional I/O performance otoh requires ground up optimization work to really use to its full potential.
Again, this is why slapping an SSD in your PS4 does next to nothing, but stepping up to a PS4 Pro does a freaking crap load. If you can't understand this, you're hopeless.
I'm not saying the PS5's SSD isn't freaking incredible, and that Sony's 1st party studios won't do some UNBELIEVABLE things with it, but it's most likely just not going to have much (if any) real impact on 3rd party game performance. Games need to be designed with the PS5 SSD as the baseline to take proper advantage of it, & that'll only be 1st party titles (which again, should be AMAZING!). Series X otoh will likely run 3rd party titles at higher resolutions/framerates &/or with higher quality assets closer to the PC versions (all developer depending), but the ceiling for "crazy, next-gen *****" that can be accomplished by their 1st party developers outside of raw graphical fidelity prolly won't be as high thanks to the slower SSD.
You are a really, really, really special kind of stupid. Like beyond dumb. I never once said 480p/10fps was the same thing as 4k/60fps. Didn't hint at it, didn't mistakenly imply it, nothing. These games will have the exact same resolution, frame rate, and graphics quality, across the board on both consoles. Both companies have already identified that. They will both achieve the same results, period. At that point, what matters is load times. Not just between levels, but assets that aren't yet in player view. How fast you can access the data. No storage medium that exists today can outpace memory, CPU, or GPU processing and transfer speeds. The entire system is literally waiting on the storage at all times. Hence why SSD's and eventually m.2 SSD with PCIe access were such a game-changer. This drive destroys that barrier almost completely, on a level the drive in the Xbox can't hope to match.
So as I said with both systems achieving the exact same graphics quality....that leaves storage.
@ChipBoundary "These games will have the exact same resolution, frame rate, and graphics quality, across the board on both consoles. Both companies have already identified that."
Source or GTFO. That's literally the dumbest thing I've ever heard. Look at the Xbox One X & PS4 Pro. According to you they should run games exactly the same... Same goes for Xbox One & PS4... Except they don't. -_-
You're freaking delusional if you think dynamic resolution scalers for example won't automatically take advantage of the Series X's much wider GPU. Sure you might get faster load times on the PS5, but that's a far cry from the actual potential of that SSD, which has to be coded for from the ground up to take proper advantage of. So only 1st party titles. (Which again, I expect to be AMAZING). Hence why it's pretty much CELL 2.0
@Cooe again, you're a special kind of stupid. That is blatant false equivalency. You're talking about a physical increase in power across the board, almost like a new console generation. And games had to be specifically programmed to utilize that new hardware, almost like making a brand new game.
I don't need to cite a source either, you can find it literally on every site talking about what the companies have said of their respective consoles. Both companies have stated they are achieving the same benchmarks. So, do you honestly believe that they will scrap everything they're doing to redo their game and make it operate better on another console? Nope. They will tweak it until it works acceptably.
They make their games so they play the same on both consoles, always how it has been done. Hell, the Xbox One X is more powerful on paper than the PS4 Pro....yet Cyberpunk 2077 was delayed why??? Oh that's right, optimization issues on XBox One. Something about their setup, be it software or hardware, is requiring lots of extra work to achieve the results that the PS4 Pro can already do.
The reality here is this: This console war isn't honestly about how pretty games are. They are both within a margin of error of each other, even in this generation. This war is about exclusives and who will have the most, which is directly tied to who developers prefer to work with. That has historically been Sony. That remains to be seen in this new generation, obviously.
@ChipBoundary You're proving my point, not disproving it! xD Exactly! CD Projekt RED literally had to DELAY their game to optimize it better for the base Xbox One (the slower console of its generation) to be able to sell it to consumers.... The PS5 is the slower console this generation. You get it yet? facepalm This is easy to understand. The Xbox One runs games worse than the PS4. The PS4 Pro runs games worse than the Xbox One X. And in general, the PS5 will run games worse than Series X. (Outside potentially 1st party titles, hence why it could be a 360/PS3 type situation).
And neither company has said ANYTHING about benchmarks! Stop pulling crap out of your butt! All they've said is both will support Unreal Engine 5! You don't have sources because they came from your anus, lol.
@Cooe yes, they have. And it was for ALL versions of Xbox One, not just the OG. It is a software and data transfer speed issue.
@ChipBoundary Source or GTFO. There are no benchmarks (just Googled it again). You are a lying sack of crap. I CAN show you countless benchmarks showing how additional CU's on an AMD GPU increases game performance/visuals without any developer input though.
And I can pull out literally countless games that run/look better on One X than PS4 Pro. Or PS4 vs OG Xbox One. You reeeeeally want to go there? Pretending hardware is irrelevant is just like everything else you've said; 100% full of Grade A Organic Crap.
Oh look, benchmarks:
https://www.google.com/amp/s/amp.rappler.com/technology/features/260912-what-tv-ps5-xbox-series-x
How about that. Same resolutions and same frame rates. Doggone it all, I must be full of crap again.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...